Live Betting Terms and Conditions

Last Updated: 25.05.2026

Version 1.0

Article 1

Technical Time Lag for Acceptance

Once a bet is placed, a short delay may occur before acceptance and confirmation. During this interval, if the selected odds are removed or suspended, the bet will automatically be rejected.

If the odds change during the acceptance process, the bet will be rejected unless the “Accept Odds Changes” option has been selected on the betting slip.

Article 2

Bet Acceptance with Reservation

Whenever a bet is submitted for manual approval, BIT9JA reserves the right to:

  • refuse the bet; or
  • reduce the stake amount.

Stake reductions may only apply if the “Accept Odds Changes” option has been selected on the betting slip.

Article 3

Bet Acceptance in “Danger Zone”

BIT9JA reserves the right to extend the acceptance delay whenever a bet is placed during a risky game situation capable of significantly affecting the odds (the “Danger Zone”).

In such cases, a notification may inform the customer of the risky action and all bets placed during this interval may be accepted or rejected once the action has concluded.

Article 4

It is the Customer’s responsibility to verify that the number of bets placed and the stake amount correspond to their intentions before confirming the bet.

Once confirmed, a bet cannot be modified or cancelled by the Customer.

Article 5

The Customer confirms that they are not aware of the outcome of the event at the moment of placing a bet.

If there are reasonable grounds to believe that a bet has been placed after the result was known or after a material event occurred (including goals, expulsions, penalties, or similar situations), BIT9JA reserves the right to void the bet according to the General Terms and Conditions.

Article 6

BIT9JA reserves the right to deny, suspend, or terminate access to the Live Betting section of the website at its sole discretion and without prior notice.

All events available within Live Betting are subject to change and BIT9JA may:

  • modify;
  • suspend;
  • replace; or remove

any scheduled event without prior notification.

Article 7

All match information displayed within the Live Betting section, including:

  • current score;
  • match clock;
  • statistics; or
  • event updates

is provided for informational purposes only and may not always be accurate or updated in real time.

BIT9JA shall not be liable for any losses arising from inaccurate or delayed information.

Article 8

Dead-Heat Rule

In the event that two or more competitors share the same final position or result, winnings shall be calculated by dividing the original odds by the number of tied competitors.

Example:

  • Odds 2.80 with 2 winners → Final odds 1.40
  • Odds 1.90 with 2 winners → Final odds 0.95

Article 9

Unless otherwise stated for a specific sport or market type, whenever an event is interrupted and not completed before midnight (WAT) of the day following the originally scheduled match date, all open bets related to the interrupted event shall be considered void.

Article 10

If an event is offered without the market “Any Other”, BIT9JA reserves the right to add new participants at any time after publication of the initial list, including upon customer request.

Article 11

The minimum stake amount for Live Betting is 100 NGN or the equivalent value in the cryptocurrency used on the account for:

  • single bets;
  • multiple bets; and
  • combined bets.
AMERICAN FOOTBALL LIVE

Article 1

Unless otherwise specified, the outcome of a live American Football bet shall be determined according to the final result of the game including overtime.

Article 2

Whenever an American Football match is officially postponed or suspended, all related bets shall remain valid provided the event resumes and is completed before midnight (WAT) of the day following the original scheduled date.

If not completed within this timeframe, all open markets related to the event shall be void.

Article 3

Market Types

Moneyline

Predict the winner of the match.

If the match ends in a draw, the selection shall be void.

Win Match in Regular Time (1X2 – Regular Time)

Predict the result of the match at the end of regular time only.

1X2 (Including Overtime)

Predict the final result of the match including overtime.

Win Match in Overtime

Predict whether the Home Team or Away Team wins during overtime.

Home / Away X Drive Outcome

Predict the result of the indicated drive.

  • Touchdown
  • Field Goal
  • Safety
  • None

Handicap (2 Ways)

Predict the winner after applying the specified handicap spread to the final score.

Example:

Spread (-6.5)

  • Betting on Home → Home Team must win by at least 7 points
  • Betting on Away → Away Team wins or loses by fewer than 7 points

Handicap Betting (3 Ways)

Predict the result of the match after applying the specified handicap spread.

Total Points Over / Under

Predict whether the total points scored during the match will be over or under the indicated line.

Home / Away Total Points Over / Under

Predict whether the Home Team or Away Team total points scored will be over or under the indicated line.

Odd / Even

Predict whether the total points scored during the match will be odd or even.

Winning Margin

Predict the exact winning margin range of the winning team.

Total Field Goals Made Over / Under

Predict whether the total number of field goals scored during the match will be over or under the indicated line.

Total Touchdowns Over / Under

Predict whether the total number of touchdowns scored during the match will be over or under the indicated line.

Xth Touchdown

Predict which team will score the indicated touchdown number during the match.

1st Half Money Line

Predict the winner of the first half.

If the first half ends in a draw, the selection shall be void.

1st Half – 1X2

Predict the result of the first half.

1st Half Handicap

Predict the winner of the first half after applying the indicated handicap spread.

1st Half Total Points Over / Under

Predict whether the total points scored during the first half will be over or under the indicated line.

1st Half Odd / Even

Predict whether the total points scored during the first half will be odd or even.

2nd Half – 1X2 (Regular Time)

Predict the result of the second half considering only points scored during the second half.

2nd Half Handicap (Including OT)

Predict the winner of the second half plus overtime after applying the indicated handicap spread.

2nd Half Total (Including OT)

Predict whether total points scored during the second half plus overtime will be over or under the indicated line.

2nd Half Odd / Even (Including OT)

Predict whether total points scored during the second half plus overtime will be odd or even.

X Field Goal Made

Predict which team scores the indicated field goal.

  • Home
  • Away
  • Neither

Missed Field Goal

Predict whether at least one field goal attempt will be missed during the match.

X Quarter Field Goal Made

Predict whether at least one field goal will be scored during the indicated quarter.

X Quarter Touchdown

Predict whether at least one touchdown will be scored during the indicated quarter.

X Quarter Handicap

Predict the winner of the indicated quarter after applying the specified handicap spread.

X Quarter Money Line

Predict the winner of the indicated quarter.

If the quarter ends in a draw, the selection shall be void.

X Quarter Winner (1X2)

Predict the result of the indicated quarter.

X Quarter Total Over / Under

Predict whether total points scored during the indicated quarter will be over or under the indicated line.

X Quarter Odd / Even

Predict whether total points scored during the indicated quarter will be odd or even.

Handicap and Total Over / Under

Predict the combination of:

  • Handicap Result; and
  • Total Points Over / Under

X Touchdown Scorer

Predict which player will score the indicated touchdown.

Player to Score the Xth Home / Away Touchdown

Predict which player will score the indicated touchdown for their team.

Player to Score a Touchdown Anytime

Predict whether the selected player will score a touchdown at any moment during the match.

BADMINTON LIVE

Article 1

Whenever a badminton match is officially postponed or suspended, all related bets shall remain valid provided the event resumes and is completed before midnight (WAT) of the day following the originally scheduled match date.

If the match is not resumed or completed within this timeframe:

  • all unsettled markets related to the interrupted event shall be void;
  • all already settled bets shall remain valid.

If a player is disqualified during the match:

  • all settled bets shall remain valid;
  • all bets placed on the “Match Winner” market shall stand;
  • all other unsettled markets shall be void.

Article 2

Unless otherwise stated for a specific market, if a player withdraws during a match:

  • all unsettled bets at the moment of withdrawal shall be void;
  • all settled bets shall remain valid.

Article 3

Market Types

Match Winner

Predict the winner of the match.

Total Points Over / Under

Predict whether the total number of points scored during the match will be over or under the indicated line.

Asian Handicap (Match Point Handicap)

Predict which player will score the highest number of points after applying the indicated handicap spread.

Set X Winner

Predict the winner of the indicated set.

Total for X Period

Predict whether the total points scored during the indicated period will be over or under the specified line.

Asian Handicap for X Period

Predict the winner of the indicated period after applying the handicap spread.

Race to X Points – X Set

Predict which player or team reaches the indicated number of points first during the specified set.

Who Scores X Point – Y Set

Predict which player or team scores the indicated point during the specified set.

Correct Score Match

Predict the exact final set score of the match.

Number of Sets

Predict the total number of completed sets played during the match.

Odd / Even for X Period

Predict whether the total points scored during the indicated period will be odd or even.

How Many Sets Will Exceed Score Limit

Predict how many sets will exceed the indicated score limit.

Game X Lead After Y Points

Predict which player will lead the indicated game after the specified number of points.

Game X Race to Y Points

Predict which player reaches the indicated point first during the specified game.

Game X Winner

Predict the winner of the indicated game.

Game X Handicap

Predict the winner of the indicated game after applying the specified handicap spread.

Game X Point Y Winner

Predict which player scores the indicated point during the specified game.

Game X Total Points

Predict whether the total number of points scored during the indicated game will be over or under the specified line.

Match Game Handicap

Predict the winner of the match after applying the indicated handicap spread in terms of games.

Total Games

Predict whether the total number of games played during the match will be over or under the specified line.

Game X Extra Points

Predict whether the indicated game will go into extra points.

Player X Total Points

Predict whether the total number of points scored by the selected player during the match will be over or under the specified line.

Player X Odd / Even Points

Predict whether the total number of points scored by the selected player during the match will be odd or even.

Game X Odd / Even Points

Predict whether the total number of points scored during the indicated game will be odd or even.

Odd / Even Points

Predict whether the total number of points scored during the entire match will be odd or even.

Game X Correct Score

Predict the exact score of the indicated game.

BASEBALL LIVE

Article 1

The outcome of a live baseball bet shall be determined according to the final score at the end of regular time, including extra innings where applicable.

For settlement purposes, the official results published by the relevant competition’s official website shall prevail.

Article 2

If the difference in runs between the two teams is greater than or equal to 10 runs starting from the 7th inning, the match may end early under the “Mercy Rule”.

In Major League Baseball (MLB):

  • results become official after 5 completed innings; or
  • after 4.5 innings if the Home Team is leading.

Article 3

Whenever a baseball match is officially postponed or suspended, all related bets shall remain valid provided the event resumes and is completed before midnight (WAT) of the originally scheduled match day.

If the event is not completed within this timeframe:

  • all unsettled markets related to the interrupted event shall be void;
  • all already settled bets shall remain valid.

Article 4

Market Types

Money Line

Predict the winner of the match including extra innings.

3Way

Predict the result of the match at the end of regular time only.

Possible outcomes:

  • 1 – Home Team wins
  • X – Draw
  • 2 – Away Team wins

Total Runs Over / Under

Predict whether the total number of runs scored during the match will be over or under the indicated line.

Run Line (Asian Handicap)

Predict the winner after applying the indicated handicap spread to the final score.

Example:

Spread Home -6.5

  • Betting on Home → Home Team must win by at least 7 runs
  • Betting on Away → Away Team wins or loses by fewer than 7 runs

Who Wins the Rest of the Match

Predict the outcome of the remainder of the match from the moment the bet is placed, ignoring runs already scored before the bet.

Possible outcomes:

  • 1 – Home Team
  • X – Draw
  • 2 – Away Team

Home Team Total Runs Over / Under

Predict whether the Home Team total runs scored will be over or under the indicated line.

Away Team Total Runs Over / Under

Predict whether the Away Team total runs scored will be over or under the indicated line.

Total Runs Odd / Even

Predict whether the total runs scored during the match will be odd or even.

A score of 0-0 shall be considered even.

Home Team Total Runs Odd / Even

Predict whether the Home Team total runs scored will be odd or even.

Away Team Total Runs Odd / Even

Predict whether the Away Team total runs scored will be odd or even.

Winning Margin

Predict the exact winning margin range of the winning team.

Team with Highest Scoring Inning

Predict which team records the highest number of runs in a single inning during the match.

Maximum Period Total Score

Predict the highest total number of runs scored in any inning.

Who Scores X Point

Predict which team scores the indicated run number first.

Race to X Runs

Predict which team reaches the indicated number of runs first.

Will There Be Overtime?

Predict whether extra innings will be played.

Matchbet & Totals

Predict the combination of:

  • Match Result; and
  • Total Runs Over / Under

Possible outcomes:

  • 1 & Over
  • 1 & Under
  • X & Over
  • X & Under
  • 2 & Over
  • 2 & Under

Which Team Will Lead at Halftime?

Predict the leader after the first half of the match.

For settlement purposes, halftime is defined as the completion of 4.5 innings.

Possible outcomes:

  • 1 HT – Home Team leads
  • X HT – Draw
  • 2 HT – Away Team leads

3Way – After X Innings

Predict which team leads after both teams complete the indicated number of innings.

1st Half Handicap

Predict the first-half winner after applying the indicated handicap spread.

Halftime is defined as the completion of 4.5 innings.

1st Half Total Runs Over / Under

Predict whether total runs scored during the first half will be over or under the indicated line.

1st Half Home Team Total Runs

Predict whether Home Team runs scored during the first half will be over or under the indicated line.

1st Half Away Team Total Runs

Predict whether Away Team runs scored during the first half will be over or under the indicated line.

Run Line – After X Innings

Predict the winner after applying the handicap spread to the score after the indicated innings.

Total Runs – After X Innings

Predict whether total runs scored after the indicated innings will be over or under the specified line.

Home Team Total Runs – After X Innings

Predict whether Home Team runs scored after the indicated innings will be over or under the specified line.

Away Team Total Runs – After X Innings

Predict whether Away Team runs scored after the indicated innings will be over or under the specified line.

Team to Win the X Inning

Predict which team scores the most runs during the indicated inning.

Total for X Inning

Predict whether total runs scored during the indicated inning will be over or under the specified line.

A Score in the X Inning

Predict whether at least one run will be scored during the indicated inning.

A Hit in the X Inning

Predict whether at least one hit will be recorded during the indicated inning.

Next Team to Score

Predict which team will score the next run.

Will There Be an 18th Half-Inning?

Predict whether the Home Team wins the match without needing its final at-bat.

BASKETBALL LIVE

Article 1

The outcome of a live basketball bet shall be determined according to the final score of the match, including overtime where applicable.

For settlement purposes, the official results published by the relevant competition’s official website shall prevail.

Article 2

Whenever a basketball match is officially postponed or suspended, all related bets shall remain valid provided the event resumes and is completed before midnight (WAT) of the day following the originally scheduled match date.

If the event is not completed within this timeframe:

  • all unsettled markets related to the interrupted event shall be void;
  • all already settled bets shall remain valid.

Article 3

For Electronic League matches (including esports, electronic leagues, Liga Pro, and similar competitions), match duration and format may differ from traditional basketball competitions.

Article 4

Market Types

3Way

Predict the result of the match at the end of regular time.

Possible outcomes:

  • 1 – Home Team wins
  • X – Draw
  • 2 – Away Team wins

Match Winner Including Overtime

Predict which team will win the match including overtime.

Over / Under Including Overtime

Predict whether the total number of points scored during the match including overtime will be over or under the specified line.

Over / Under

Predict whether the total number of points scored during regular time only will be over or under the specified line.

Overtime is excluded unless otherwise stated.

Home / Away Team Over / Under

Predict whether the total points scored by the Home Team or Away Team during the match including overtime will be over or under the specified line.

Handicap Including Overtime

Predict the winner after applying the indicated handicap spread to the final score.

Example:

Spread (-6.5)

  • Betting on Home → Home Team must win by at least 7 points
  • Betting on Away → Away Team wins or loses by fewer than 7 points

Draw No Bet

Predict which team will win the match.

If regular time ends in a draw, the selection shall be void.

Winning Margin

Predict the winning margin range of the winning team.

Odd / Even

Predict whether total points scored during regular time will be odd or even.

Odd / Even Including Overtime

Predict whether total points scored during the match including overtime will be odd or even.

Will There Be Overtime?

Predict whether at least one overtime period will be played.

Team to Score Point X Including Overtime

Predict which team scores the indicated point number first.

Race to X Points Including Overtime

Predict which team reaches the indicated points total first.

Half Time 3Way

Predict the result of the first half.

Possible outcomes:

  • 1 – Home Team leads
  • X – Draw
  • 2 – Away Team leads

Half Time Draw No Bet

Predict the winner of the first half.

If the first half ends in a draw, the selection shall be void.

Half Time Handicap

Predict the winner of the first half after applying the indicated handicap spread.

Half Time Over / Under

Predict whether total points scored during the first half will be over or under the specified line.

Half Time Odd / Even

Predict whether total points scored during the first half will be odd or even.

Period X Draw No Bet

Predict the winner of the indicated period.

If the period ends in a draw, the selection shall be void.

Period X 3Way

Predict the result of the indicated period.

Period X Over / Under

Predict whether total points scored during the indicated period will be over or under the specified line.

Period X Handicap

Predict the winner of the indicated period after applying the handicap spread.

Xth Quarter – Home Total

Predict whether Home Team points scored during the indicated quarter will be over or under the specified line.

Xth Quarter – Away Total

Predict whether Away Team points scored during the indicated quarter will be over or under the specified line.

Xth Quarter – Winning Margin

Predict the winning margin of the team scoring more points during the indicated quarter.

Period X Odd / Even

Predict whether total points scored during the indicated period will be odd or even.

Period X – Race to Y Points

Predict which team reaches the indicated points total first during the specified period.

If a “Neither” option is available and neither team reaches the target, “Neither” shall win.

If “Neither” is not offered and neither team reaches the target, the market shall be void.

Highest Scoring Quarter

Predict which quarter records the highest total points scored.

Possible outcomes:

  • 1st Quarter
  • 2nd Quarter
  • 3rd Quarter
  • 4th Quarter
  • Equals

“Equals” wins if two or more quarters share the highest total points.

Matchbet and Totals

Predict the combination of:

  • Match Result; and
  • Total Points Over / Under

Draw No Bet – Second Half (Regular Time)

Predict the winner of the second half.

Overtime shall not count toward settlement.

Odd / Even – Second Half (Regular Time)

Predict whether total points scored during the second half will be odd or even.

Overtime shall not count toward settlement.

Asian Handicap – Second Half (Regular Time)

Predict the winner of the second half after applying the indicated handicap spread.

Overtime shall not count toward settlement.

2nd Half 3Way (Regular Time)

Predict the result of the second half during regular time only.

2nd Half Total Points Over / Under (Regular Time)

Predict whether total points scored during the second half only will be over or under the specified line.

Overtime shall not count toward settlement.

2nd Half 3Way (Including Overtime)

Predict the result of the second half including overtime, considering only points scored from the start of the second half onward.

2nd Half Total Over / Under (Including Overtime)

Predict whether total points scored during the second half including overtime will be over or under the specified line.

2nd Half Handicap (Including Overtime)

Predict the winner of the second half including overtime after applying the specified handicap spread.

2nd Half Draw No Bet (Including Overtime)

Predict the winner of the second half including overtime.

If both teams score the same number of points during the second half including overtime, the selection shall be void.

2nd Half Odd / Even (Including Overtime)

Predict whether total points scored during the second half including overtime will be odd or even.

BOXING LIVE

Article 1

The outcome of a live boxing bet shall be determined according to the first officially published result.

Any decisions taken after the official result announcement or awards ceremony by sporting authorities that subsequently alter the official result shall not affect settlement.

Article 2

Whenever a boxing event is officially postponed or suspended, all related bets shall remain valid provided the event takes place before midnight (WAT) of the day following the originally scheduled date.

If the event is not completed within this timeframe, all unsettled markets shall be void.

Article 3

Market Types

Fight Outright

Predict the winner of the fight regardless of the method of victory.

Method of Victory

Predict both:

  • the winner of the fight; and
  • the method of victory.

Total Rounds Over / Under

Predict whether the total number of completed rounds during the fight will be over or under the specified line.

Knock Out in X Round

Predict whether a knockout (KO or TKO) will occur during the indicated round.

Will the Fight Go the Distance

Predict whether the fight will last the full scheduled number of rounds without a knockout or technical knockout.

CRICKET LIVE

Article 1

The outcome of a live cricket bet shall be determined according to the official result at the end of the match.

If the match ends in a tie and:

  • the official competition rules do not determine a winner; or
  • the winner is determined by coin toss or drawing of lots,

all unsettled markets shall be void.

If an over is not completed:

  • all unsettled markets relating to that over shall be void,

unless the innings reached its natural conclusion, including:

  • declaration;
  • all out; or
  • similar official ending conditions.

Unless otherwise specified, all markets exclude “Super Overs”.

All bets shall stand provided at least one ball has been bowled.

Article 2

All match betting shall be settled according to the official competition rules.

In matches affected by weather conditions or external interruptions, bets shall be settled according to the official tournament result.

If the match is interrupted due to external factors and no official winner is determined under tournament rules, all unsettled bets shall be void.

Article 3

Market Types

Winner (Including Super Over)

Predict the winner of the match including any Super Over where applicable.

Xth Innings – Total

Predict whether total runs scored during the indicated innings will be over or under the specified line.

Xth Innings – Home / Away Total

Predict whether Home Team or Away Team runs scored during the indicated innings will be over or under the specified line.

Xth Innings – Yth Dismissal Method

Predict the method of the indicated dismissal during the specified innings.

Xth Innings – Yth Dismissal Method (Limited)

Predict the method of the indicated dismissal during the specified innings under limited conditions.

Xth Innings – Odd / Even

Predict whether total runs scored during the indicated innings will be odd or even.

Xth Innings Over Y – Home / Away Odd / Even

Predict whether runs scored by the Home Team or Away Team during the indicated over will be odd or even.

Number of Runs in the Highest Scoring Over

Predict how many runs will be scored during the highest scoring over of the innings.

Which Team Will Have the Highest Scoring Over

Predict which team records the most runs in a single over.

Will There Be a Tie

Predict whether the match will finish in a tie.

Will There Be a Super Over

Predict whether a Super Over will take place.

Xth Innings Overs 0 to Y – 1X2

Predict the result between over 0 and the indicated over during the specified innings.

Possible outcomes:

  • 1 – Home Team leads
  • X – Draw
  • 2 – Away Team leads

Xth Innings Overs 0 to Y – Home / Away Total

Predict whether Home Team or Away Team runs scored between the indicated overs will be over or under the specified line.

Xth Innings Over Y – Home / Away Total

Predict whether Home Team or Away Team runs scored during the indicated over will be over or under the specified line.

Xth Innings Over Y – Zth Delivery Home / Away Total

Predict whether Home Team or Away Team runs scored on the indicated delivery of the specified over will be over or under the specified line.

Runs in an Over

Predict whether total runs scored during the indicated over will be over or under the specified line.

Twenty20

For Twenty20 matches, all scheduled overs must be completed for unsettled markets to stand unless the innings reaches its natural conclusion.

ODIs

For One Day International (ODI) matches, at least 90% of the allocated overs for an innings must be completed at the time the bet was placed for markets to stand, unless the innings reaches its natural conclusion.

CYCLING LIVE

Article 1

The outcome of a live cycling bet shall be determined according to the official results published at the time of the medal ceremony.

Any decisions issued after the ceremony by sporting authorities that subsequently alter the official results shall not affect settlement.

If a competition is shortened or suspended due to adverse weather conditions, bets shall be settled according to the officially published results.

Article 2

If a race is officially cancelled, all related bets shall be void.

If one stage of a multi-stage race is suspended, all related bets shall remain valid until completion or official cancellation of that stage.

Whenever a race is postponed or suspended, all related bets shall remain valid provided the event resumes and is completed before midnight (WAT) of the day following the originally scheduled date.

If the event is not completed within this timeframe, all related bets shall be void.

Article 3

Market Types

Winner

Predict the winner of the event.

If competitors finish tied, the Dead Heat Rule shall apply according to the General Rules.

If the “Any Other” option is available, it shall include all participants not individually listed at the start of the live betting event.

Any participant previously listed individually during the event shall never be included within “Any Other”.

Placing

Predict whether the selected cyclist will finish on the podium:

  • 1st place
  • 2nd place
  • 3rd place

If competitors finish tied, the Dead Heat Rule shall apply.

Head to Head

Predict which of the two listed cyclists achieves the better final classification.

If both cyclists are eliminated during the same stage, the market shall be void.

Winning Margin

Predict the winning margin of the event winner.

DARTS LIVE

Article 1

The outcome of a live darts bet shall be determined according to the first officially published result.

If a competitor retires before the required number of legs needed to win the match is reached:

  • all settled bets shall remain valid;
  • all unsettled bets shall be void and refunded;

except for Match Winner bets, which shall stand and be settled normally.

Article 2

If a match is officially cancelled, all related bets shall be void.

If a match is postponed or suspended, all related bets shall remain valid provided the event resumes and is completed before midnight (WAT) of the day following the originally scheduled date.

Article 3

Market Types

Head to Head

Predict the winner of the match.

If one competitor retires, that competitor shall be deemed the loser.

1X2

Predict the result of the match.

Possible outcomes:

  • Player 1
  • Draw
  • Player 2

Correct Score

Predict the exact result of the indicated set or leg.

Handicap

Predict the winner after applying the specified handicap spread to the final result.

Example:

Spread (-2.5)

  • Betting on Player 1 → Player 1 must win by at least 3 sets or legs
  • Betting on Player 2 → Player 2 wins or loses by fewer than 3 sets or legs

Total Sets

Predict whether the total sets played during the match will be over or under the specified line.

Total Legs

Predict whether the total legs played during the match will be over or under the specified line.

Leg Handicap

Predict the winner of the indicated leg after applying the specified handicap spread.

Most 180s

Predict which player records the highest number of 180s during the match.

This is a 3-way market.

Total 180s

Predict whether the total number of 180s scored during the match will be over or under the specified line.

Over / Under 180 – 3 Bands

Predict whether the total number of 180s scored will be:

  • over;
  • under; or
  • exactly equal to the specified line.

Highest Match Checkout

Predict whether the highest checkout score achieved during the match will be over, under, or within the specified range.

Competitor X Total 180s

Predict whether the selected competitor’s total 180s will be over or under the specified line.

Leg X Winner

Predict the winner of the indicated leg.

Leg X 180

Predict whether either player will score a 180 during the indicated leg.

Leg X Winning Checkout

Predict whether the winning checkout score during the indicated leg will be over, under, or within the specified range.

FUTSAL LIVE

Article 1

The outcome of a live futsal bet shall be determined according to the result at the end of regular time plus injury time.

Unless otherwise specified for a particular market, overtime and penalty shootouts shall not count toward settlement.

Article 2

Whenever a futsal match is officially postponed or suspended, all related bets shall remain valid provided the event resumes and is completed before midnight (WAT) of the day following the originally scheduled match date.

If the event is not completed within this timeframe, all related bets shall be void.

Article 3

Market Types

3Way

Predict the outcome of the match.

Possible outcomes:

  • 1 – Home Team wins
  • X – Draw
  • 2 – Away Team wins

Asian Handicap

Predict the winner of the match after applying the indicated handicap spread.

Draw No Bet

Predict which team wins the match.

If the match ends in a draw, the selection shall be void.

1X2 Handicap

Predict the match result after applying the handicap shown in brackets.

Example:

  • (0:1) → Away Team starts with a one-goal advantage
  • (1:0) → Home Team starts with a one-goal advantage

Total

Predict whether the total number of goals scored during the match will be over or under the specified line.

Double Chance

Predict two possible outcomes from the match.

Possible outcomes:

  • 1X – Home Team wins or draws
  • X2 – Away Team wins or draws
  • 12 – Either team wins

Halftime Total

Predict whether total goals scored during the first half will be over or under the specified line.

Total (Overtime Only)

Predict whether total goals scored during overtime only will be over or under the specified line.

Who Wins the Rest of the Match?

Predict the result of the remainder of the match from the moment the bet is placed, ignoring goals scored before placement.

Possible outcomes:

  • 1 – Home Team
  • X – Draw
  • 2 – Away Team

Halftime – Who Wins the Rest of the Match?

Predict the result of the remainder of the first half from the moment the bet is placed, ignoring previous goals.

Possible outcomes:

  • 1 – Home Team
  • X – Draw
  • 2 – Away Team

Overtime – Who Wins the Rest of the Match?

Predict the result of the remainder of overtime from the moment the bet is placed, ignoring previous goals.

Possible outcomes:

  • 1 – Home Team
  • X – Draw
  • 2 – Away Team

Next Goal

Predict which team scores the next goal.

Possible outcomes:

  • 1 – Home Team scores next
  • 2 – Away Team scores next
  • No Next Goal – No further goals scored

Halftime – Next Goal

Predict which team scores the next goal during the first half.

Possible outcomes:

  • 1 – Home Team
  • 2 – Away Team
  • No Next Goal

Overtime – Next Goal

Predict which team scores the next goal during overtime.

Possible outcomes:

  • 1 – Home Team
  • 2 – Away Team
  • No Next Goal

Halftime – 3Way

Predict the result of the first half.

3Way (Overtime Only)

Predict the result of overtime only.

Correct Score Flex

Predict the exact final score of the match.

Correct Score First Half Flex

Predict the exact score of the first half.

Total Goals Home / Away

Predict the total goals scored by the Home Team or Away Team within the listed ranges.

Possible outcomes include:

  • 0–1
  • 2–3
  • 4–5
  • 6+

Goal / No Goal

Predict whether both teams score at least one goal during the match.

Odd / Even

Predict whether the total goals scored during the match will be odd or even.

A score of 0-0 shall be considered even.

Which Team Will Win the Penalty Shootout?

Predict which team wins the penalty shootout.

HANDBALL LIVE

Article 1

Unless otherwise specified for a particular market, the outcome of a live handball bet shall be determined according to the final result at the end of regular time only.

Extra time shall not count toward settlement unless explicitly stated in the market description.

For settlement purposes, the official competition websites shall prevail.

Article 2

Whenever a handball match is officially postponed or suspended, all related bets shall remain valid provided the event resumes and is completed before midnight (WAT) of the day following the originally scheduled match date.

If the event is not completed within this timeframe:

  • all unsettled bets related to the interrupted event shall be void;
  • all already settled bets shall remain valid.

Article 3

Market Types

3Way (Match Winner)

Predict the result of the match.

Possible outcomes:

  • 1 – Home Team wins
  • X – Draw
  • 2 – Away Team wins

Total Match Goals Over / Under

Predict whether the total goals scored during the match will be over or under the specified line.

Asian Handicap (Match Handicap)

Predict the winner after applying the specified handicap spread to the final score.

Example:

Spread (-6.5)

  • Betting on Home → Home Team must win by at least 7 goals
  • Betting on Away → Away Team wins or loses by fewer than 7 goals

3Way Handicap

Predict the result of the match after applying the indicated handicap.

Example:

Home -2

  • 1H → Home Team wins by 3 or more goals
  • XH → Home Team wins by exactly 2 goals
  • 2H → Away Team wins, draws, or loses by only 1 goal

Example:

Away -3

  • 1H → Home Team wins, draws, or loses by 2 goals or fewer
  • XH → Away Team wins by exactly 3 goals
  • 2H → Away Team wins by 4 or more goals

Odd / Even

Predict whether total goals scored during the match will be odd or even.

A score of 0-0 shall be considered even.

1st Half – 3Way

Predict the result of the first half.

Possible outcomes:

  • 1 HT – Home Team leads
  • X HT – Draw
  • 2 HT – Away Team leads

1st Half Total Goals Over / Under

Predict whether total goals scored during the first half will be over or under the specified line.

1st Half Handicap

Predict the winner of the first half after applying the indicated handicap spread.

Example:

Spread Home (-6.5)

  • Betting on Home → Home Team must lead by at least 7 goals
  • Betting on Away → Away Team wins or loses by fewer than 7 goals

1st Half 3Way Handicap

Predict the first-half result after applying the indicated handicap.

Example:

Home -2

  • 1H → Home Team leads by 3 or more goals
  • XH → Home Team leads by exactly 2 goals
  • 2H → Away Team leads, draws, or trails by only 1 goal

Example:

Away -3

  • 1H → Home Team leads, draws, or trails by 2 goals or fewer
  • XH → Away Team leads by exactly 3 goals
  • 2H → Away Team leads by 4 or more goals

1st Half Goals Odd / Even

Predict whether total goals scored during the first half will be odd or even.

A score of 0-0 shall be considered even.

Who Scores X Goal Including Overtime

Predict which team scores the indicated goal number first.

Overtime counts toward settlement.

Race to X Goals Including Overtime

Predict which team reaches the indicated number of goals first.

Overtime counts toward settlement.

2nd Half – 3Way

Predict the result of the second half only.

Halftime / Fulltime

Predict both:

  • the result at halftime; and
  • the final result of the match.

1st Half Home Team Goals Over / Under

Predict whether Home Team goals scored during the first half will be over or under the specified line.

1st Half Away Team Goals Over / Under

Predict whether Away Team goals scored during the first half will be over or under the specified line.

X Half – Draw No Bet

Predict the winner of the indicated half.

If the half ends in a draw, the selection shall be void.

Home Team Goals Over / Under

Predict whether Home Team goals scored during the match will be over or under the specified line.

Away Team Goals Over / Under

Predict whether Away Team goals scored during the match will be over or under the specified line.

Winning Margin

Predict the winning margin of the winning team.

If the match ends in a draw, the outcome “Draw” shall apply.

X Half – Winning Margin

Predict the winning margin during the indicated half.

If the half ends in a draw, the outcome “Draw” shall apply.

HORSE RACING LIVE

Article 1

The outcome of a live horse racing bet shall be determined according to the first officially published result.

Any decisions taken after the official result by disciplinary, regulatory, or legal authorities that subsequently alter the race outcome shall not affect settlement.

Article 2

Whenever a horse race is officially postponed or suspended, all unsettled bets at the moment of interruption shall be void.

Article 3

Market Types

Winner

Predict the horse that will win the race.

If the selected horse does not participate in the race, the bet shall be void.

Podium

Predict whether the selected horse finishes in:

  • 1st place
  • 2nd place
  • 3rd place

Matchups

Predict which of the two listed horses achieves the better finishing position.

If both horses are disqualified or fail to finish, the market shall be void.

If only one horse is disqualified or fails to finish, the other horse shall be deemed the winner.

ICE HOCKEY LIVE

Article 1

Unless otherwise specified for a particular market, the outcome of a live ice hockey bet shall be determined according to the result at the end of regular time only.

Markets including overtime and penalty shootouts shall be specifically identified.

For settlement purposes, the official competition websites shall prevail.

Article 2

Whenever an ice hockey match is officially postponed or suspended, all related bets shall remain valid provided the event resumes and is completed before midnight (WAT) of the day following the originally scheduled match date.

If the event is not completed within this timeframe:

  • all unsettled markets related to the interrupted event shall be void;
  • all already settled bets shall remain valid.

Article 3

For Electronic League matches (including esports, electronic leagues, Liga Pro, and similar competitions), match duration and format may differ from traditional ice hockey competitions.

Article 4

Market Types

3Way (Regular Time)

Predict the result of the match during regular time.

Possible outcomes:

  • 1 – Home Team wins
  • X – Draw
  • 2 – Away Team wins

Total (Regular Time)

Predict whether total goals scored during regular time will be over or under the specified line.

Handicap (Regular Time)

Predict the winner after applying the indicated handicap spread.

Example:

Spread (-6.5)

  • Betting on Home → Home Team must win by at least 7 goals
  • Betting on Away → Away Team wins or loses by fewer than 7 goals

3Way Handicap (Regular Time)

Predict the result after applying the specified handicap.

Example:

Home -2

  • 1H → Home Team wins by 3 or more goals
  • XH → Home Team wins by exactly 2 goals
  • 2H → Away Team wins, draws, or loses by 1 goal

Example:

Away -3

  • 1H → Home Team wins, draws, or loses by 2 goals or fewer
  • XH → Away Team wins by exactly 3 goals
  • 2H → Away Team wins by 4 or more goals

Match Winner Including Overtime & Penalties

Predict which team wins the match including overtime and penalty shootouts.

Draw No Bet (Regular Time)

Predict which team wins the match during regular time.

If the match ends in a draw, the selection shall be void.

Rest of Match 1X2

Predict the outcome of the remainder of the match from the moment the bet is placed, ignoring goals already scored.

Possible outcomes:

  • 1 – Home Team
  • X – Draw
  • 2 – Away Team

Next Goal (Regular Time)

Predict which team scores the next goal.

Possible outcomes:

  • 1 – Home Team
  • 2 – Away Team
  • No Next Goal

Double Chance

Predict two possible outcomes from the match.

Possible outcomes:

  • 1X – Home Team wins or draws
  • X2 – Away Team wins or draws
  • 12 – Either team wins

Correct Score

Predict the exact score at the end of regular time.

Correct Score Including OT & Shootout

Predict the exact final score including overtime and penalty shootouts.

If the match is decided by penalties, one additional goal shall be added to the winning team for settlement purposes.

Both Teams to Score

Predict whether both teams score at least one goal during the match.

Goals Home Team

Predict the exact number of goals scored by the Home Team.

Possible outcomes:

  • 0
  • 1
  • 2
  • 3+

Goals Away Team

Predict the exact number of goals scored by the Away Team.

Possible outcomes:

  • 0
  • 1
  • 2
  • 3+

Total Home Team Over / Under

Predict whether Home Team total goals scored will be over or under the specified line.

Total Away Team Over / Under

Predict whether Away Team total goals scored will be over or under the specified line.

Odd / Even

Predict whether total goals scored during the match will be odd or even.

A score of 0-0 shall be considered even.

Who Wins the Period?

Predict the winner of the indicated period.

Total for X Period

Predict whether total goals scored during the indicated period will be over or under the specified line.

Handicap for X Period

Predict the winner of the indicated period after applying the specified handicap spread.

Period X Odd / Even

Predict whether total goals scored during the indicated period will be odd or even.

A Goal in the X Period

Predict whether at least one goal will be scored during the indicated period.

Both Teams to Score Twice (Regular Time)

Predict whether both teams score at least two goals during regular time.

Overtime Money Line

Predict the winner of overtime only.

If overtime ends in a draw, the selection shall be void.

Overtime – Who Wins the Rest?

Predict the result of the remaining overtime period from the moment the bet is placed, ignoring previous overtime goals.

Possible outcomes:

  • 1 – Home Team
  • X – Draw
  • 2 – Away Team

Next Goal Overtime

Predict which team scores the next goal during overtime.

Possible outcomes:

  • 1 – Home Team
  • 2 – Away Team
  • No Next Goal

To Win Penalty Shootout

Predict which team wins the penalty shootout.

Next Goal Penalty Shootout

Predict which team scores the next goal during the penalty shootout.

Highest Scoring Period

Predict which period records the highest number of goals.

Possible outcomes:

  • 1st Period
  • 2nd Period
  • 3rd Period
  • Equals

“Equals” wins if two or more periods share the highest total goals.

Match Result & Both Teams to Score (Regular Time)

Predict the combination of:

  • Match Result; and
  • Both Teams to Score

Possible outcomes:

  • Home & Yes
  • Home & No
  • Draw & Yes
  • Draw & No
  • Away & Yes
  • Away & No

Race to X Goals (Regular Time)

Predict which team reaches the indicated number of goals first.

Match to Go to Penalties

Predict whether the winner is determined by a penalty shootout.

Will There Be Overtime?

Predict whether overtime will be played.

X Period Both Teams to Score

Predict whether both teams score at least one goal during the indicated period.

Total Goals Including OT & Penalties

Predict whether total goals scored during the match including overtime and penalties will be over or under the specified line.

Penalty shootouts count as one additional goal for the winning team.

Home Team Total Including OT & Penalties

Predict whether Home Team total goals scored including overtime and penalties will be over or under the specified line.

Away Team Total Including OT & Penalties

Predict whether Away Team total goals scored including overtime and penalties will be over or under the specified line.

When Will the Game End?

Predict when the match will be decided.

Possible outcomes may include:

  • Regular Time
  • Overtime
  • Penalty Shootout
MARTIAL ARTS / MMA LIVE

Article 1

The outcome of a live Martial Arts or MMA bet shall be determined according to the first officially published result.

Any decisions issued after the official result announcement or awards ceremony by sporting authorities that subsequently alter the official result shall not affect settlement.

Article 2

Whenever a Martial Arts or MMA event is officially postponed or suspended, all related bets shall remain valid provided the event is completed before midnight (WAT) of the day following the originally scheduled date.

If the event is not completed within this timeframe, all unsettled bets shall be void.

Article 3

Market Types

Fight Outright

Predict the winner of the fight regardless of the method of victory.

Method of Victory

Predict both:

  • the winner of the fight; and
  • the method of victory.

Total Rounds Over / Under

Predict whether the total number of completed rounds during the fight will be over or under the specified line.

Will the Fight Go the Distance

Predict whether the fight lasts the full scheduled number of rounds without a knockout or technical knockout.

MOTOR SPORTS LIVE

(Formula 1, Formula E, MotoGP)

Article 1

Unless otherwise specified within a particular market, settlement shall be based on the official race result at the time of the podium presentation.

Any subsequent decisions by governing or disciplinary bodies, including but not limited to FIA, DORNA, NASCAR, or FIM, that later amend the race classification shall not affect settlement.

Article 2

If an event is shortened due to weather or other circumstances but officially declared valid by the governing authority, all markets shall be settled according to the official result.

If a race is postponed to another day, all markets shall be void.

Article 3

Unless otherwise specified, the Dead Heat Rule shall apply whenever the number of winners exceeds the expected number of winning selections.

Drivers starting from the pit lane shall be considered at the back of the starting grid for settlement purposes.

If competitors retire on different laps, the number of completed laps shall determine settlement.

For “Winner – Team” and “Head2Head – Teams” markets, settlement shall be based on the highest-ranked car of the relevant team.

Market Types

Winner – Driver (Practice, Qualifying, Race)

Predict the driver who wins the indicated session.

Winner – Team (Practice, Qualifying, Race)

Predict the team of the driver who wins the indicated session.

Top 3 – Driver

Predict whether the selected driver finishes within the Top 3 positions.

Top 3 – Teams

Predict whether the selected team finishes within the Top 3 team rankings.

Example:

If final positions are:

  1. Verstappen (Red Bull)
  2. Leclerc (Ferrari)
  3. Sainz (Ferrari)
  4. Perez (Red Bull)
  5. Alonso (Aston Martin)

Winning team outcomes would be:

  • Red Bull
  • Ferrari
  • Aston Martin

Head2Head – Drivers

Predict which of the two listed drivers achieves the better finishing position.

If both drivers retire on the same lap, the market shall be void.

If either driver retires during or before the formation lap, the market shall be void.

Head2Head – Teams

Predict which team achieves the better finishing result between the listed teams.

If all drivers from both teams retire on the same lap, the market shall be void.

If both drivers from one or both teams retire during or before the formation lap, the market shall be void.

Winner of Group

Predict which driver finishes highest within the specified group.

If all drivers retire on the same lap, the market shall be void.

If any driver retires during or before the formation lap, the market shall be void.

Overtakings

An overtaking counts only if maintained until the end of the lap.

Overtakings during the opening lap shall not count.

Overtakings occurring during pit entry or pit exit laps shall not count.

Lapping and unlapping shall not count as overtakes.

Team overtaking totals shall combine the overtakes achieved by both team cars.

Total Overtakings – Driver or Team

Predict whether the total number of overtakes by the selected driver or team will be over or under the specified line.

Total Overtakings – Race

Predict whether the total number of overtakes during the race will be over or under the specified line.

Pit Stop

The first car entering the pit lane shall determine settlement.

Cars retiring while entering the pit lane shall still count as a pit stop.

For team markets, settlement is based on the first team car entering the pit lane.

Xth Pit Stop – Driver or Team

Predict which driver or team performs the indicated pit stop number during the race.

Winning Margin

Predict the winning margin in seconds between the race winner and the second-place finisher.

Total Finishers

Predict whether the total number of classified finishers will be over or under the specified line.

Grid Position Range of the Winner

Predict the starting grid range of the race winner.

Drivers starting from the pit lane shall be considered at the back of the grid.

Fastest Lap

Predict which driver records the fastest lap during the race.

Official lap times in milliseconds shall determine settlement.

Lap X – Fastest Lap

Predict which driver records the fastest lap during the indicated lap.

Laps X to Y – Fastest Lap

Predict which driver records the fastest lap during the specified lap interval.

Retirements

A car shall be considered retired if it fails to cross the finish line at the completion of the session, unless disqualified.

If multiple drivers retire on the same lap, the Dead Heat Rule shall apply.

If a car retires in the pit lane, the last completed lap shall determine settlement.

For team retirement markets, settlement is based on the first team to retire a car.

Lap X – Total Retirements

Predict whether the total retirements during the indicated lap will be over or under the specified line.

Xth to Retire – Driver or Team

Predict which driver or team records the indicated retirement number during the race.

RUGBY LIVE

(Rugby Union & Rugby League)

Article 1

The outcome of a live Rugby Union or Rugby League bet shall be determined according to the final score at the end of regular playing time.

For settlement purposes, the official competition websites shall prevail.

Article 2

Whenever a Rugby Union or Rugby League match is officially postponed or suspended, all related bets shall remain valid provided the event resumes and is completed before midnight (WAT) of the day following the originally scheduled match date.

If the event is not completed within this timeframe:

  • all unsettled markets related to the interrupted event shall be void;
  • all already settled bets shall remain valid.

Article 3

Market Types

3Way

Predict the result of the match at the end of regular time.

Possible outcomes:

  • 1 – Home Team wins
  • X – Draw
  • 2 – Away Team wins

Handicap (3Way)

Predict the result of the match after applying the specified handicap spread.

Example:

Spread (-5)

  • Home → Home Team wins by at least 6 points
  • Tie → Home Team wins by exactly 5 points
  • Away → Home Team wins by fewer than 5 points or loses

Asian Handicap

Predict the winner after applying the indicated handicap spread.

Example:

Spread (-6.5)

  • Home → Home Team wins by at least 7 points
  • Away → Home Team wins by fewer than 7 points or loses

Over / Under Points

Predict whether total points scored during the match will be over or under the specified line.

Who Wins the Rest of the Match?

Predict the result of the remainder of the match from the moment the bet is placed, ignoring points already scored.

Possible outcomes:

  • 1 – Home Team
  • X – Draw
  • 2 – Away Team

Draw No Bet

Predict which team wins the match.

If the match ends in a draw, the selection shall be void.

Total Points

Predict whether total match points will be:

  • over;
  • under; or
  • within the specified range.

Next Try

Predict which team scores the next try.

If no further try is scored, the market shall be void.

Next Try to Be Converted

Predict whether the conversion kick following the next try will be successful.

If no further try is scored, the market shall be void.

Over / Under Total Tries

Predict whether total tries scored during the match will be over, under, or within the specified range.

Over / Under Team Tries (3Way)

Predict whether the selected team’s total tries will be over, under, or within the specified range.

Double Chance

Predict two possible outcomes from the match.

Possible outcomes:

  • 1X – Home Team wins or draws
  • X2 – Away Team wins or draws
  • 12 – Either team wins

Odd / Even

Predict whether total points scored during the match will be odd or even.

A score of 0-0 shall be considered even.

Total Home Team

Predict whether Home Team total points scored will be over or under the specified line.

Total Away Team

Predict whether Away Team total points scored will be over or under the specified line.

Matchbet and Totals

Predict the combination of:

  • Match Result; and
  • Total Points Over / Under

Total Range Rugby

Predict the range in which total match points will fall.

Halftime – 3Way

Predict the result of the first half.

Possible outcomes:

  • 1 HT – Home Team leads
  • X HT – Draw
  • 2 HT – Away Team leads

Halftime – Who Wins the Rest?

Predict the result of the remainder of the first half from the moment the bet is placed, ignoring points already scored.

Possible outcomes:

  • 1 – Home Team
  • X – Draw
  • 2 – Away Team

Draw No Bet – First Half

Predict which team wins the first half.

If the first half ends in a draw, the selection shall be void.

Halftime – Double Chance

Predict two possible outcomes from the first half.

Possible outcomes:

  • 1X – Home Team leads or draws
  • X2 – Away Team leads or draws
  • 12 – Either team leads

Odd / Even – First Half

Predict whether total points scored during the first half will be odd or even.

A score of 0-0 shall be considered even.

Halftime – Winning Margins Rugby

Predict the winning margin during the first half.

If the first half ends in a draw, the outcome “Draw” shall apply.

Halftime – Total Range Rugby

Predict the range in which total first-half points will fall.

1st Half – Total Home Team

Predict whether Home Team points scored during the first half will be over or under the specified line.

1st Half – Total Away Team

Predict whether Away Team points scored during the first half will be over or under the specified line.

SNOOKER LIVE

Article 1

The outcome of a live snooker bet shall be determined according to the first officially published result.

If a competitor retires before the required number of frames needed to win the match is reached:

  • all settled bets shall remain valid;
  • all unsettled bets shall be void and refunded;

except for Match Winner bets, which shall stand and settle normally.

Article 2

If a match is officially cancelled, all related bets shall remain valid provided the event resumes before midnight (WAT) of the day following the originally scheduled date.

Article 3

Market Types

Match Winner

Predict the winner of the match.

If a player retires, that player shall be deemed the loser.

Correct Score Frames

Predict the exact final frame score.

Total Frames Over / Under

Predict whether total frames played during the match will be over or under the specified line.

Who Wins the Rest of the Match?

Predict the result of the remainder of the match from the moment the bet is placed, ignoring frames already completed.

Possible outcomes:

  • 1 – Home Player
  • X – Draw
  • 2 – Away Player

Asian Handicap

Predict which player wins more frames after applying the specified handicap spread.

Example:

Spread (-2.5)

  • Player 1 → Must win by at least 3 frames
  • Player 2 → Wins or loses by fewer than 3 frames

Top Break

Predict which player records the highest break.

Possible outcomes:

  • Player 1
  • Player 2
  • Tie

Frame X Winner

Predict the winner of the indicated frame.

Frame X – First Colour Potted

Predict the first coloured ball potted during the indicated frame.

Possible colours:

  • Black
  • Blue
  • Pink
  • Yellow
  • Green
  • Brown

Frame X – Highest Break

Predict the highest break range during the indicated frame.

Frame X – Player with Highest Break

Predict which player records the highest break during the indicated frame.

Frame X – Total Points

Predict whether total points scored during the indicated frame will be over or under the specified line.

Frame X – Any Player with Break 100+

Predict whether any player records a break of 100 or more during the indicated frame.

Frame X – Player Y with Break 100+

Predict whether the indicated player records a break of 100 or more during the indicated frame.

Frame X – Any Player with Break 50+

Predict whether any player records a break of 50 or more during the indicated frame.

Frame X – Player Y with Break 50+

Predict whether the indicated player records a break of 50 or more during the indicated frame.

Frame X – Asian Handicap

Predict which player scores more points during the indicated frame after applying the specified handicap spread.

Frame X – Last Points Scored

Predict how the final points of the indicated frame are scored.

Possible outcomes may include:

  • Colour of last ball potted
  • Foul

Frame X – Odd / Even Number of Points

Predict whether total points scored during the indicated frame will be odd or even.

Frame X – Player to Pot First Ball

Predict which player pots the first ball during the indicated frame.

Frame X – Player to Pot Last Ball

Predict which player pots the last ball during the indicated frame.

Frame X – Race to 30

Predict which player reaches 30 points first.

Frame X – Will There Be a Foul

Predict whether a foul occurs during the indicated frame.

Leader After X Frames

Predict which player leads after the specified number of frames.

Match Will Go to Deciding Frame

Predict whether the match reaches the final deciding frame.

Odd / Even Number of Frames

Predict whether total frames played during the match will be odd or even.

Any Player to Win Next X Consecutive Frames (Y-Z)

Predict whether either player wins the specified consecutive frames.

Race to X Frames

Predict which player reaches the specified number of frames first.

SOCCER LIVE

Article 1

The outcome of a live football (soccer) bet shall be determined according to the scheduled playing time plus injury time.

Unless otherwise specified for a particular market, overtime and penalty shootouts shall not count toward settlement.

Article 2

Whenever a football match is officially postponed or suspended, all related bets shall remain valid provided the event resumes and is completed before midnight (WAT) of the day following the originally scheduled match date.

If the event is not completed within this timeframe:

  • all unsettled markets related to the interrupted event shall be void;
  • all already settled bets shall remain valid.

Article 3

For Electronic League matches (including esports, electronic leagues, Liga Pro, and similar competitions), match duration and format may differ from traditional football competitions.

Simulated Reality League markets are virtual events based on real teams and leagues, but all matches and outcomes are generated virtually.

Article 4

For all interval markets:

  • injury time shall count for intervals ending at 45 minutes or 90 minutes;
  • injury time shall also count for intervals spanning both halves.

Article 5

Market Types

1X2 (3Way)

Predict the result of the match.

Possible outcomes:

  • 1 – Home Team wins
  • X – Draw
  • 2 – Away Team wins

1X2 UP

Predict the match result within 90 minutes.

If the selected team leads at any point by the indicated margin (1UP, 2UP, or 3UP), the selection shall automatically settle as a winner.

Over / Under (Total Goals)

Predict whether total goals scored during the match will be over or under the specified line.

3Way Handicap

Predict the result of the match after applying the specified handicap spread.

Example:

Home -2

  • 1H → Home Team wins by 3 or more goals
  • XH → Home Team wins by exactly 2 goals
  • 2H → Away Team wins, draws, or loses by 1 goal

Example:

Away -3

  • 1H → Home Team wins, draws, or loses by 2 goals or fewer
  • XH → Away Team wins by exactly 3 goals
  • 2H → Away Team wins by 4 or more goals

Halftime / Fulltime

Predict both:

  • the halftime result; and
  • the final match result.

Halftime 1X2

Predict the result of the first half.

Possible outcomes:

  • 1 HT – Home Team leads
  • X HT – Draw
  • 2 HT – Away Team leads

Halftime Over / Under

Predict whether total goals scored during the first half will be over or under the specified line.

1st Half Over / Under Home

Predict whether Home Team goals scored during the first half will be over or under the specified line.

1st Half Over / Under Away

Predict whether Away Team goals scored during the first half will be over or under the specified line.

1st Half 3Way Handicap

Predict the first-half result after applying the specified handicap spread.

2nd Half 1X2

Predict the result of the second half only.

2nd Half Over / Under

Predict whether total goals scored during the second half will be over or under the specified line.

2nd Half – Home Total

Predict whether Home Team goals scored during the second half will be over or under the specified line.

2nd Half – Away Total

Predict whether Away Team goals scored during the second half will be over or under the specified line.

2nd Half 3Way Handicap

Predict the second-half result after applying the specified handicap spread.

Draw No Bet (DNB)

Predict which team wins the match.

If the match ends in a draw, the selection shall be void.

1st Half Draw No Bet

Predict which team wins the first half.

If the first half ends in a draw, the selection shall be void.

2nd Half Draw No Bet

Predict which team wins the second half only.

If the second half ends in a draw, the selection shall be void.

Rest of Match 1X2

Predict the result of the remainder of the match from the moment the bet is placed, ignoring goals already scored.

Possible outcomes:

  • 1 – Home Team
  • X – Draw
  • 2 – Away Team

Next Goal

Predict which team scores the next goal.

Possible outcomes:

  • 1 – Home Team
  • 2 – Away Team
  • No Next Goal

Halftime Next Goal

Predict which team scores the next goal during the first half.

Possible outcomes:

  • 1 – Home Team
  • 2 – Away Team
  • No Goal

Double Chance

Predict two possible outcomes from the match.

Possible outcomes:

  • 1X – Home Team wins or draws
  • X2 – Away Team wins or draws
  • 12 – Either team wins

1st Half Double Chance

Predict two possible outcomes from the first half.

2nd Half Double Chance

Predict two possible outcomes from the second half only.

Correct Score

Predict the exact final score of the match.

Goals Home Team

Predict the exact number of goals scored by the Home Team.

Possible outcomes:

  • 0
  • 1
  • 2
  • 3+

Goals Away Team

Predict the exact number of goals scored by the Away Team.

Possible outcomes:

  • 0
  • 1
  • 2
  • 3+

Total Home Team

Predict whether Home Team goals scored during the match will be over or under the specified line.

Total Away Team

Predict whether Away Team goals scored during the match will be over or under the specified line.

Kick Off

Predict which team takes the opening kick-off.

Goal / No Goal

Predict whether both teams score at least one goal during the match.

Possible outcomes:

  • GG – Both teams score
  • NG – One or both teams fail to score

1st Half Goal / No Goal

Predict whether both teams score during the first half.

2nd Half Goal / No Goal

Predict whether both teams score during the second half.

Matchbet & Totals

Predict the combination of:

  • Match Result; and
  • Total Goals Over / Under

1st Half Matchbet & Totals

Predict the combination of:

  • First Half Result; and
  • First Half Goals Over / Under

2nd Half Matchbet & Totals

Predict the combination of:

  • Second Half Result; and
  • Second Half Goals Over / Under

Matchbet & Both Teams To Score

Predict the combination of:

  • Match Result; and
  • Both Teams To Score

1st Half Matchbet & Both Teams To Score

Predict the combination of:

  • First Half Result; and
  • Both Teams To Score in the first half

2nd Half Matchbet & Both Teams To Score

Predict the combination of:

  • Second Half Result; and
  • Both Teams To Score in the second half

Double Chance & Totals

Predict the combination of:

  • Double Chance Result; and
  • Total Goals Over / Under

1st Half – Double Chance & Total

Predict the combination of:

  • First Half Double Chance; and
  • First Half Goals Over / Under

2nd Half – Double Chance & Total

Predict the combination of:

  • Second Half Double Chance; and
  • Second Half Goals Over / Under

Double Chance & Both Teams to Score

Predict the combination of:

  • Double Chance Result; and
  • Both Teams To Score

1st Half – Double Chance & Goal / No Goal

Predict the combination of:

  • First Half Double Chance; and
  • Both Teams To Score in the first half

2nd Half – Double Chance & Goal / No Goal

Predict the combination of:

  • Second Half Double Chance; and
  • Both Teams To Score in the second half

Matchbet and First Team to Score

Predict both:

  • the final match result; and
  • which team scores first.

Goal / No Goal & Total

Predict both:

  • whether both teams score; and
  • whether total goals are over or under the specified line.

Who Scores Most Goals in X-Minute Interval Y-Z?

Predict which team scores the most goals during the specified interval.

Goals scored exactly at minute Z:00 shall not count.

Total Goals in X-Minute Interval Y-Z

Predict whether total goals scored during the specified interval will be over or under the specified line.

Goals scored exactly at minute Z:00 shall not count.

Who Scores the Nth Goal in X-Minute Interval Y-Z?

Predict which team scores the specified goal during the indicated interval.

Goals scored exactly at minute Z:00 shall not count.

Total Goal Bands

Predict the range of total goals scored during the match.

Total Goals

Predict the exact number of goals scored during the match.

Exact Number of Goals

Possible outcomes:

  • 0
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6+

Odd / Even

Predict whether total match goals scored will be odd or even.

A score of 0-0 shall be considered even.

Halftime Odd / Even

Predict whether total first-half goals scored will be odd or even.

Home Team Odd / Even

Predict whether Home Team goals scored will be odd or even.

Away Team Odd / Even

Predict whether Away Team goals scored will be odd or even.

Home Win to Nil

Predict whether the Home Team wins without conceding a goal.

Away Win to Nil

Predict whether the Away Team wins without conceding a goal.

Clean Sheet

Predict whether either team keeps a clean sheet.

Clean Sheet Home

Predict whether the Home Team keeps a clean sheet.

Clean Sheet Away

Predict whether the Away Team keeps a clean sheet.

Highest Scoring Half

Predict which half contains the most goals.

Possible outcomes:

  • First Half
  • Second Half
  • Equals

1st Half Correct Score

Predict the exact halftime score.

Halftime Who Wins The Rest?

Predict the result of the remainder of the first half from the moment the bet is placed.

1st Half – Total Goals

Predict the exact number of first-half goals.

1st Half – Exact Number of Goals

Possible outcomes:

  • 0
  • 1
  • 2
  • 3+

1st Half Goals Home Team

Predict the exact number of first-half goals scored by the Home Team.

1st Half Goals Away Team

Predict the exact number of first-half goals scored by the Away Team.

When Will the Next Goal Be Scored?

Predict the time interval in which the next goal will be scored.

“No Goal” means no further goals are scored.

Next Home / Away Goal Time

Predict when the selected team scores its next goal.

“No Goal” means no further goals scored by that team.

To Qualify

Predict which team advances to the next round.

To Win Tie

Predict which team wins the tie.

To Win the Trophy

Predict which team wins the competition trophy.

15 Minutes – Which Team Will Score the Most Goals?

Predict which team scores the most goals during the specified 15-minute interval.

15 Minutes – Which Team Will Score?

Predict which team scores the indicated goal during the specified 15-minute interval.

15 Minutes – Totals

Predict whether total goals scored during the specified 15-minute interval will be over or under the specified line.

Team to Score Last Goal

Predict which team scores the last goal of the match.

Winning Margin

Predict the winning margin of the winning team.

If the match ends in a draw, possible outcomes include:

  • 0-0 Draw
  • Score Draw

Both Teams to Score in Both Halves

Predict whether both teams score at least one goal in each half.

Home to Score Both Halves

Predict whether the Home Team scores at least one goal in both halves.

Away to Score Both Halves

Predict whether the Away Team scores at least one goal in both halves.

Number of Teams to Score

Predict how many teams score during the match.

Possible outcomes:

  • None – Match ends 0-0
  • One – Only one team scores
  • Both – Both teams score

Home to Score

Predict whether the Home Team scores at least one goal.

Away to Score

Predict whether the Away Team scores at least one goal.

Exact Total Goals

Predict the exact number of goals scored during the match.

Time of First Goal

Predict when the first goal will be scored using the available time intervals.

X Half – Time of First Goal

Predict when the first goal of the indicated half will be scored.

Time of X Match Goal

Predict when the indicated goal number will be scored during the match.

Time of X Home Goal

Predict when the indicated Home Team goal will be scored.

Time of X Away Goal

Predict when the indicated Away Team goal will be scored.

Time of X Match Goal – Under / Over / No Goal

Predict when the indicated goal number will be scored.

Possible outcomes:

  • Under 30 min – Goal scored between 0:00 and 29:59
  • Over 30 min – Goal scored from 30:00 onward
  • No Goal – Goal not scored

Time of X Home Goal – Under / Over / No Goal

Predict when the indicated Home Team goal will be scored.

Possible outcomes:

  • Under 30 min
  • Over 30 min
  • No Goal

Time of X Away Goal – Under / Over / No Goal

Predict when the indicated Away Team goal will be scored.

Possible outcomes:

  • Under 30 min
  • Over 30 min
  • No Goal

Which Half Will the X Goal Be Scored?

Predict during which half the indicated goal will be scored.

Possible outcomes:

  • First Half
  • Second Half
  • No Goal

Which Half Will the X Home Goal Be Scored?

Predict during which half the indicated Home Team goal will be scored.

Possible outcomes:

  • First Half
  • Second Half
  • No Goal

Which Half Will the X Away Goal Be Scored?

Predict during which half the indicated Away Team goal will be scored.

Possible outcomes:

  • First Half
  • Second Half
  • No Goal

Home Win Both Halves

Predict whether the Home Team wins both halves.

Away Win Both Halves

Predict whether the Away Team wins both halves.

X Goal Own Goal?

Predict whether the indicated goal number will be an own goal.

Last Goal Own Goal?

Predict whether the final goal of the match will be an own goal.

Match Winning Margin

Predict the victory margin of the winning team.

If the match ends in a draw, the outcome “Draw” shall apply.

Home to Win Either Half

Predict whether the Home Team wins at least one half.

Away to Win Either Half

Predict whether the Away Team wins at least one half.

Goal in Both Nets

Predict whether goals will be scored in both nets.

Home No Bet

Predict whether the match ends in a draw or an Away Team win.

If the Home Team wins, the selection shall be void.

Away No Bet

Predict whether the match ends in a draw or a Home Team win.

If the Away Team wins, the selection shall be void.

Time of First Corner

Predict when the first corner will be taken.

Time of First Home Corner

Predict when the Home Team takes its first corner.

Time of First Away Corner

Predict when the Away Team takes its first corner.

First Team to Be Booked

Predict which team receives the first card of the match.

Sending Off Home

Predict whether the Home Team receives a red card.

Sending Off Away

Predict whether the Away Team receives a red card.

Who Receives the X Card

Predict which team receives the indicated card number.

Will There Be a Penalty Awarded?

Predict whether a penalty will be awarded during the match.

Will There Be a Penalty Scored?

Predict whether a penalty will be scored during the match.

Xth Penalty Scored

Predict whether the indicated penalty attempt will be scored.

Overtime and penalty shootouts count toward settlement.

Next Home Penalty Scored

Predict whether the next Home Team penalty awarded will be scored.

Next Away Penalty Scored

Predict whether the next Away Team penalty awarded will be scored.

Own Goal?

Predict whether an own goal will occur during the match.

X Half Sending Off?

Predict whether a red card occurs during the indicated half.

X Half Penalty Awarded

Predict whether a penalty is awarded during the indicated half.

Goal to Be Scored in X-Y Minutes

Predict whether at least one goal is scored during the indicated interval.

Home to Score in X-Y Minutes

Predict whether the Home Team scores during the indicated interval.

Away to Score in X-Y Minutes

Predict whether the Away Team scores during the indicated interval.

Total Corners Range

Predict the total number of corners taken during the match.

Possible outcomes:

  • 0-5
  • 6-10
  • 11-15
  • 16+

X Half Total Corners Range

Predict the total number of corners taken during the indicated half.

Possible outcomes:

  • 0-3
  • 4-6
  • 7-9
  • 10+

Both Teams to Score No Draw

Possible outcomes:

  • GG No Draw – Both teams score and the match does not end in a draw
  • NG Or Draw – At least one team fails to score or the match ends in a draw

Home Team to Score Between X:00-X:59

Predict whether the Home Team scores during the indicated interval.

Away Team to Score Between X:00-X:59

Predict whether the Away Team scores during the indicated interval.

Home Win From Behind

Predict whether the Home Team wins after previously trailing.

Away Win From Behind

Predict whether the Away Team wins after previously trailing.

Goal in Both Halves

Predict whether at least one goal is scored in both halves.

Cornerbet (Team With Most Corners)

Predict which team takes the most corners during the match.

Only corners actually taken shall count.

Total Corners Over / Under

Predict whether total corners taken during the match will be over or under the specified line.

Only corners actually taken shall count.

Total Corners (Aggregated)

Predict the total number of corners taken during the match.

Possible outcomes:

  • 0-8
  • 9-11
  • 12+

Total Corners Bands

Predict the exact corner range during the match.

Corner Handicap

Predict which team takes the most corners after applying the specified handicap spread.

Corners – European Handicap

Predict which team takes the most corners after applying the specified European handicap spread.

Corners Odd / Even

Predict whether total corners taken during the match will be odd or even.

If no corners are taken, the outcome shall be considered even.

Odd / Even Home / Away Corners

Predict whether the selected team’s total corners will be odd or even.

Total Corners Home Team / Away Team

Predict whether total corners taken by the selected team will be over or under the specified line.

Corners Home / Away Team

Predict the total corner range taken by the selected team.

1st Half Cornerbet

Predict which team takes the most corners during the first half.

1st Half – Corner Handicap

Predict the first-half corner winner after applying the specified handicap spread.

1st Half – Multi Corner

Predict the corner range during the first half.

1st Half Corners Odd / Even

Predict whether total first-half corners will be odd or even.

1st Half – Corners Home Team / Away Team

Predict the total first-half corners taken by the selected team.

Possible outcomes:

  • 0-1
  • 2
  • 3
  • 4+

1st Half – Over / Under Corners

Predict whether total first-half corners will be over or under the specified line.

1st Half – Total Corners Home Team / Away Team

Predict whether selected team first-half corners will be over or under the specified line.

Which Team Wins Race to X Corners

Predict which team reaches the indicated number of corners first.

If “None” is available and neither team reaches the target, “None” shall win.

1st Half – Which Team Wins Race to X Corners

Predict which team reaches the indicated number of first-half corners first.

Who Takes Most Corners in X-Minute Interval Y-Z?

Predict which team takes the most corners during the specified interval.

Corners taken exactly at minute Z:00 shall not count.

Who Scores Most Goals in X-Minute Interval Y-Z?

Predict which team scores the most goals during the specified interval.

Goals scored exactly at minute Z:00 shall not count.

Who Takes 1st Corner in X-Minute Interval Y-Z?

Predict which team takes the first corner during the specified interval.

Corners taken exactly at minute Z:00 shall not count.

Total Corners in X-Minute Interval Y-Z

Predict whether total corners during the specified interval will be over or under the specified line.

Corners taken exactly at minute Z:00 shall not count.

Odd / Even Corners in X-Minute Interval Y-Z

Predict whether corners taken during the specified interval will be odd or even.

A 0-0 corner count shall be considered even.

Total Corners Home Team in X-Minute Interval Y-Z

Predict whether Home Team corners during the specified interval will be over or under the specified line.

Total Corners Away Team in X-Minute Interval Y-Z

Predict whether total corners taken by the Away Team during the specified interval will be over or under the indicated line.

Corners taken exactly at minute Z:00 shall not count.

Away Team Goals (Bands)

Predict the total goals scored by the Away Team.

Home Team Goals (Bands)

Predict the total goals scored by the Home Team.

Which Team to Score

Predict which team scores during the match.

Possible outcomes:

  • Only Home – Only the Home Team scores
  • Only Away – Only the Away Team scores
  • Both – Both teams score
  • Neither – No goals scored

Result After X Minutes (X Minutes – 1X2)

Injury time added to the first half shall not count toward minute intervals.

Example:

49:59 includes second-half time.

Result After 5 Minutes (5 Minutes – 1X2)

Predict the result during the first 5 minutes.

Only events occurring between 0:00 and 04:59 shall count.

Possible outcomes:

  • 1 – Home Team leads
  • X – Draw
  • 2 – Away Team leads

Result After 10 Minutes (10 Minutes – 1X2)

Predict the result during the first 10 minutes.

Only events occurring between 0:00 and 09:59 shall count.

Result After 15 Minutes (15 Minutes – 1X2)

Predict the result during the first 15 minutes.

Only events occurring between 0:00 and 14:59 shall count.

Result After 20 Minutes (20 Minutes – 1X2)

Predict the result during the first 20 minutes.

Only events occurring between 0:00 and 19:59 shall count.

Result After 25 Minutes (25 Minutes – 1X2)

Predict the result during the first 25 minutes.

Only events occurring between 0:00 and 24:59 shall count.

Result After 30 Minutes (30 Minutes – 1X2)

Predict the result during the first 30 minutes.

Only events occurring between 0:00 and 29:59 shall count.

Result After 35 Minutes (35 Minutes – 1X2)

Predict the result during the first 35 minutes.

Only events occurring between 0:00 and 34:59 shall count.

Result After 40 Minutes (40 Minutes – 1X2)

Predict the result during the first 40 minutes.

Only events occurring between 0:00 and 39:59 shall count.

Result After 50 Minutes (50 Minutes – 1X2)

Predict the result during the first 50 minutes.

Only events occurring between 0:00 and 49:59 shall count.

Result After 55 Minutes (55 Minutes – 1X2)

Predict the result during the first 55 minutes.

Only events occurring between 0:00 and 54:59 shall count.

Result After 60 Minutes (60 Minutes – 1X2)

Predict the result during the first 60 minutes.

Only events occurring between 0:00 and 59:59 shall count.

Result After 65 Minutes (65 Minutes – 1X2)

Predict the result during the first 65 minutes.

Only events occurring between 0:00 and 64:59 shall count.

Result After 70 Minutes (70 Minutes – 1X2)

Predict the result during the first 70 minutes.

Only events occurring between 0:00 and 69:59 shall count.

Result After 75 Minutes (75 Minutes – 1X2)

Predict the result during the first 75 minutes.

Only events occurring between 0:00 and 74:59 shall count.

Result After 80 Minutes (80 Minutes – 1X2)

Predict the result during the first 80 minutes.

Only events occurring between 0:00 and 79:59 shall count.

Result After 85 Minutes (85 Minutes – 1X2)

Predict the result during the first 85 minutes.

Only events occurring between 0:00 and 84:59 shall count.

Total Over / Under After X Minutes

Injury time added to the first half shall not count toward minute intervals.

Totals Over / Under After 5 Minutes

Predict whether total goals scored between 0:00 and 04:59 will be over or under the specified line.

Totals Over / Under After 10 Minutes

Predict whether total goals scored between 0:00 and 09:59 will be over or under the specified line.

Totals Over / Under After 15 Minutes

Predict whether total goals scored between 0:00 and 14:59 will be over or under the specified line.

Totals Over / Under After 20 Minutes

Predict whether total goals scored between 0:00 and 19:59 will be over or under the specified line.

Totals Over / Under After 25 Minutes

Predict whether total goals scored between 0:00 and 24:59 will be over or under the specified line.

Totals Over / Under After 30 Minutes

Predict whether total goals scored between 0:00 and 29:59 will be over or under the specified line.

Totals Over / Under After 35 Minutes

Predict whether total goals scored between 0:00 and 34:59 will be over or under the specified line.

Totals Over / Under After 40 Minutes

Predict whether total goals scored between 0:00 and 39:59 will be over or under the specified line.

Totals Over / Under After 50 Minutes

Predict whether total goals scored between 0:00 and 49:59 will be over or under the specified line.

Totals Over / Under After 55 Minutes

Predict whether total goals scored between 0:00 and 54:59 will be over or under the specified line.

Totals Over / Under After 60 Minutes

Predict whether total goals scored between 0:00 and 59:59 will be over or under the specified line.

Totals Over / Under After 65 Minutes

Predict whether total goals scored between 0:00 and 64:59 will be over or under the specified line.

Totals Over / Under After 70 Minutes

Predict whether total goals scored between 0:00 and 69:59 will be over or under the specified line.

Totals Over / Under After 75 Minutes

Predict whether total goals scored between 0:00 and 74:59 will be over or under the specified line.

Totals Over / Under After 80 Minutes

Predict whether total goals scored between 0:00 and 79:59 will be over or under the specified line.

Totals Over / Under After 85 Minutes

Predict whether total goals scored between 0:00 and 84:59 will be over or under the specified line.

General Booking Markets

  • Yellow card = 1 card
  • Red card or second-yellow red card = 2 cards
  • The second yellow leading to a red card shall not count separately

A single player cannot contribute more than 3 cards.

Cards shown to:

  • substituted players;
  • players on the bench;
  • managers;
  • staff members; or
  • after full-time

shall not count toward settlement.

1X2 Bookings

Predict which team receives the most cards during the match.

Total Bookings Over / Under

Predict whether total cards shown to players on the pitch will be over or under the specified line.

1st Half – Over / Under Cards

Predict whether total cards shown during the first half will be over or under the specified line.

Sending Off? (Red Card)

Predict whether at least one player is sent off during the match.

Cards shown after full-time or to non-participating persons shall not count.

Bookings Home Team

Predict whether total Home Team bookings will be over or under the specified line.

Bookings Away Team

Predict whether total Away Team bookings will be over or under the specified line.

Total Cards (Bands)

Predict the total card range shown during the match.

Total Bookings (Exactly)

Predict the exact number of total cards shown.

Possible outcomes may include:

  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12+

1st Half – Total Bookings (Exactly)

Predict the exact number of cards shown during the first half only.

1st Half – Bookings Home Team

Predict whether Home Team first-half bookings will be over or under the specified line.

1st Half – Bookings Away Team

Predict whether Away Team first-half bookings will be over or under the specified line.

Who Receives Most Bookings in X-Minute Interval Y-Z?

Predict which team receives the most bookings during the specified interval.

Cards shown exactly at minute Z:00 shall not count.

Cards shown to non-participating persons shall not count.

Sending Off in X-Minute Interval Y-Z?

Predict whether at least one player is sent off during the specified interval.

Red cards shown exactly at minute Z:00 shall not count.

Sending Off Home Team in X-Minute Interval Y-Z?

Predict whether at least one Home Team player is sent off during the specified interval.

Red cards shown exactly at minute Z:00 shall not count.

Sending Off Away Team in X-Minute Interval Y-Z?

Predict whether at least one Away Team player is sent off during the specified interval.

Red cards shown exactly at minute Z:00 shall not count.

Cards shown to substituted players, bench players, managers, or staff members shall not count.

Card Awarded in the Next X Minutes (Interval Y)

Predict whether a card is shown to a player on the pitch during the specified interval.

Next Carded Team

Predict which team receives the next card.

Only cards shown to players currently on the pitch shall count.

Odd / Even Home / Away Cards

Predict whether the selected team’s total cards during the match will be odd or even.

A total of 0 cards shall be considered even.

Next Goalscorer

Predict which player scores the next goal of the match.

Possible outcomes may include:

  • Listed player
  • Own Goal
  • Other
  • No Goal

If an own goal is scored, “Own Goal” shall win.

If an unlisted player scores, “Other” shall win.

If no further goals are scored, “No Goal” shall win.

Next Home Goalscorer

Predict which player scores the next Home Team goal.

If an own goal benefits the Home Team, “Own Goal” shall win.

If no further Home Team goals are scored, “No Goal” shall win.

Next Away Goalscorer

Predict which player scores the next Away Team goal.

If an own goal benefits the Away Team, “Own Goal” shall win.

If no further Away Team goals are scored, “No Goal” shall win.

Last Goalscorer

Predict which player scores the final goal of the match.

Anytime Goalscorer

Predict whether the selected player scores at any time during regular time only.

Own goals shall not count.

If the selected player does not participate in the match, all bets on that player shall be void.

2 or More Goals

Predict whether the selected player scores at least two goals during regular time only.

3 or More Goals

Predict whether the selected player scores at least three goals during regular time only.

1X2 Extra Time

Predict the result of extra time only.

Possible outcomes:

  • 1 – Home Team wins extra time
  • X – Draw during extra time
  • 2 – Away Team wins extra time

Only goals scored during extra time shall count.

Extra Time Over / Under

Predict whether total goals scored during extra time only will be over or under the specified line.

Extra Time – Who Wins the Rest?

Predict the result of the remaining extra time period from the moment the bet is placed, ignoring previous extra-time goals.

Possible outcomes:

  • 1 – Home Team
  • X – Draw
  • 2 – Away Team

Next Goal Extra Time

Predict which team scores the next goal during extra time.

Possible outcomes:

  • 1 – Home Team
  • 2 – Away Team
  • No Goal

Extra Time Correct Score

Predict the exact score during extra time only.

“Other” shall win if either team scores 3 or more goals during extra time.

1st Half Extra Time – 1X2

Predict the result of the first half of extra time only.

Extra Time – 1st Half Total

Predict whether total goals scored during the first half of extra time will be over or under the specified line.

Overtime – 1st Half Handicap

Predict the first-half overtime result after applying the specified handicap spread.

Overtime – Handicap

Predict the overtime result after applying the specified handicap spread.

Only goals scored during overtime shall count.

Match to Go to Extra Time

Predict whether the match proceeds to extra time.

Match to Go to ET & Goal Scored in ET

Predict both:

  • whether the match goes to extra time; and
  • whether a goal is scored during extra time.

Possible outcomes:

  • Yes
  • No

Match to Go to Penalty Shootout

Predict whether the match proceeds to a penalty shootout.

Extra Time – Next Goalscorer

Predict which player scores the next goal during extra time.

If an own goal is scored, “Own Goal” shall win.

Unlisted players scoring shall settle as “Other”.

To Win Penalty Shootout

Predict which team wins the penalty shootout.

Next Goal Penalty Shootout

Predict which team scores the next penalty shootout goal.

Goals Home Team (Exact Goals)

Predict the exact number of Home Team goals.

Possible outcomes:

  • 0
  • 1
  • 2
  • 3+

Goals Away Team (Exact Goals)

Predict the exact number of Away Team goals.

Possible outcomes:

  • 0
  • 1
  • 2
  • 3+

1st Half Goals Home Team

Predict the exact number of Home Team goals during the first half.

1st Half Goals Away Team

Predict the exact number of Away Team goals during the first half.

Xth Corner (Next Corner)

Predict which team takes the indicated corner number.

Possible outcomes:

  • 1 – Home Team
  • 2 – Away Team
  • No Xth Corner

1st Half – Xth Corner

Predict which team takes the indicated corner during the first half.

1st Half – Exact Home / Away Corners

Predict the exact number of first-half corners taken by the selected team.

Possible outcomes:

  • 0-1
  • 2
  • 3
  • 4+

Overtime 1st Half – Correct Score

Predict the exact score during the first half of overtime.

Penalty Shootout – Xth Goal

Predict which team scores the indicated penalty shootout goal.

Penalty Shootout – Home / Away Total

Predict whether the selected team’s total penalties scored during the shootout will be over or under the specified line.

Penalty Shootout – Xth Penalty Scored

Predict whether the indicated penalty will be scored or missed.

Xth Home Shoot-Out Penalty Scored

Predict whether the indicated Home Team penalty is scored.

Xth Away Shoot-Out Penalty Scored

Predict whether the indicated Away Team penalty is scored.

Penalty Shootout – Correct Score

Predict the exact score of the penalty shootout.

Penalty Shootout – Winning Margin

Predict the winning margin during the penalty shootout.

Penalty Shootout – Odd / Even

Predict whether total penalties scored during the shootout will be odd or even.

Penalty Shootout – Home / Away Odd / Even

Predict whether the selected team’s penalties scored during the shootout will be odd or even.

A total of 0 shall be considered even.

Penalty Shootout – Exact Goals

Predict the exact total goals scored during the penalty shootout.

Penalty Shootout – Total

Predict whether total penalties scored by both teams combined will be over or under the specified line.

Penalty Shootout – Winner & Total

Predict both:

  • the penalty shootout winner; and
  • whether total penalties scored are over or under the specified line.

Penalty Shootout – Last Penalty Team

Predict which team takes the final penalty.

Penalty Shootout – Last Penalty Outcome

Predict whether the final penalty is scored or missed.

Penalty Shootout – Sudden Death

Predict whether both teams take at least 6 penalties during the shootout.

X-Minutes – Total Bookings From A to B

Predict whether total cards shown during the specified interval will be over or under the specified line.

1X2 Multigoal

Predict the combination of:

  • Match Result; and
  • Total Goals Range

DC Multigoal

Predict the combination of:

  • Double Chance; and
  • Total Goals Range

Handicap

Predict the final result after applying the indicated handicap spread.

Winning Method

Predict:

  • which team advances or wins the trophy; and
  • whether the match is decided in regular time, extra time, or penalties.

1st Half – Clean Sheet

Predict whether the selected team keeps a clean sheet during the first half.

2nd Half – Clean Sheet Home

Predict whether the Home Team keeps a clean sheet during the second half.

2nd Half – Clean Sheet Away

Predict whether the Away Team keeps a clean sheet during the second half.

Half Time Total Goals (Bands)

Predict the total goals scored during the first half.

Rapid Markets

Rapid Markets are 1-minute betting markets settled only on events occurring during the specified minute interval.

Intervals end at the 59th second of the minute.

Settlement shall be based on:

  • official TV broadcast timing; or
  • the match clock if broadcast timing is unavailable.

Rapid Markets are not eligible for Cash Out.

Only intervals listed on the website for the specific fixture shall be valid.

VAR Rules

  • If VAR confirms a goal or penalty, the original event time shall count.
  • If VAR awards a goal, penalty, or red card, settlement occurs when the referee confirms the decision.
  • If VAR overturns a goal or penalty, the event shall not count.

Injury time shall not count toward Rapid Markets.

Example:

  • 1st minute = 0:00–0:59
  • 2nd minute = 1:00–1:59
  • 3rd minute = 2:00–2:59

Asian Handicap

Predict the match result after applying the indicated handicap spread to the Home Team score.

  • Positive handicap = advantage Home Team
  • Negative handicap = advantage Away Team

Whole Goal Handicap

If the adjusted result is a draw, all bets shall be void.

Quarter Goal Handicap (.25 / .75)

Possible outcomes include:

  • Half Win
  • Half Loss

Examples:

Home (-0.25)

  • Home wins → Full Win
  • Draw → Half Loss
  • Away wins → Loss

Away (-0.25)

  • Home wins → Loss
  • Draw → Half Win
  • Away wins → Win

Home (-0.75)

  • Home wins by 2+ → Full Win
  • Home wins by 1 → Half Win
  • Draw or Away wins → Loss

Away (-0.75)

  • Home wins by 2+ → Loss
  • Home wins by 1 → Half Loss
  • Draw or Away wins → Win

1st Half Asian Handicap

Predict the result of the first half after applying the indicated handicap spread to the Home Team score.

  • Positive handicap = advantage Home Team
  • Negative handicap = advantage Away Team

Whole Goal Handicap

If the adjusted first-half result is a draw, all bets shall be void and stakes refunded.

Quarter Goal Handicap (.25 / .75)

Possible outcomes include:

  • Half Win
  • Half Loss

Examples:

Home (-0.25)

  • Home Team leads at halftime → Full Win
  • Halftime draw → Half Loss
  • Away Team leads at halftime → Loss

Away (-0.25)

  • Home Team leads at halftime → Loss
  • Halftime draw → Half Win
  • Away Team leads at halftime → Win

Home (-0.75)

  • Home Team leads by 2 or more goals at halftime → Full Win
  • Home Team leads by 1 goal at halftime → Half Win
  • Halftime draw or Away Team leads → Loss

Away (-0.75)

  • Home Team leads by 2 or more goals at halftime → Loss
  • Home Team leads by 1 goal at halftime → Half Loss
  • Halftime draw or Away Team leads → Win

Asian Total

Predict whether total goals scored during the match will be over or under the specified line.

Whole Goal Total (.00)

If the total goals scored equals the indicated line, all bets shall be void and stakes refunded.

Quarter Goal Totals (.25 / .75)

Possible outcomes include:

  • Half Win
  • Half Loss

Examples:

Over 2.75

  • 4 or more goals → Full Win
  • Exactly 3 goals → Half Win
  • 2 or fewer goals → Loss

Under 2.75

  • 2 or fewer goals → Win
  • Exactly 3 goals → Half Loss
  • 4 or more goals → Loss

Over 3.25

  • 4 or more goals → Win
  • Exactly 3 goals → Half Loss
  • 2 or fewer goals → Loss

Under 3.25

  • 2 or fewer goals → Win
  • Exactly 3 goals → Half Win
  • 4 or more goals → Loss

Please refer to the Asian Handicap settlement table for additional details regarding Asian Handicap and Asian Total market outcomes.

Scoring Type – Xth Next Goal

Predict how the indicated next goal will be scored.

Possible outcomes may include:

  • Shot
  • Header
  • Own Goal
  • Penalty
  • Free Kick
  • None

The number of the next goal shall be shown in brackets.

Example:

If the current score is 1-1, the next goal will be shown as “Next Goal (3)”.

Home Team No Bet

Predict whether the match ends in a draw or the Away Team wins.

If the Home Team wins, the selection shall be void.

Away Team No Bet

Predict whether the match ends in a draw or the Home Team wins.

If the Away Team wins, the selection shall be void.

Competitor 1 to Win

Predict whether the Home Team wins.

Competitor 2 to Win

Predict whether the Away Team wins.

Any Team to Win

Predict whether either the Home Team or Away Team wins.

Rapid Markets

Rapid Markets are 1-minute betting markets settled only on events occurring during the specified minute interval.

1-Minute Total Goals

1-minute goal markets shall be settled based on the actual time the ball crosses the goal line, not the time of the kick.

If the kick and the ball crossing the line occur in different minutes, settlement shall be determined by the moment the ball fully crosses the line.

Article 3

Market Types

Anytime Goalscorer (Player X)

Predict whether the selected player scores at least one goal during the match.

Last Goalscorer (Player X)

Predict whether the selected player scores the last goal of the match.

Next Goalscorer (Goal X) (Player Y)

Predict whether the selected player scores the indicated next goal of the match.

If the selected player is on the pitch at any time before the indicated goal is scored, the bet shall stand.

If the selected player enters the match after the indicated goal has already been scored, the bet shall be void.

If the selected player fails to score the indicated goal and is substituted, the bet shall lose.

Any post-match reassignment of goalscorers shall not affect settlement.

Player to Score 2+ (Player X)

Predict whether the selected player scores at least two goals during the match.

Player to Score 3+ (Player X)

Predict whether the selected player scores at least three goals during the match.

Total Passes (Spread X) (Player Y)

Predict whether the selected player’s total completed passes during the match will be over or under the specified line.

Total Shots on Target (Spread X) (Player Y)

Predict whether the selected player’s total shots on target during the match will be over or under the specified line.

Total Shots (Spread X) (Player Y)

Predict whether the selected player’s total shots during the match will be over or under the specified line.

Next Foul Committed (Foul X) (Player Y)

Predict whether the selected player commits the next foul of the match.

Next Shot on Target Attempted (SoT X) (Player Y)

Predict whether the selected player attempts the next shot on target of the match.

Next Shot Attempted (Shot X) (Player Y)

Predict whether the selected player attempts the next shot of the match.

Total Fouls (Spread X) (Player Y)

Predict whether the selected player’s total fouls committed during the match will be over or under the specified line.

First / Second / Third Card (Card X) (Player Y)

Predict whether the selected player receives the indicated card number during the match.

Anytime Red Card (Player X)

Predict whether the selected player receives a red card during the match.

Anytime Card (Player X)

Predict whether the selected player receives at least one yellow or red card during the match.

Anytime Assist (Player X)

Predict whether the selected player records at least one assist during the match.

SWIMMING LIVE

Article 1

The outcome of live swimming bets shall be determined according to the first officially published result.

Any decisions issued after the awards ceremony by sporting authorities that subsequently alter the official result shall not affect settlement.

Article 2

Whenever a swimming event is officially postponed or suspended, all related bets shall remain valid provided the event is completed before midnight (WAT) of the day following the originally scheduled date.

If the event is not completed within this timeframe, all unsettled bets shall be void.

Article 3

Market Types

Winner

Predict which swimmer or national team wins the race.

If competitors finish tied, the Dead Heat Rule shall apply.

Placing

Predict whether the selected swimmer or national team finishes on the podium:

  • 1st place
  • 2nd place
  • 3rd place

If competitors finish tied, the Dead Heat Rule shall apply.

Head to Head

Predict which of the two listed swimmers or national teams achieves the better final classification.

If either swimmer or team retires or is disqualified, the market shall be void.

TABLE TENNIS LIVE

Article 1

Whenever a table tennis match is officially postponed or suspended, all related bets shall remain valid provided the event resumes and is completed before midnight (WAT) of the day following the originally scheduled match date.

If the match is not resumed or completed within this timeframe:

  • all unsettled markets related to the interrupted event shall be void;
  • all already settled bets shall remain valid.

If a player is disqualified during the match:

  • all settled bets shall remain valid;
  • all Match Winner bets shall stand;
  • all other unsettled markets shall be void.

Article 2

Unless otherwise specified for a particular market, if a player withdraws during the match:

  • all unsettled bets at the moment of withdrawal shall be void;
  • all settled bets shall remain valid.

Article 3

Market Types

Match Winner

Predict which player or team wins the match.

Game X Winner

Predict which player or team wins the indicated set or game.

Total

Predict whether total points scored during the match will be over or under the specified line.

Game X Total Points Over / Under

Predict whether total points scored during the indicated set or game will be over or under the specified line.

Asian Handicap

Predict the winner of the match after applying the specified handicap spread to the total points scored.

Game X Handicap

Predict the winner of the indicated set after applying the specified handicap spread.

Race to Points – Set X

Predict which player or team reaches the indicated number of points first during the specified set.

Who Scores Xth Point – Y Set

Predict which player or team scores the indicated point during the specified set.

Correct Match Score

Predict the exact final set score of the match.

Matches may be best-of-5 or best-of-7 sets.

Exact Number of Sets

Predict the total number of completed sets played during the match.

Odd / Even

Predict whether total points scored during the match will be odd or even.

Game X Total Points Odd / Even

Predict whether total points scored during the indicated set will be odd or even.

How Many Sets Will Exceed Score Limit?

Predict how many sets exceed the specified score limit.

Competitor X Total Points Odd / Even

Predict whether the selected competitor’s total points scored during the match will be odd or even.

Competitor X Total Points Over / Under

Predict whether the selected competitor’s total points scored during the match will be over or under the specified line.

Game X Extra Points

Predict whether the indicated game will go into extra points.

A game is considered to have extra points when at least one competitor scores 12 or more points.

Match Game Handicap

Predict the winner of the match after applying the specified handicap spread in terms of games won.

Total Games Over / Under

Predict whether total games played during the match will be over or under the specified line.

TENNIS LIVE

Article 1

Whenever a tennis match is officially postponed or suspended, all related bets shall remain valid provided the event resumes and is completed within 72 hours from the official start time.

If the match is not resumed or completed within this timeframe:

  • all unsettled markets related to the interrupted event shall be void;
  • all already settled bets shall remain valid.

If a player is disqualified during the match:

  • all settled bets shall remain valid;
  • all unsettled markets, including Match Winner, shall be void.

Article 2

Unless otherwise specified for a particular market, if a player withdraws during the match:

  • all unsettled bets at the moment of withdrawal shall be void;
  • all settled bets shall remain valid.

Article 3

If the indicated server is incorrect:

  • all bets related to the current or next game;
  • current or next score;
  • handicap; and
  • next game first point

shall be void regardless of outcome.

Article 4

For Electronic League matches (including esports, electronic leagues, Liga Pro, and similar competitions), match duration and format may differ from traditional tennis.

Simulated Reality League markets are virtual events based on real players and tournaments, but all matches and results are generated virtually.

Article 5

Market Types

Match Winner

Predict the winner of the match.

Possible outcomes:

  • 1 HH – Player 1 wins
  • 2 HH – Player 2 wins

Set X Winner

Predict the winner of the indicated set.

If the set is not completed, the market shall be void.

Set Betting

Predict the exact final set score of the match.

If a player retires during the match, the market shall be void.

Correct Score in Set X

Predict the exact game score of the indicated set.

If the set is not completed, the market shall be void.

Number of Sets

Predict the total number of completed sets played during the match.

Double Result (1st Set / Match)

Predict both:

  • the winner of the first set; and
  • the winner of the match.

Possible outcomes:

  • 1/1
  • 1/2
  • 2/1
  • 2/2

Game Winner – Set Y, Game X

Predict the winner of the indicated game within the indicated set.

Total Number of Games

Predict whether total games played during the match will be over or under the specified line.

A tiebreak shall count as one game.

Set X Total Games Over / Under

Predict whether total games played during the indicated set will be over or under the specified line.

Odd / Even Number of Games

Predict whether total games played during the match will be odd or even.

Score of Game X of Set Y or Break

Predict the exact outcome of the indicated game.

Possible outcomes:

  • Player wins to 0
  • Player wins to 15
  • Player wins to 30
  • Player wins to 40
  • Break

“Break” means the receiving player wins the game.

Exact Number of Points in Game X of Set Y

Predict the exact number of points played during the indicated game.

Point Winner – Set Z, Game Y, Point X

Predict which player wins the indicated point.

Any Set Will End 6:0 or 0:6

Predict whether any set finishes with a 6-0 or 0-6 score.

Correct Score in Tiebreak

Predict the exact score of the indicated tiebreak.

Total Points in Tiebreak

Predict whether total points scored during the indicated tiebreak will be over or under the specified line.

Player 1 Total Games

Predict whether Player 1 total games won during the match will be over or under the specified line.

If the match is not completed, the market shall be void unless already determined.

Player 2 Total Games

Predict whether Player 2 total games won during the match will be over or under the specified line.

If the match is not completed, the market shall be void unless already determined.

Race to X Points – Game Y, Set Z

Predict which player reaches the indicated number of points first.

Who Wins First X Points – Game Y, Set Z

Predict which player wins the majority of the first indicated points.

Possible outcomes:

  • 1
  • X
  • 2

Race to X Games – Set Y

Predict which player reaches the indicated number of games first during the specified set.

Player 1 to Win a Set

Predict whether Player 1 wins at least one set.

Player 2 to Win a Set

Predict whether Player 2 wins at least one set.

Odd / Even Number of Games in Set X

Predict whether total games played during the indicated set will be odd or even.

Odd / Even Points in Game X of Set Y

Predict whether total points played during the indicated game will be odd or even.

Tiebreak in Match

Predict whether at least one tiebreak will be played during the match.

Set Handicap

Predict the winner after applying the specified set handicap spread.

Total Number of Sets

Predict whether total sets played during the match will be over or under the specified line.

Match Handicap Games 2Way

Predict which player wins the most games after applying the specified handicap spread.

Match Handicap Games 3Way

Predict the result after applying the specified handicap spread.

Example:

Player 1 Handicap -2

  • 1H → Player 1 wins by 3 or more games
  • XH → Player 1 wins by exactly 2 games
  • 2H → Player 2 wins more games, ties, or loses by only 1 game

Will Set X Go to Tiebreak?

Predict whether the indicated set ends in a tiebreak.

Player to Win on a Tiebreak – Set X

Predict whether either player wins the indicated set by tiebreak.

Set X Score After Y Games

Predict the score of the indicated set after the specified number of games.

Set X Total Deuce Games

Predict whether total deuce games during the indicated set will be over or under the specified line.

Game Correct Score – Set Y, Game X

Predict the exact score of the indicated game.

Possible outcomes:

  • Player 1 wins to 0
  • Player 1 wins to 15
  • Player 1 wins to 30
  • Player 1 wins to 40
  • Player 2 wins to 0
  • Player 2 wins to 15
  • Player 2 wins to 30
  • Player 2 wins to 40

Will Game Go to Deuce? – Set X, Game Y

Predict whether the indicated game reaches at least one deuce (40-40).

Game Total Points Over / Under – Set X, Game Y

Predict whether total points scored during the indicated game will be over or under the specified line.

Which Player Wins Games X and Y of Set Z?

Predict which player wins both indicated games.

If each player wins one game, “Neither” shall win.

Set X Games Y & Z Total Points

Predict whether total points scored during the indicated games will be over or under the specified line.

Player to Win & Both Players to Win a Set

Predict both:

  • the winner of the match; and
  • whether both players win at least one set.

Possible outcomes:

  • 1 & Yes
  • 1 & No
  • 2 & Yes
  • 2 & No

Setcast (Set Exacta)

Predict:

  • the match winner; and
  • the exact outcome of each set.

Example:

Player 1 wins the match after losing the second set in a best-of-3 match:

  • WLW

Player to Win First Set & Win Match

Predict both:

  • the winner of the first set; and
  • the winner of the match.

Possible outcomes:

  • Player 1 & 1
  • Player 1 & 2
  • Player 2 & 1
  • Player 2 & 2

Player to Win & Total Games

Predict both:

  • the match winner; and
  • whether total games played are over or under the specified line.

Set X Champions Tiebreak Correct Score

Predict the exact score of the Champions Tiebreak during the indicated set.

Set X Champions Tiebreak Total Points

Predict whether total points scored during the Champions Tiebreak will be over or under the specified line.

Set X Tiebreak Correct Score

Predict the exact score of the tiebreak during the indicated set.

Set X Tiebreak Total Points

Predict whether total points scored during the indicated tiebreak will be over or under the specified line.

Set X Game Y Total Points Exact

Predict the exact number of points scored during the indicated game.

Player to Win Most Games

Predict which player wins the most games during the match.

Set Game Handicap

Predict which player wins the most games during the indicated set after applying the specified handicap spread.

Set Winner and Total Set Games

Predict both:

  • the winner of the indicated set; and
  • whether total games played during the set are over or under the specified line.
BEACH VOLLEYBALL LIVE

Article 1

Unless otherwise specified, the outcome of live beach volleyball bets shall be determined according to the result at the end of regular time.

Official competition websites shall prevail for settlement purposes.

Article 2

Whenever a beach volleyball match is officially postponed or suspended, all related bets shall remain valid provided the event resumes before midnight (WAT) of the day following the originally scheduled match date.

If the event is not completed within this timeframe:

  • all unsettled markets shall be void;
  • all settled bets shall remain valid.

Article 3

Market Types

Match Winner

Predict which team wins the match.

Total Points

Predict whether total points scored during the match will be over or under the specified line.

Set Winner

Predict which team wins the indicated set.

Asian Handicap

Predict which team scores more points after applying the specified handicap spread.

Asian Handicap for X Period

Predict the winner of the indicated set after applying the specified handicap spread.

Set X – Race to Y Points

Predict which team reaches the indicated points total first.

Set X Team to Score Point Y

Predict which team scores the indicated point.

If the indicated point is not scored, the market shall be void.

Set X Total Points

Predict whether total points scored during the indicated set will be over or under the specified line.

Final Result (Best of 3)

Predict the exact final set score of the match.

Number of Sets

Predict the total number of completed sets played during the match.

Set X Odd / Even

Predict whether total points scored during the indicated set will be odd or even.

How Many Sets Will Exceed Score Limit?

Predict how many sets go into sudden death or extra points.

VOLLEYBALL LIVE

Article 1

Unless otherwise specified, the outcome of live volleyball bets shall be determined according to the result at the end of regular time.

Official competition websites shall prevail for settlement purposes.

Article 2

Whenever a volleyball match is officially postponed or suspended, all related bets shall remain valid provided the event is completed before midnight (WAT) of the match day.

If the event is not completed within this timeframe:

  • all unsettled markets shall be void;
  • all settled bets shall remain valid.

Article 3

For Electronic League matches (including esports, electronic leagues, Liga Pro, and similar competitions), match duration and format may differ from traditional volleyball.

Market Types

Match Winner

Predict which team wins the match.

Total Points Over / Under

Predict whether total match points will be over or under the specified line.

Which Team Wins Set X

Predict which team wins the indicated set.

Asian Handicap

Predict which team scores more points after applying the specified handicap spread.

Asian Handicap for X Period

Predict the winner of the indicated set after applying the specified handicap spread.

Set X – Race to Y Points

Predict which team reaches the indicated points total first.

Who Scores the Y Point in Set X

Predict which team scores the indicated point during the specified set.

Total for X Set

Predict whether total points scored during the indicated set will be over or under the specified line.

Final Result (Best of 5)

Predict the exact final set score of the match.

Number of Sets

Predict the total number of completed sets played during the match.

Odd / Even for X Period

Predict whether total points scored during the indicated set will be odd or even.

How Many Sets Will Exceed Score Limit?

Predict how many sets go into extra points.

Match Set Handicap

Predict the winner after applying the specified set handicap spread.

Set X Correct Score

Predict the exact score of the indicated set.

Set X Extra Points

Predict whether the indicated set goes into extra points.

Total Points Odd or Even

Predict whether total match points will be odd or even.

Set X Leader After Y Points

Predict which team leads after the specified points total during the indicated set.

Home Team Total Points Over / Under

Predict whether Home Team total points scored during the match will be over or under the specified line.

Away Team Total Points Over / Under

Predict whether Away Team total points scored during the match will be over or under the specified line.

Odd / Even Home Team

Predict whether Home Team total points scored will be odd or even.

Odd / Even Away Team

Predict whether Away Team total points scored will be odd or even.

WATERPOLO LIVE

Article 1

The outcome of live water polo bets shall be determined according to the result at the end of regular time, including extra time and penalties where applicable.

Official competition websites shall prevail for settlement purposes.

Article 2

Whenever a water polo event is officially postponed or suspended, all related bets shall remain valid provided the event resumes and is completed before midnight (WAT) of the day following the originally scheduled date.

If the event is not completed within this timeframe:

  • all unsettled bets shall be void;
  • all settled bets shall remain valid.

Article 3

Market Types

Winner

Predict which team wins the event.

Placing

Predict whether the selected team finishes on the podium.

If competitors finish tied, the Dead Heat Rule shall apply.

Head to Head

Predict which of the two listed teams achieves the better final classification.

If both teams are eliminated during the same phase, the market shall be void.

WINTER SPORTS LIVE

Article 1

The outcome of live winter sports bets (including alpine skiing and nordic skiing) shall be determined according to the first officially published result.

If weather conditions shorten or alter the competition, settlement shall be based on the official results.

Article 2

Whenever a competition is officially postponed or suspended, all related bets shall remain valid provided the event resumes and is completed within 72 hours from the official start time.

If the event is not completed within this timeframe:

  • all unsettled markets shall be void;
  • all settled Head-to-Head bets shall remain valid.

Article 3

If one or more competitors withdraw before the start of the competition, all affected markets shall be void.

Article 4

Market Types

Winner

Predict which competitor wins the competition.

If competitors finish tied, the Dead Heat Rule shall apply.

Winner First Run

Predict which competitor wins the first run.

Placed

Predict whether the selected competitor finishes on the podium.

Head to Head

Predict which of the two listed competitors achieves the better final result.

If only one competitor fails to finish or is disqualified, that competitor shall be deemed the loser.

If both competitors fail to finish, the market shall be void.

Head to Head Run

Predict which competitor achieves the better result during the specified run only.

Results from previous or later runs shall not count.

CINEMA & MUSIC LIVE

Article 1

The outcome of live Cinema & Music bets shall be determined according to the official final result of the competition or award event.

Article 2

All bets shall be settled only after the official conclusion of the relevant competition or phase.

No market shall be settled before official confirmation of results.

Article 3

Any disciplinary or legal decisions taken before or during the competition shall count toward settlement.

Any decisions issued after the official winner announcement shall not affect settlement.

Article 4

Market Types

Winner

Predict which entrant wins the competition.

If competitors finish tied, the Dead Heat Rule shall apply.

Placing

Predict whether the selected entrant finishes on the podium:

  • 1st place
  • 2nd place
  • 3rd place

If competitors finish tied, the Dead Heat Rule shall apply.

Head to Head

Predict which of the two listed entrants achieves the better final classification.

If both selections achieve the same result or are eliminated during the same stage of the competition, the market shall be void.

ELECTIONS LIVE

Article 1

The outcome of Election bets shall be determined according to the official results announced by the relevant Electoral Commission.

Any decisions or amendments issued after the official announcement shall not affect settlement.

Article 2

All bets shall be settled only after the official conclusion of the relevant election or phase.

No market shall be settled before official confirmation of results.

Article 3

Market Types

Winner

Predict which political party or politician wins the election.

If competitors finish tied, the Dead Heat Rule shall apply.

Placing

Predict whether the selected political party or politician finishes:

  • 1st place
  • 2nd place
  • 3rd place

If competitors finish tied, the Dead Heat Rule shall apply.

Head to Head

Predict which of the two listed political parties or politicians achieves the better final result.

ESPORTS LIVE

General Rules

Article 1

Where an event involves multiple maps or games between the same teams or players (for example Best of 3), and one or more maps are not played because the winner has already been determined:

  • bets on unplayed maps shall be void;
  • stakes shall be refunded.

Article 2

Displayed dates and start times are for informational purposes only and may change.

If an event is cancelled, postponed, or interrupted and not completed within 48 hours from the originally scheduled start time:

  • all bets shall be void;
  • stakes shall be refunded.

Completed maps within the 48-hour period shall still be settled normally.

Article 3

Settlement shall be based on the official broadcast by the publisher or tournament organizer.

Where available, official counters displayed during broadcasts (rounds, kills, dragons, towers, etc.) shall determine settlement.

If the result remains unclear, official statistics APIs may be used.

Article 4

For indexed or numbered markets:

  • the specific numbered round, map, or objective shall determine settlement;
  • wording such as “next” is informational only.

Article 5

If the scheduled number of maps or rounds changes, or markets are offered with incorrect map formats:

  • handicap;
  • winning margin;
  • total maps;
  • correct score

markets shall be void.

Map Winner and Match Winner bets shall remain valid.

DOTA 2

If a team surrenders (“GG”):

  • the opposing team shall be declared the winner;
  • bets shall stand.

Markets involving:

  • Roshan
  • Barracks
  • Towers
  • Kills

shall be settled according to the game state when the Ancient is destroyed.

Map X Game Time Over / Under

Predict whether the duration of the indicated map will be over or under the specified line.

Pre-horn time shall not count.

If the exact game time equals the listed line, all bets shall be void.

Map X Race to Y Kills

Predict which team reaches the indicated kills total first.

Map X Team to Destroy Next Barracks

Predict which team destroys the next barracks.

All destroyed barracks shall count for the opposing team even if destroyed by creeps or denied.

Map X Team Most Kills Handicap

Predict which team records the most kills after applying the specified handicap spread.

Map X Team to Slay Next Roshan

Predict which team slays the next Roshan.

Map X Total Barracks Destroyed

Predict whether total barracks destroyed during the map will be over or under the specified line.

Map X Total Roshans Slain

Predict whether total Roshans slain during the map will be over or under the specified line.

Team to Score Rampage

Predict whether the selected team records a Rampage.

Team to Score Ultra Kill

Predict whether the selected team records an Ultra Kill.

Map X – First Aegis

Predict which team acquires the first Aegis.

Map X – First Barracks

Predict which team destroys the first barracks.

Map X – First Tower

Predict which team destroys the first tower.

Asian Map Handicap

Predict the match winner after applying the specified handicap spread to maps won.

COUNTER-STRIKE

Draw No Bet

Predict the winner of the match.

If the match ends in a draw, all bets shall be void.

Match Winner

Predict the winner of the match.

Match Winner (3Way)

Predict the final result of the match.

Match Handicap

Predict the match winner after applying the specified map handicap spread.

Map X Team to Win Next Round

Predict which team wins the next round of the indicated map.

Map X Winner

Predict which team wins the indicated map.

Map X Rounds Handicap

Predict the winner after applying the specified rounds handicap spread.

Map X Total Rounds

Predict whether total rounds played during the indicated map will be over or under the specified line.

LEAGUE OF LEGENDS

For objective markets where “Neither” or “Draw” is offered:

  • if neither team achieves the objective, “Neither” or “Draw” shall win;
  • if not offered, all bets shall be void.

If a team surrenders:

  • Match Winner bets shall stand;
  • Baron, Dragon, and Kill markets settle according to the surrender state;
  • Tower and Inhibitor markets shall be adjusted according to the minimum objectives required to complete victory.

Match Winner

Predict the winner of the match.

Match Winner (3Way)

Predict the final result of the match.

Map X Winner

Predict which team wins the indicated map.

Asian Map Handicap

Predict the match winner after applying the specified map handicap spread.

Map X – 3Way

Predict the winner of the indicated map.

If overtime occurs after a 15-15 tie, “X” shall win.

Map X – Will There Be Overtime?

Predict whether overtime will be required.

Best of 2 Correct Score

Predict the final map score of a Best-of-2 series.

Possible outcomes:

  • 2-0
  • 0-2
  • 1-1

Best of 3 Correct Score

Predict the final map score of a Best-of-3 series.

Best of 5 Correct Score

Predict the final map score of a Best-of-5 series.

Map X Both Teams to Destroy an Inhibitor

Predict whether both teams destroy at least one inhibitor during the map.

Map X Both Teams to Slay a Baron

Predict whether both teams slay at least one Baron during the map.

Map X Both Teams to Slay a Dragon

Predict whether both teams slay at least one Dragon during the map.

Map X Game Time Over / Under

Predict whether the map duration will be over or under the specified line.

If the exact game time equals the listed line, all bets shall be void.

Map X Race to Y Kills

Predict which team reaches the indicated kills total first.

Map X Team to Destroy Next Inhibitor

Predict which team destroys the next inhibitor.

Map X Team to Destroy Next Tower

Predict which team destroys the next tower.

Map X Team to Draw First Blood

Predict which team secures First Blood.

Map X Team Most Kills

Predict which team records the most kills.

Map X Team to Score Next Kill

Predict which team records the next kill.

Map X Total Barons Slain

Predict the exact number of Barons slain during the map.

Map X Total Inhibitors Destroyed Over / Under

Predict whether total inhibitors destroyed will be over or under the specified line.

Map X Total Kills Odd / Even

Predict whether total kills during the map will be odd or even.

Map X Total Kills Over / Under

Predict whether total kills during the map will be over or under the specified line.

Map X Total Towers Destroyed

Predict the total towers destroyed during the map.

Map X Total Towers Destroyed Over / Under

Predict whether total towers destroyed will be over or under the specified line.

Team to Score a Penta Kill

Predict whether the selected team records a Penta Kill.

Team to Score a Quadra Kill

Predict whether the selected team records a Quadra Kill.

Total Maps Played Over / Under

Predict whether total maps played during the match will be over or under the specified line.

FIFA LIVE

Article 1

Match duration may vary depending on the tournament format.

Article 2

The outcome of FIFA live bets shall be determined according to regular time plus injury time only.

Unless otherwise specified:

  • overtime; and
  • penalty shootouts

shall not count toward settlement.

Article 3

Whenever a FIFA match is officially postponed or suspended, all related bets shall remain valid provided the event resumes before midnight (WAT) of the day following the originally scheduled match date.

If the event is not completed within this timeframe:

  • all unsettled markets shall be void;
  • all settled bets shall remain valid.

Article 4

Market Types

1X2 (3Way)

Predict the result of the match.

Possible outcomes:

  • 1 – Home Team wins
  • X – Draw
  • 2 – Away Team wins

Total Goals

Predict whether total goals scored during the match will be over or under the specified line.

Next Goal

Predict which team scores the next goal.

Possible outcomes:

  • 1 – Home Team
  • 2 – Away Team
  • No Goal

Double Chance

Predict two possible outcomes from the match.

Possible outcomes:

  • 1X
  • X2
  • 12

Rest of Match

Predict the result of the remainder of the match from the moment the bet is placed, ignoring previous goals.

Possible outcomes:

  • 1
  • X
  • 2

Handicap

Predict the result after applying the specified handicap spread.

Total Home Team

Predict whether Home Team goals scored will be over or under the specified line.

Total Away Team

Predict whether Away Team goals scored will be over or under the specified line.

Home Team Exact Goals

Predict the exact number of Home Team goals scored during the match.

Away Team Exact Goals

Predict the exact number of Away Team goals scored during the match.

Odd / Even Goals

Predict whether total goals scored during the match will be odd or even.

A 0-0 score shall be considered even.

The current Terms and Conditions version shall apply according to the latest website revision.

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