Sports Terms and Conditions

Last Updated: 25.05.2026

These Sports Terms & Conditions apply to all pre-match, live betting, virtual sports, esports, sportsbook products, and any sport and/or market made available by BIT9JA through any betting channel, unless otherwise stated for a specific sport, competition, market, or betting type.

These Sports Terms & Conditions form part of the BIT9JA General Terms & Conditions and apply together with all applicable policies, including the Responsible Gaming Policy, Privacy Policy, Bonus Terms, and Promotional Terms. 

1. MINIMUM AND MAXIMUM STAKES

The minimum stake may vary depending on the sport, market, event, currency, cryptocurrency, or betting channel used.

BIT9JA reserves the right to modify minimum and maximum stake limits at any time.

The maximum stake per bet, market, User, or Account may be restricted according to:

  • event risk;
  • betting market;
  • User profile;
  • betting history;
  • currency or cryptocurrency used;
  • operational or regulatory requirements.
2. MAXIMUM EXPOSURE

The maximum cumulative exposure and/or payout per User shall not exceed 100,000 USDT (the “Maximum Exposure”), whether arising from:

  • single bets;
  • multiple bets;
  • accumulator bets;
  • system bets;
  • bonus-related winnings;
  • linked Accounts;
  • combined betting activity.

Where winnings exceed the Maximum Exposure due to technical error, pricing error, system malfunction, or any other reason, BIT9JA reserves the right to limit payouts to the Maximum Exposure amount.

BIT9JA reserves the right to modify the Maximum Exposure at any time through publication on the Website.

3. VALIDITY OF BETS

A bet shall only be considered valid once a transaction code, bet ID, or equivalent confirmation has been successfully issued by BIT9JA prior to the start of the betting event.

Any bet that has not been officially confirmed by BIT9JA before the commencement of the relevant event shall be considered void.

BIT9JA only recognizes bets that appear as confirmed within the User’s Account and official server records. Screenshots, printed tickets, photographs, or unofficial records shall not constitute proof of a valid bet unless confirmed by BIT9JA systems. 

4. CUSTOMER RESPONSIBILITY

The User is solely responsible for verifying:

  • the selections chosen;
  • the number of bets placed;
  • the amount staked;
  • the odds accepted;
  • the type of bet submitted.

before confirming the bet.

Once confirmed, bets cannot be cancelled or modified by the User.

Odds are subject to change until a bet is officially accepted by BIT9JA. Only the odds displayed on the official confirmed bet receipt shall be considered valid.

5. ACCEPTANCE AND CANCELLATION OF BETS

BIT9JA reserves the right to:

  • refuse any bet;
  • partially accept a bet;
  • restrict stakes;
  • cancel accepted bets;
  • suspend betting markets.

at any time and without obligation to provide an explanation.

Where a bet is cancelled, BIT9JA may notify the User through the registered email address, Account notification, or other communication channels.

6. IRREGULARITIES AND EVENT INTEGRITY

BIT9JA reserves the right to void or suspend betting on events where irregularities, integrity concerns, suspicious activity, or unusual circumstances occur, including but not limited to:

  • match fixing;
  • manipulation of outcomes;
  • irregular team lineups;
  • strikes or protests;
  • suspicious betting activity;
  • integrity investigations;
  • corruption concerns.

BIT9JA may void bets even after the event has concluded if integrity concerns are identified.

7. MULTIPLE BETS AND COMBINATIONS

Users may place:

  • single bets;
  • accumulator bets;
  • multiple bets;
  • system bets;
  • combination bets.

BIT9JA may refuse or void combinations where selections are related or where the outcome of one selection directly affects another selection unless expressly permitted.

If such combinations are accepted due to technical or human error, BIT9JA reserves the right to void all or part of the affected bet.

8. MAXIMUM WINNINGS

BIT9JA operates maximum payout limits per bet, per User, per day, per market, and per event category.

Users shall not be entitled to receive winnings exceeding the applicable payout limits, regardless of whether the bet was accepted due to technical error, pricing error, or human error.

Where potential winnings exceed the applicable limits, the User shall only be entitled to the maximum permitted payout.

9. DAILY LIMITS

BIT9JA reserves the right to apply daily payout limits, exposure limits, transaction limits, or risk restrictions across sportsbook activity.

Daily limits may apply:

  • per User;
  • per group of linked Accounts;
  • per syndicate;
  • per market;
  • per betting channel.

The lowest applicable limit may apply to accumulator bets involving multiple events with different payout categories.

10. EVENT TIMES AND POSTPONEMENTS

All dates, kickoff times, schedules, and event information displayed by BIT9JA are provided for informational purposes only.

Where an event is postponed or interrupted, bets shall remain valid if the event is completed within the timeframe determined by BIT9JA or the applicable sport rules.

If an event is not completed within the required timeframe, related bets may be declared void.

11. VENUE CHANGES

Unless otherwise stated, venue changes, neutral venues, changes in home/away designation, or logistical modifications shall not affect the validity of bets.

BIT9JA reserves the right to void bets where material venue changes significantly affect the integrity or nature of the event.

12. RESULTS AND OFFICIAL DATA

Bet outcomes shall be determined according to the official result achieved on the field of play at the conclusion of the event.

Subsequent disciplinary decisions, appeals, legal rulings, or adjustments made after the official result shall generally not affect settlement unless otherwise stated.

BIT9JA reserves the right to utilize official data providers, governing bodies, and trusted statistical sources for settlement purposes.

13. VOID EVENTS

Void events shall be settled according to the applicable market rules and sportsbook rules.

Where a selection is voided within a multiple or accumulator bet, the remaining valid selections shall continue according to the adjusted odds and applicable rules.

14. IDENTICAL BETS

BIT9JA reserves the right to restrict or void identical bets, repeated bets, coordinated betting activity, syndicate activity, or suspicious betting patterns.

This includes situations where multiple Accounts place substantially identical selections, directly or indirectly.

15. ERRONEOUSLY CREDITED FUNDS

Users must immediately notify BIT9JA if funds, winnings, bonuses, or balances are incorrectly credited to the Account.

BIT9JA reserves the right to reverse transactions, cancel bets, recover funds, or offset balances relating to any erroneous credit.

16. ERRORS AND TECHNICAL FAILURES

BIT9JA shall not be liable for losses resulting from:

  • technical malfunctions;
  • communication failures;
  • pricing errors;
  • settlement errors;
  • server interruptions;
  • blockchain issues;
  • wallet failures;
  • delayed transmissions;
  • software defects.
“MALFUNCTION VOIDS ALL PAYS AND PLAY.”
17. TAXES AND LEGAL OBLIGATIONS

Users acknowledge that winnings may be subject to taxes, levies, reporting obligations, or withholding requirements according to applicable laws and regulations.

Where required, BIT9JA may deduct and remit applicable taxes or levies to the relevant authorities.

18. MATCH FIXING AND FRAUD

BIT9JA reserves the right to void bets, suspend Accounts, withhold winnings, or conduct investigations where there is evidence or reasonable suspicion of:

  • match fixing;
  • betting manipulation;
  • syndicate betting;
  • arbitrage activity;
  • insider information abuse;
  • fraudulent activity.

BIT9JA may cooperate with regulators, governing bodies, integrity services, blockchain analytics providers, payment providers, and law enforcement authorities in connection with such investigations.

19. CUT 1 FEATURE

Where available, the “Cut 1” feature allows Users to accept a reduced maximum payout displayed on the bet slip.

The availability, operation, and eligibility of the “Cut 1” feature may vary according to:

  • betting channel;
  • device;
  • sport;
  • market type;
  • accumulator structure.

BIT9JA reserves the right to modify, suspend, or remove the “Cut 1” feature at any time.

CHANGES TO THESE RULES

BIT9JA reserves the right to modify, amend, suspend, replace, or update these Sports Terms & Conditions, sportsbook rules, market rules, payout limits, betting products, cryptocurrency wagering features, or any related Services at any time.

AMERICAN FOOTBALL

Article 1

The outcome of a bet on an American Football event is based on the scheduled regular time plus overtime, unless otherwise specified for a particular market or competition.

Only the official results published by the relevant competition, federation, or governing body shall be considered valid for settlement purposes.

Article 2

In the event of abandoned, interrupted, or postponed matches, all undecided markets shall be considered void unless the match resumes and is completed within the same official weekly schedule determined by the competition or governing body.

BIT9JA reserves the right to settle markets according to official competition rules and available official data sources.

Article 3

MARKET TYPES

1-2

Predict whether the home team (1) or away team (2) will win the match.

Handicap

Predict the winner of the match after applying the handicap indicated by BIT9JA.

Total

Predict whether the total points scored during the match will be over or under the specified line.

1X2 FT

Predict the final result of the match:

  • Home Team Win (1)
  • Draw (X)
  • Away Team Win (2)

DNB FT (Draw No Bet)

Predict the winner of the match excluding the draw outcome. If the match ends in a draw, the stake is refunded.

Home/Away Total FT

Predict whether the total points scored by the home or away team will be over or under the specified line.

Odd/Even

Predict whether the total points scored during the match will be odd or even.

Home/Away Odd/Even

Predict whether the total points scored by the home or away team will be odd or even.

Will There Be Overtime

Predict whether overtime will occur during the match.

1st Half – DNB

Predict the winner of the first half excluding the draw outcome.

1st Half – Handicap

Predict the winner of the first half considering the handicap applied.

1st Half – Total

Predict whether the total points scored during the first half will be over or under the specified line.

2nd Half – DNB

Predict the winner of the second half excluding the draw outcome.

2nd Half – Handicap

Predict the winner of the second half considering the handicap applied. Overtime is excluded unless otherwise stated.

2nd Half – Total

Predict whether the total points scored during the second half will be over or under the specified line. Overtime is excluded unless otherwise stated.

2nd Half – 1X2

Predict the outcome of the second half.

1st Half – 1X2

Predict the outcome of the first half.

1st Half – Odd/Even

Predict whether the total points scored during the first half will be odd or even.

1st Half – Home/Away Odd/Even

Predict whether the total points scored by the home or away team during the first half will be odd or even.

Halftime/Fulltime

Predict the outcome of the first half combined with the final match result.

Quarter Markets

BIT9JA may offer markets relating to individual quarters, including:

  • Quarter Winner
  • Quarter Handicap
  • Quarter Total
  • Quarter Odd/Even
  • Quarter DNB

Race to X Points

Predict which team will reach the specified number of points first.

1-2 & Total

Predict the match winner combined with the total points outcome.

Total Touchdowns

Predict the total number of touchdowns scored during the match.

Total Field Goals Made

Predict the total number of successful field goals made during the match.

Total Turnovers

Predict the total number of turnovers recorded during the match.

Total Sacks

Predict the total number of sacks recorded during the match.

1st Field Goal Made

Predict which team will score the first successful field goal.

1st Drive Result

Predict the outcome of the first offensive drive.

Winning Margins

Predict the winning margin for the home team, away team, or whether the match ends in a draw.

Highest Scoring Quarter

Predict which quarter will contain the highest number of points scored.

Highest Scoring Half

Predict which half will contain the highest number of points scored.

Article 4

NFL DRAFT

Official NFL Draft information published on the official NFL website or recognized official sources shall be used for settlement purposes.

If a selected player withdraws before the start of the Draft, the affected selection shall be void.

BIT9JA may offer markets including:

  • 1st Overall Pick;
  • 2nd Overall Pick;
  • Last Overall Pick;
  • First Drafted Player by Position;
  • Team to Draft Player;
  • Draft Position Over/Under;
  • Number of Players Drafted by Position;
  • Number of Players Drafted from Specific Universities or Colleges.

Settlement shall be determined according to official NFL Draft results.

Article 5

AMERICAN FOOTBALL ANTEPOST

All antepost bets are based on the final official outcome of the relevant competition.

Conference winner markets, championship winner markets, playoff markets, and season-long markets shall be settled according to the official final standings and competition results.

BIT9JA reserves the right to consider official disciplinary decisions, penalties, disqualifications, or sanctions issued before the official completion of the competition where applicable.

AMERICAN FOOTBALL PLAYER MARKETS

Touchdown Scorer Anytime

Predict whether the named player will score a rushing or receiving touchdown during the match.

The player must participate in at least one official snap for the bet to be valid.

Passing touchdowns, defensive touchdowns, and return touchdowns are excluded unless otherwise specified.

Passing Touchdowns Over/Under

Predict whether the named player will record over or under the specified number of passing touchdowns.

Passing Yards Over/Under

Predict whether the named player will record over or under the specified number of passing yards.

Rushing Yards Over/Under

Predict whether the named player will record over or under the specified number of rushing yards.

Receiving Yards Over/Under

Predict whether the named player will record over or under the specified number of receiving yards.

Unless otherwise stated:

  • the player must participate in at least one official snap for the bet to be valid;
  • overtime is included for settlement purposes.
ANTEPOST SOCCER

Article 1

All antepost bets are based on the final official outcome of the indicated competition, tournament, league, or event.

Article 2

All antepost bets will be settled upon the official completion of the relevant competition and not necessarily on the date displayed on the Website.

Article 3

Any decisions taken by disciplinary, sports, legal, or governing authorities before or during the competition that affect the outcome of antepost bets may be considered for settlement purposes, including but not limited to:

  • penalties;
  • point deductions;
  • disqualifications;
  • expulsions;
  • cancellations.

Decisions issued after the official declaration of the winner or completion of the competition may not be considered.

Article 4

MARKET TYPES

Winner

Predict the winner of the indicated competition or tournament.

Relegation

Predict which team or teams will be relegated from the division. Bets will be settled after the official conclusion of any applicable playoffs.

To Be Directly Relegated

Predict which team or teams will be relegated directly without considering playoff matches.

No Winner

Predict that the selected team or player will not win the indicated competition.

Top 2 / Top 3 / Top 4 / Top 5 / Top 8

Predict whether the selected team or player will finish within the specified position range at the conclusion of the competition.

Finish Bottom

Predict whether the selected team or player will finish in last place.

Bottom Two

Predict whether the selected team or player will finish within the bottom two positions.

To Be Promoted

Predict whether the selected team will be promoted to a higher division. Bets are settled after the official completion of all relevant playoffs.

Head-to-Head Team

Predict which of the indicated teams will achieve the better final position at the end of the season or tournament.

Goalscorer Season Match Bets

Predict which player will score the highest number of league goals during the season.

Top Goalscorer

Predict the player who will score the highest number of goals during the indicated competition or tournament.

Player Tournament Goals 1X2

Predict which player will score the most goals during the tournament. If players finish tied, the “X” selection wins.

Top Team Goalscorer

Predict which player will score the highest number of goals for their team during the indicated tournament.

Player Tournament Goals Over/Under

Predict whether the selected player will score over or under the specified number of goals during the tournament.

Top Tournament Scorer by League

Predict which player from the selected league will score the most goals during the tournament.

Team to Score the Fastest Goal

Predict which team will score the fastest goal during the tournament.

Team Points Over/Under

Predict whether the selected team will finish the tournament over or under the specified points total.

Winning Group

Predict which group will contain the eventual tournament winner.

Straight Forecast

Predict the teams or selections finishing first and second in the exact order.

Tricast

Predict the teams or selections finishing first, second, and third in the exact order.

Advancing Double

Predict the two selections that will advance or qualify regardless of order.

Continent of Winner

Predict the continent from which the tournament winner will come.

Exact Group Points

Predict the exact number of points obtained by the selected team during the group stage.

To Qualify

Predict whether the selected team will qualify for the next stage.

Not to Qualify

Predict whether the selected team will fail to qualify for the next stage.

To Reach the Final / Semi-Finals / Quarter-Finals

Predict whether the selected team or player will reach the specified stage of the competition.

Golden Ball World Cup

Predict which player will receive the Golden Ball award. Official FIFA results shall be used for settlement.

World Cup Golden Glove

Predict which goalkeeper will receive the Golden Glove award. Official FIFA results shall be used for settlement.

World Cup Best Young Player

Predict which player will receive the Best Young Player award. Official FIFA results shall be used for settlement.

Winner & Top Goalscorer

Predict both the tournament winner and the player who will score the most goals.

World Cup – Winning Continent

Predict from which continent the tournament-winning team will come.

World Cup – First Time Winner

Predict whether the tournament winner will be a nation that has never previously won the competition.

Name the Finalists

Predict the two teams that will play in the final match.

Tournament Total Goals / Team Total Goals / Group Total Goals / Total Own Goals

Predict the total number of goals scored according to the specified market.

Tournament Highest/Lowest Scoring Team

Predict the highest or lowest scoring team during the tournament.

Stage of Elimination

Predict the stage at which the selected team will be eliminated from the tournament.

Tournament Totals / Specials

BIT9JA may offer additional special antepost markets including:

  • total yellow cards;
  • total red cards;
  • disciplinary points;
  • tournament special statistics.

Top (X) Club

Predict which of the indicated clubs will finish highest in the competition.

W/O Markets

Predict the winner of the competition excluding the specifically named team(s).

W/O the Big Six

Predict the highest finishing team excluding the specifically defined teams.

Tournament – Top Country Club

Predict which team from the same country will achieve the best final position.

Tournament – Winning Nation

Predict the nation from which the winning club or team will come.

Best Promoted Team

Predict which promoted team will finish highest in the competition.

All English / Italian / French / German / Spanish Final

Predict whether both finalists will come from the indicated country.

Highest Scoring Team

Predict which team will score the most goals during the tournament.

Head-to-Head (Including Playoffs/Playouts)

Predict which team will finish higher including playoffs or playouts.

Head-to-Head (Regular Season)

Predict which team will finish higher based solely on regular season standings.

Winning Group

Predict which group will contain the eventual tournament winner.

Who Will Go the Furthest?

Predict which team in a head-to-head matchup will progress furthest in the tournament.

To Be Directly Promoted

Predict which team or teams will achieve direct promotion without considering playoffs.

Group Phase Team Total Goals Over/Under

Predict whether the selected team will score over or under the specified total number of goals during the group phase only.

ATHLETICS

Article 1

The outcome of bets on Athletics events shall be determined according to the first officially published results. If a competition is shortened, interrupted, postponed, or affected by weather conditions or other extraordinary circumstances, bets will be settled according to the official decisions made by the relevant governing body or tournament officials.

Article 2

Whenever an Athletics competition is officially postponed or suspended, all related bets shall remain valid provided the event resumes or is completed within 72 hours from the original official start time.

If the event is not resumed or completed within this timeframe, all affected selections shall be considered void.

Article 3

If the effective conditions of the competition differ materially from those originally published by the official competition organizers or governing body, BIT9JA reserves the right to void any related bets.

Article 4

If one or more participants withdraw, retire, or fail to start before the beginning of the competition, all selections related to their performance shall be considered void.

Article 5

If an athlete withdraws before the beginning of the event and their odds to win the competition were equal to or lower than 5.00, BIT9JA reserves the right to declare all bets related to that event void.

Article 6

MARKET TYPES

Winner

Predict the winner of the competition or event.

Podium

Predict whether the selected athlete will finish on the podium (1st, 2nd, or 3rd position).

Head-to-Head (HH)

Predict which of the two athletes specified will achieve the better final position in the event.

If one or both athletes are disqualified, the related Head-to-Head selection shall be considered void.

AUSSIE RULES

Article 1

Unless otherwise stated, all match markets shall be settled including overtime where played.

Regulation time must be completed for bets to stand unless otherwise specified.

If the governing body changes the official duration of the match before commencement, the revised duration shall be considered the official regulation time and all bets shall remain valid provided the revised regulation time is completed.

Article 2

Whenever an Aussie Rules match is officially postponed or suspended, all related bets shall remain valid if the event is completed before midnight (WAT) of the day following the originally scheduled match date.

If the match is not completed within this timeframe, all related markets shall be considered void.

Article 3

MARKET TYPES

Head-to-Head (HH)

Predict the winner of the match.

Possible outcomes:

  • 1 HH – Home Team Wins
  • 2 HH – Away Team Wins

Handicap (Spread)

Predict the winner of the match after applying the handicap spread indicated by BIT9JA.

Over/Under (Spread)

Predict whether the total number of points scored during the match will be over or under the specified line.

Odd/Even

Predict whether the total points scored during the match will be odd or even.

BADMINTON

Article 1

Whenever a badminton match is officially postponed or suspended, all related bets shall remain valid if the match takes place before midnight of the day following the originally scheduled date.

If the match is not resumed or completed before that time, all related markets shall be considered void.

Article 2

If a player withdraws, retires, or is disqualified before or after the start of the match, all markets related to the match shall be void except for markets where the outcome has already been determined.

Article 3

If a tournament is postponed or suspended, outright bets shall remain valid and be settled upon official completion of the tournament.

If the tournament is cancelled, outright bets shall be considered void unless the selected player had already been eliminated prior to cancellation.

Article 4

Outright bets on a player to win a tournament or reach a specific stage shall be void if the player withdraws before the start of the tournament.

Article 5

MARKET TYPES

Match Result

Predict the winner of the match.

Points Over/Under

Predict whether the total points scored during the match will be over or under the specified line.

Odd/Even Points

Predict whether the total points scored during the match will be odd or even.

Set 1 Winner

Predict the winner of the first set.

Set 1 Over/Under

Predict whether the total points scored during the first set will be over or under the specified line.

Set 1 Odd/Even

Predict whether the total points scored during the first set will be odd or even.

BANDY

Article 1

Whenever a Bandy match is officially postponed or suspended, all related bets shall remain valid if the event resumes or is completed before midnight of the original start date.

If the event is not resumed or completed within this timeframe, all related bets shall be considered void.

Article 2

Unless otherwise stated, Bandy bets shall be settled according to the result at the end of regular time only. Overtime periods are excluded unless specifically stated.

Article 3

MARKET TYPES

1X2

Predict the final outcome of the match at the end of regular time.

Double Chance

Possible outcomes:

  • 1X – Home Team Win or Draw
  • X2 – Away Team Win or Draw
  • 12 – Either Team Wins

Draw No Bet

Predict the winning team. If the match ends in a draw, the selection shall be void.

BASEBALL

Article 1

Unless otherwise stated, Baseball bets shall be settled according to the result after the scheduled regular innings plus any extra innings played.

Where Mercy Rule formats apply and a game ends early due to a substantial lead, all markets shall be settled according to the official final result.

For Japanese Baseball, matches ending tied after extra innings shall result in Head-to-Head bets being void, while Over/Under and Handicap markets shall be settled according to the official result after extra innings.

Article 2

Whenever a Baseball match is officially postponed or suspended, all related bets shall remain valid if the event resumes within 48 hours from the originally scheduled start time.

If the match is not resumed or completed within this timeframe, all related selections shall be considered void.

Article 3

MARKET TYPES

Head-to-Head (HH)

Predict the winner of the match.

Handicap (Spread)

Predict the winner after applying the indicated spread.

Total Over/Under

Predict whether the total runs scored will be over or under the specified line.

1X2

Predict the final outcome after regulation innings:

  • 1 – Home Team Win
  • X – Draw
  • 2 – Away Team Win

Odd/Even

Predict whether the total points scored will be odd or even. Zero is considered even.

Odd/Even Home/Away

Predict whether the total points scored by the home or away team will be odd or even.

Over/Under Home/Away

Predict whether the home or away team total runs will be over or under the specified line.

Will There Be Extra Innings

Predict whether the match will proceed to extra innings.

Winning Margins

Predict the winning margin for either team or whether the game ends tied.

First/Last Points

Predict which team will score the first or last point.

1-2 + Over/Under Points

Predict both the winner and whether total points will be over or under the specified line.

Total Runs

Predict the scoring band in which total runs will finish.

Innings Markets

BIT9JA may offer inning-specific markets including:

  • Over/Under Innings Totals;
  • Asian Handicap Innings Markets;
  • Draw No Bet Innings Markets;
  • 1X2 Innings Markets;
  • Odd/Even Innings Markets.

Until 5th Inning / Fulltime

Predict the leader after five innings combined with the full game winner.

1st Inning Markets

BIT9JA may offer additional markets including:

  • 1st Inning Winner;
  • 1st Inning Total Runs;
  • 1st Inning Total Hits;
  • 1st Inning Team To Score.

Race To X Runs

Predict which team will reach a specified number of runs first.

Winner & Total (Including Extra Innings)

Predict the match winner and whether total runs including extra innings will be over or under the specified line.

Additional Baseball Markets

BIT9JA may offer additional Baseball betting markets including:

  • Team To Win More Innings;
  • Highest Scoring Inning;
  • Team With Highest Scoring Inning;
  • Maximum Consecutive Runs;
  • Total Hits Markets;
  • Total Home Runs Markets;
  • Home/Away Total Hits;
  • Home/Away Total Home Runs.
BASEBALL PLAYER SPECIALS

Over/Under Home Runs

Predict whether the named player will hit over or under the specified number of home runs.

Over/Under Bases

Predict whether the named player will achieve over or under the specified total bases.

Pitcher Earned Runs

Predict whether the named pitcher will allow over or under the specified earned runs.

Pitcher Strikeouts

Predict whether the named pitcher will record over or under the specified strikeouts.

Unless otherwise stated:

  • the player or pitcher must appear in the starting lineup for bets to stand;
  • extra innings are included for settlement purposes.

Article 4

BASEBALL ANTEPOST

All Baseball antepost bets shall be settled according to the official final outcome of the relevant competition.

Conference winner markets, championship markets, playoff markets, and season-long specials shall be settled according to the official competition results.

BIT9JA reserves the right to consider disciplinary, legal, or sporting decisions issued before the official completion of the competition. Decisions issued after the official declaration of the winner may not be considered.

BASKETBALL

Article 1

Unless otherwise specified, the outcome of a Basketball bet shall be determined according to the result at the end of regular time plus any overtime periods played.

Where the competition format uses aggregate scoring over two legs to determine qualification, matches and related bets shall be settled according to the official aggregate result.

As a result, certain matches may officially end in a draw without overtime, while others may require overtime due to aggregate score ties.

Only official results published by the relevant competition or governing body shall be considered valid for settlement purposes.

Article 2

Whenever a Basketball match is officially postponed or suspended, all related bets shall remain valid if the event resumes within 48 hours from the originally scheduled start time.

If the event is not resumed or completed within this timeframe, all affected selections shall be considered void.

Article 3

MARKET TYPES

Head-to-Head (HH)

Predict the winner of the match.

1X2 Basketball

Predict the result of the game excluding overtime:

  • 1 – Home Team Wins
  • X – Draw at the end of regular time
  • 2 – Away Team Wins

1X2 Quarter Markets

Predict the outcome of a specific quarter.

1X2 First Half

Predict the outcome of the first half.

1X2 Second Half

Predict the outcome of the second half excluding overtime.

1X2 Winning Margin

Predict whether the home or away team wins by a margin above or below the specified points spread.

Halftime/Fulltime

Predict the outcome of the first half combined with the final result.

Odd/Even

Predict whether the total points scored will be odd or even.

Odd/Even Home/Away

Predict whether the total points scored by the home or away team will be odd or even.

Odd/Even Quarter Markets

Predict whether total points scored in a specific quarter will be odd or even.

Odd/Even Half Markets

Predict whether total points scored in a specific half will be odd or even.

Over/Under

Predict whether total points scored will be over or under the specified line.

Over/Under Quarter Markets

Predict whether total points scored during a quarter will be over or under the specified line.

Over/Under Half Markets

Predict whether total points scored during a half will be over or under the specified line.

Over/Under Team Totals

Predict whether the home or away team total points will be over or under the specified line.

Draw No Bet (DNB)

Predict the winner excluding draw outcomes.

Quarter DNB

Predict the winner of a specific quarter excluding draws.

Half DNB

Predict the winner of a specific half excluding draws.

Double Chance

Predict one of two possible outcomes:

  • Home Win or Draw
  • Away Win or Draw

Quarter Double Chance

Predict two possible outcomes for a specific quarter.

Half Double Chance

Predict two possible outcomes for a specific half.

Handicap (Spread)

Predict the winner after applying the specified points handicap.

Quarter Handicap

Predict the winner of a quarter after handicap adjustment.

Half Handicap

Predict the winner of a half after handicap adjustment.

Race to Points Markets

Predict which team will first reach the specified points total.

Winning Margin

Predict the exact winning margin including overtime.

Winning Margin Home/Away

Predict the exact winning margin for the home or away team.

Margin 1X2

Predict whether either team wins by a large margin or by a close margin.

Margin Fulltime

Predict the points margin band of victory.

Margin Home/Away Fulltime

Predict the points margin band for the home or away team.

To Score First Point

Predict which team will score the first point.

To Score Last Point

Predict which team will score the last point.

Overtime (Yes/No)

Predict whether overtime will occur.

Highest Scoring Quarter

Predict which quarter will contain the highest number of points scored.

Maximum Consecutive Points

Predict whether the maximum unanswered scoring run will be over or under the specified line.

Maximum Lead Markets

Predict the maximum lead obtained by either team.

1st Quarter Last Point

Predict which team will score the final point of the first quarter.

1st Free Throw Scored

Predict which team will score the first free throw.

1st Timeout

Predict which team will call the first timeout.

Matchbet and Totals

Predict the match winner combined with whether the total points will be over or under the specified line.

1X2 & Total

Predict the 1X2 result combined with total points outcome.

Handicap & Total

Predict the handicap result combined with total points outcome.

Quarter Combination Markets

BIT9JA may offer combination markets involving:

  • Quarter 1X2;
  • Quarter Handicap;
  • Quarter Totals.

Half Combination Markets

BIT9JA may offer combination markets involving:

  • Half 1X2;
  • Half Handicap;
  • Half Totals.

Win All Quarters

Predict whether a team will win every quarter of the match.

Win Both Halves

Predict whether a team will win both halves.

Lowest Scoring Quarter Total

Predict the total points scored in the lowest scoring quarter.

Highest Scoring Quarter Total

Predict the total points scored in the highest scoring quarter.

Highest Scoring Half

Predict which half will contain the highest number of total points.

Point Range

Predict the final points range of the match.

Quarter Winning Margin

Predict the winning margin of a specific quarter.

Article 4

BASKETBALL ANTEPOST MARKETS

Winner

Predict the winner of the tournament or competition.

Top Tournament Point Scorer

Predict the player who will score the most points during the tournament.

Head-to-Head Tournament Scorer

Predict which of the indicated players will score more points during the tournament.

Head-to-Head Team

Predict which team will finish higher in the regular season standings.

Tournament MVP

Predict the player awarded Most Valuable Player.

Correct Score Playoff Series

Predict the final series score between the indicated teams.

Best Coach

Predict which coach will receive the official Best Coach award.

Series Winner

Predict the winner of the playoff series.

Rookie of the Year (NBA)

Predict the player awarded Rookie of the Year.

Most Improved Player (NBA)

Predict the player awarded Most Improved Player.

Defensive Player of the Year (NBA)

Predict the player awarded Defensive Player of the Year.

NBA Playoffs – When Will the Series End?

Predict which game will conclude the playoff series.

NBA Playoffs – Correct Score After Game 3 or Game 4

Predict the exact series score after the specified game.

NBA Playoffs – Series Total Games

Predict whether total games played in the series will be over or under the specified line.

NBA Playoffs – Series Handicap

Predict the winner of the series after applying the specified handicap spread.

Article 5

FANTASY BETS

Fantasy Bets involve virtual matchups between teams or players who are not directly competing against each other in the same real-life match.

Unless otherwise specified:

  • if at least one related event is void, the Fantasy Bet shall also be void;
  • if a player does not participate from the beginning of the matchday event, the Fantasy Bet shall be void.
BASKETBALL SPECIALS

Article 1

MARKET TYPES

Over/Under Points

Predict whether the named player will score over or under the specified number of points.

Over/Under Assists

Predict whether the named player will record over or under the specified assists.

Over/Under Rebounds

Predict whether the named player will record over or under the specified rebounds.

Over/Under Steals

Predict whether the named player will record over or under the specified steals.

Over/Under Blocks

Predict whether the named player will record over or under the specified blocks.

Over/Under 3 Points Made

Predict whether the named player will score over or under the specified three-point baskets made.

Double-Double Yes/No

Predict whether the player will record a double-double.

Triple-Double Yes/No

Predict whether the player will record a triple-double.

Unless otherwise stated:

  • bets are valid if the player participates in the match;
  • overtime is included for settlement purposes.
BASKETBALL 3X3

Article 1

Unless otherwise specified, Basketball 3x3 bets shall be settled according to the result after regular time plus any overtime periods played.

Only official results published by the relevant governing body shall be considered valid for settlement purposes.

Article 2

Whenever a Basketball 3x3 match is officially postponed or suspended, all related bets shall remain valid if the event takes place before midnight of the day following the originally scheduled date.

If the event is not completed within this timeframe, all related markets shall be considered void.

Article 3

MARKET TYPES

Head-to-Head (HH)

Predict the winner of the match.

Possible outcomes:

  • 1 HH – Home Team Wins
  • 2 HH – Away Team Wins
BEACH SOCCER

Article 1

Unless otherwise stated, the outcome of a Beach Soccer bet shall be determined according to the result at the end of regular playing time plus injury time only. Overtime periods and penalty shootouts shall not count for settlement purposes unless specifically stated for a market.

Article 2

Whenever a Beach Soccer match is officially postponed or suspended, all related bets shall remain valid if the event takes place before midnight of the day following the originally scheduled date.

If the event is not completed within this timeframe, all related bets shall be considered void.

Article 3

MARKET TYPES

Match Result (1X2)

Predict the outcome of the match.

Double Chance

Possible outcomes:

  • 1X – Home Team Win or Draw
  • X2 – Away Team Win or Draw
  • 12 – Either Team Wins

Over/Under

Predict whether the total goals scored will be over or under the specified line.

Both Teams to Score

Predict whether both teams will score at least one goal during the match.

Odd/Even

Predict whether the total goals scored will be odd or even. A 0-0 score is considered even.

Handicap 1X2

Predict the final result after applying the specified handicap.

Draw No Bet

Predict the winning team. If the match ends in a draw, the selection shall be void.

Home No Bet (HNB)

Predict whether the away team wins or the match ends in a draw. If the home team wins, the bet shall be void.

Away No Bet (ANB)

Predict whether the home team wins or the match ends in a draw. If the away team wins, the bet shall be void.

BEACH VOLLEY

Article 1

If any player is replaced before the start of the match, all bets shall be void.

If a match begins but is not completed, all bets relating to the final result shall be void except for markets where the outcome has already been determined.

Article 2

Whenever a Beach Volley match is officially postponed or suspended, all related bets shall remain valid if the event is completed before midnight (WAT) of the day following the originally scheduled date.

If the match is not completed within this timeframe, all related markets shall be considered void.

Article 3

MARKET TYPES

2-Way Match Result (Head-to-Head)

Predict the winner of the match.

3-Way Match Result (1X2)

Predict the final outcome of the match.

Totals (Over/Under)

Predict whether total points scored will be over or under the specified line.

Handicap

Predict the winner after applying the specified points handicap.

Odd/Even

Predict whether the total points scored will be odd or even.

Number of Sets

Predict the total number of completed sets during the match.

Correct Set Score

Predict the exact final set score.

Set Winner

Predict the winner of the specified set.

Set Totals

Predict whether total points scored in a set will be over or under the specified line.

Set Handicap

Predict the winner of the set after applying the specified handicap.

Set Odd/Even

Predict whether total points scored in the set will be odd or even.

BOXING

Article 1

The outcome of Boxing bets shall be determined according to the first officially published result.

Article 2

Whenever a fight is officially postponed or suspended, all related bets shall remain valid if the event takes place before midnight of the day following the originally scheduled date.

If the event is not resumed or completed within this timeframe, all related bets shall be considered void.

Article 3

If a fighter withdraws before the beginning of the match, all related bets shall be void.

If a fighter withdraws after the beginning of the fight, the opponent shall be declared the winner for settlement purposes.

Article 4

MARKET TYPES

1X2

Predict the outcome of the fight regardless of method of victory.

Possible outcomes:

  • 1 – Fighter One Wins
  • X – Draw
  • 2 – Fighter Two Wins

Head-to-Head (HH)

Predict the winner of the fight. If the match ends in a draw, the selection shall be void.

Over/Under Rounds

Predict whether the total rounds completed will be over or under the specified line.

Method of Victory

Predict which fighter wins and by which method:

  • KO – Knockout, Technical Knockout, or Disqualification
  • DEC – Decision or Technical Decision
  • Draw – Technical Draw or Official Draw

Round Betting

Predict the round in which the selected fighter will win by KO, TKO, or disqualification.

Multi Rounds

Predict the group of rounds in which the selected fighter will win.

Knockdown First Round

Predict whether a knockdown will occur during the first round.

Until the Last Round

Predict whether the fight will continue until the final scheduled round.

Winning Round

Predict the winner and the round in which the fight ends.

Double Chance

Possible outcomes:

  • 1X – Fighter One Wins or Draw
  • X2 – Fighter Two Wins or Draw
  • 12 – Either Fighter Wins

Draw No Bet

Predict the winning fighter. If the fight ends in a draw, the selection shall be void.

BOWLS

Article 1

All Bowls bets shall be settled according to the official results published by the relevant competition or governing body.

Article 2

Whenever a Bowls match is officially postponed or suspended, all related bets shall remain valid if the event is completed before midnight (WAT) of the day following the originally scheduled date.

If the event is not completed within this timeframe, all related markets shall be considered void.

Article 3

MARKET TYPES

Head-to-Head (HH) / Match Winner

Predict the winner of the match.

Possible outcomes:

  • 1 HH – Player/Team One Wins
  • 2 HH – Player/Team Two Wins
CRICKET

Article 1

All Cricket betting markets shall be settled according to official competition rules.

Where matches are affected by weather conditions, official settlement methods such as the Duckworth-Lewis (DL) method or Jayadevan system (VJD) may be applied.

If a match is cancelled before play begins and is not replayed within 24 hours of the original start time, all markets shall be void.

If a match ends tied and official rules do not determine a winner, undecided markets shall be void.

If a match ends tied and official rules do not determine a winner, undecided markets shall be void.

Unless otherwise stated, Super Overs are excluded from settlement.

Bets shall stand if at least one ball is bowled.

Article 2

INTERRUPTIONS / POSTPONEMENTS

All Cricket bets shall be settled according to official competition rules and official results.

In the event of interruptions caused by external factors, undecided bets may be declared void unless an official winner is determined according to tournament rules.

Article 3

MATCHES NOT PLAYED AS LISTED

If the venue changes but the scheduled home team remains unchanged, all bets shall stand.

If home and away teams are reversed, all bets shall be void.

If a replacement team participates instead of the originally listed team, all bets shall be void.

Article 4

MARKET TYPES

Head-to-Head (HH)

Predict the winner of the match.

Totals

Predict total runs scored by both teams.

Odd/Even

Predict whether total runs scored will be odd or even.

First Over Total Runs

Predict whether total runs scored during the first over will be over or under the specified line.

First Over Odd/Even

Predict whether runs scored during the first over will be odd or even.

Totals Home/Away

Predict whether total runs scored by the home or away team will be over or under the specified line.

Different Types of Cricket Matches

BIT9JA may offer markets for:

  • One Day Matches / Twenty20 Matches;
  • Test Matches / First-Class Matches;
  • County Championship Matches.

Article 5

CRICKET ANTEPOST MARKETS

Winner

Predict the winner of the tournament.

Top Tournament Run Scorer

Predict the player who will score the most runs during the tournament.

Top Tournament Wicket Taker

Predict the bowler who will take the most wickets during the tournament.

CYCLING

Article 1

Cycling bets shall be settled according to the first officially published results.

If a race is shortened or materially affected by weather conditions or extraordinary circumstances, settlement shall follow the official decisions made by tournament officials.

Article 2

If a race is officially cancelled, all related bets shall be void.

For stage races, bets shall remain valid until the race is officially completed or cancelled.

For single-day races, bets shall remain valid if the race resumes within 72 hours of the official start time.

If not resumed within this timeframe, all related bets shall be void.

Article 3

If a participant listed in a market does not participate in the competition, all related bets shall be void.

Article 4

If a participant withdraws before the start of the race or first stage and their odds to win were equal to or lower than 5.00, BIT9JA reserves the right to void all affected bets.

Article 5

MARKET TYPES

Winner

Predict the winner of the race or competition.

Group Winner

Predict which cyclist will finish highest among the specified group.

1st and 2nd

Predict the cyclists finishing first and second in the correct order.

Podium

Predict whether the cyclist finishes within the top three positions.

Top 6

Predict whether the cyclist finishes within the top six positions.

Top 10

Predict whether the cyclist finishes within the top ten positions.

Head-to-Head (HH)

Predict which cyclist achieves the better overall position.

Winner’s Team

Predict the team of the winning cyclist.

Over/Under Race Stage Wins

Predict whether the named cyclist or team wins over or under the specified number of stages.

Exact Number of Race Stage Wins

Predict the exact number of stages won by the named cyclist or team.

DARTS

Article 1

Whenever a Darts match is officially postponed or suspended, all related bets shall remain valid if the event takes place and is completed before midnight (WAT) of the day following the originally scheduled date.

If the event is not completed within this timeframe, all related bets shall be considered void.

Article 2

If a player withdraws before the beginning of the match, all related bets shall be void.

If a player withdraws after the match has started, the opponent shall be deemed the winner for settlement purposes.

Article 3

Bets on a player winning a tournament or reaching a specific stage shall be void if the player withdraws before their first match of the tournament. Otherwise, bets shall stand valid.

Article 4

MARKET TYPES

Head-to-Head (HH)

Predict the winner of the match.

Possible outcomes:

  • 1 HH – Player One Wins
  • 2 HH – Player Two Wins

If the match ends in a draw, related Head-to-Head bets shall be void.

1X2

Predict the outcome of the match.

Possible outcomes:

  • 1 – Player One Wins
  • X – Draw
  • 2 – Player Two Wins

Most 180s

Predict which player will score the highest number of 180s during the match.

Total 180s

Predict whether the total number of 180s scored during the match will be over or under the specified line.

First 180

Predict which player will score the first 180.

First Leg Winner

Predict the winner of the first leg.

Correct Score

Predict the exact final score in sets or legs depending on tournament format.

Total Over/Under 180s – Player X

Predict whether the selected player will score over or under the specified number of 180s.

Total Over/Under Legs

Predict whether the total number of legs played will be over or under the specified line.

Asian Handicap Legs

Predict the winner after applying the specified handicap.

Total Over/Under Legs – 1st Set

Predict whether the total legs played during the first set will be over or under the specified line.

Asian Handicap Legs – 1st Set

Predict the winner of the first set after handicap adjustment.

Article 5

DARTS ANTEPOST

Winner

Predict the winner of the competition.

Finalists

Predict the two players who will reach the final match.

Top 2 / Top 3 / Top 4 / Top 5 / Top 8

Predict whether the selected player will finish within the specified positions.

Quarter Winner

Predict which player from the specified list will reach the semi-finals.

Winning Nationality

Predict the nationality of the tournament winner.

World Championship – First Time Winner

Predict whether the tournament winner will be a first-time champion.

Most Tournament 180s

Predict the player who will score the most 180s during the tournament. Dead heat rules may apply.

ESPORTS
ESPORTS GENERAL RULES

Article 1

Official results and statistics shall be used for settlement purposes.

Where official statistics are unavailable, BIT9JA may rely on independent data providers or recognized esports agencies.

Article 2

All outright or long-term bets shall be void if the selected team or player does not participate in at least one match during the tournament.

Pre-match bets placed after the official start time shall be void.

Where two-way markets are offered without a draw option and the match ends in a draw, bets shall be void unless overtime is played and counted for settlement.

If an event is cancelled, postponed, or interrupted and not completed within 48 hours from the original scheduled start time, all bets shall be void.

If a match begins but is not completed, all undetermined markets shall be void.

If a team or player forfeits or is disqualified before the match begins, all related match markets shall be void.

Article 3

If the announced number of maps or rounds is changed, or if the match is offered with an incorrect format, all bets shall be void except moneyline bets where odds were correctly offered.

Minor misspellings of player or team names shall not affect the validity of bets if the intended match is clear.

Where a team changes roster but continues under the same team name, bets shall stand.

Where a player changes nickname or alias, bets shall stand.

Where a team changes team name but retains the same roster, bets shall stand.

Article 4

If a match is won by disqualification or retirement during live play, already determined markets shall stand while undetermined markets may be void.

For moneyline, handicap, totals, and proposition markets, the full match must generally be completed unless the outcome has already been determined.

If a team begins a match with fewer than the required number of players, all related bets shall be void.

Where tournament formats grant automatic map advantages, map markets shall refer only to maps actually played.

BIT9JA reserves the right to void bets if performance is materially affected by server issues, technical problems, or conditions preventing fair competitive play.

Article 5

CS:GO MARKET TYPES

Antepost Winner

Predict the winner of the tournament.

1-2

Predict the winner of the match.

1X2

Predict the outcome of the match including draw options where applicable.

Maps Handicap

Predict the winner after applying the specified map handicap.

Maps Total

Predict whether the total maps played will be over or under the specified line.

Maps 1/2/3 Winner

Predict the winner of the specified map.

Correct Score (BO3)

Predict the exact final score of a Best-of-3 series.

Correct Score (BO5)

Predict the exact final score of a Best-of-5 series.

Article 6

LEAGUE OF LEGENDS MARKET TYPES

Antepost Winner

Predict the winner of the tournament.

1-2

Predict the winner of the match.

1X2

Predict the outcome of the match.

Maps 1/2/3 Winner

Predict the winner of the specified map.

Best of 2 Correct Score

Predict the exact final score of a Best-of-2 series.

Best of 3 Correct Score

Predict the exact final score of a Best-of-3 series.

Best of 5 Correct Score

Predict the exact final score of a Best-of-5 series.

Maps Total

Predict whether total maps played will be over or under the specified line.

Article 7

DOTA 2 MARKET TYPES

Antepost Winner

Predict the winner of the tournament.

1-2

Predict the winner of the match.

1X2

Predict the outcome of the match.

Maps 1/2/3 Winner

Predict the winner of the specified map.

Best of 2 Correct Score

Predict the exact final score of a Best-of-2 series.

Best of 3 Correct Score

Predict the exact final score of a Best-of-3 series.

Best of 5 Correct Score

Predict the exact final score of a Best-of-5 series.

Article 8

RAINBOW 6 MARKET TYPES

1-2

Predict the winner of the match.

Possible outcomes:

  • 1 HH – Home Team Wins
  • 2 HH – Away Team Wins

Article 9

ESOCCER

In Electronic League matches, including esports football simulations, match duration and format may differ from traditional football rules depending on the tournament provider.

ESOCCER MARKET TYPES

1X2

Predict the outcome of the match.

Over/Under

Predict whether total goals scored will be over or under the specified line.

Double Chance

Possible outcomes:

  • 1X – Home Team Win or Draw
  • X2 – Away Team Win or Draw
  • 12 – Either Team Wins

Home To Score

Predict whether the home team scores at least one goal.

Away To Score

Predict whether the away team scores at least one goal.

Home No Bet

Predict whether the away team wins or the match ends in a draw.

Away No Bet

Predict whether the home team wins or the match ends in a draw.

Draw No Bet (DNB)

Predict the winner of the match excluding the draw outcome.

Goal / No Goal (GG/NG)

Predict whether both teams score at least one goal.

Odd/Even

Predict whether the total goals scored will be odd or even. A 0-0 score is considered even.

Article 10

EBASKET MARKET TYPES

In relation to EBasket matches, match duration and tournament formats may vary depending on the provider.

Match Winner

Predict the winner of the match. Overtime is included.

Over/Under

Predict whether the total points scored will be over or under the specified line. Overtime is included.

Handicap (Spread)

Predict the winner after applying the specified handicap. Overtime is included.

ESPORT STARCRAFT

1-2

Predict the winner of the match.

Possible outcomes:

  • 1 HH – Home Player Wins
  • 2 HH – Away Player Wins

Best of 2 Correct Score

Predict the exact final result of the map series.

Possible outcomes:

  • 2-0
  • 0-2
  • 1-1

Best of 3 Correct Score

Predict the exact final result of the map series.

Possible outcomes:

  • 2-0
  • 2-1
  • 0-2
  • 1-2

Best of 5 Correct Score

Predict the exact final result of the map series.

Possible outcomes:

  • 3-0
  • 3-2
  • 3-1
  • 0-3
  • 1-2
  • 2-3

Best of 7 Correct Score

Predict the exact final result of the map series.

Best of 9 Correct Score

Predict the exact final result of the map series.

Map X Winner

Predict the winner of the specified map.

Maps Total

Predict whether the total maps played during the series will be over or under the specified line.

Example:

If you bet on Over 2.5 in a Best-of-3 match, all 3 maps must be played for the selection to win.

Match Handicap X.5

Predict the winner of the match after applying the specified handicap spread based on maps won.

Example:

If you bet on -1.5 Maps Handicap for the home player in a Best-of-3 match, the home player must win 2-0 for the selection to win.

Article 12

ESPORT HEARTHSTONE

1-2

Predict the winner of the match.

Possible outcomes:

  • 1 HH – Home Player Wins
  • 2 HH – Away Player Wins

Article 13

ESPORT CALL OF DUTY

1-2

Predict the winner of the match.

Possible outcomes:

  • 1 HH – Home Team Wins
  • 2 HH – Away Team Wins

Article 14

ESPORT OVERWATCH

1-2

Predict the winner of the match.

Possible outcomes:

  • 1 HH – Home Team Wins
  • 2 HH – Away Team Wins

Article 15

ESPORT STREET FIGHTER V

1-2

Predict the winner of the match.

Possible outcomes:

  • 1 HH – Home Player Wins
  • 2 HH – Away Player Wins

Article 16

ESPORT ROCKET LEAGUE

1-2

Predict the winner of the match.

Possible outcomes:

  • 1 HH – Home Team Wins
  • 2 HH – Away Team Wins

Article 17

ESPORT PLAYERUNKNOWN’S BATTLEGROUNDS

1-2

Predict the winner of the match.

Possible outcomes:

  • 1 HH – Home Team Wins
  • 2 HH – Away Team Wins

Article 18

ESPORT ARENA OF VALOR

1-2

Predict the winner of the match.

Possible outcomes:

  • 1 HH – Home Team Wins
  • 2 HH – Away Team Wins

Article 19

ETENNIS

In relation to Electronic League Matches (including esports, electronic leagues, Liga Pro, or similar competitions), match duration and formats may differ from traditional Tennis competitions.

Simulated Reality League matches are virtual events based on real players and competitions; however, the gameplay and results are simulated.

For a bet to be valid, the Etennis match must be completed. If the match is not completed, related bets shall be void.

Unless otherwise specified, the rules applicable to traditional Tennis shall apply.

MARKET TYPES

Head-to-Head (HH)

Predict the winner of the match.

Possible outcomes:

  • 1 HH – First Player Wins
  • 2 HH – Second Player Wins

If the match is not completed, the bet shall be void.

Over/Under Games

Predict whether the total number of games played during the match will be over or under the specified line.

A tiebreak shall count as one game for settlement purposes.

If the match is not completed, the bet shall be void.

FLOORBALL

All matches must start on the scheduled date for bets to remain valid.

If a match is postponed, cancelled before kickoff, or not completed according to regulation time, all related bets shall be void.

Unless otherwise stated, all markets shall be settled according to the score at the end of regulation time only. Overtime and penalty shootouts are excluded unless specifically stated otherwise.

Article 1

The outcome of a bet on a Floorball match shall be determined according to regulation time plus injury time only.

Unless otherwise specified, overtime periods and penalty shootouts shall not count for settlement purposes.

Article 2

Whenever a Floorball match is officially postponed or suspended, all related bets shall remain valid if the match starts or resumes before midnight of the scheduled match date.

Otherwise, all related bets shall be considered void.

Article 3

MARKET TYPES

Match Result (1X2)

Predict the outcome of the match.

Double Chance

Possible outcomes:

  • 1X – Home Team Win or Draw
  • X2 – Away Team Win or Draw
  • 12 – Either Team Wins

Draw No Bet (DNB)

Predict the winner excluding draw outcomes.

Possible outcomes:

  • 1 DNB – Home Team Wins
  • 2 DNB – Away Team Wins

If the match ends in a draw, the selection shall be void.

FORMULA 1 – NASCAR – INDY CAR

Article 1

The outcome of a bet on a Formula 1, NASCAR, or IndyCar event shall be determined according to the first officially published results.

Subsequent decisions made by official governing bodies or federations, including but not limited to the FIA, that amend or affect the official race result after publication shall not be considered for settlement purposes.

Article 2

Whenever a race is officially postponed or suspended, all related bets shall remain valid if the event resumes or is completed within 72 hours from the official scheduled start time.

If the event is not resumed or completed within this timeframe, all related markets shall be considered void.

Article 3

If a race is abandoned before 75% of the scheduled race distance has been completed (rounded down to the nearest whole lap), the event shall be considered void, regardless of whether official points are awarded by the relevant federation or governing body.

Article 4

If one or more drivers withdraw before the first official practice session and at least one of those drivers had winning odds equal to or lower than 5.00, BIT9JA reserves the right to void all affected markets.

If a driver does not participate in the qualifying session, all bets directly relating to that driver for qualifying shall be void.

If a driver qualifies but does not participate in the main race, all bets directly related to that driver for the main race shall be void, while qualifying bets shall remain valid.

A driver who participates in and completes the warm-up lap shall be considered an official participant in the race.

Article 5

If a driver does not complete at least one lap during a practice session, all bets directly related to that driver for the affected practice session shall be void.

Article 6

If decisions made by race officials or governing bodies after the completion of practice or qualifying sessions materially affect the outcome of the race, BIT9JA reserves the right to void all affected bets.

Article 7

The event description identifies the competition and session to which the offered markets apply.

This applies to all markets, including:

  • Winner;
  • Head-to-Head;
  • Top Finishes;
  • Specials;
  • Qualifying;
  • Sprint Races;
  • Practice Sessions.

Official competition websites and official governing body sources shall be used as references for settlement purposes.

MARKET TYPES

Winner (Race)

Predict the driver who will officially win the race.

Winning Constructor (Race)

Predict the team whose driver will officially win the race.

1st and 2nd (Race)

Predict the drivers finishing first and second in the correct order.

1st or 2nd (Race)

Predict whether the selected driver will finish first or second.

Top 3 (Race)

Predict whether the selected driver will finish on the podium.

Top 6 (Race)

Predict whether the selected driver will finish within the first six classified positions.

To be classified, the driver must complete at least 90% of the laps completed by the winner, rounded down to the nearest whole lap.

Top 10 (Race)

Predict whether the selected driver will finish within the first ten classified positions.

To be classified, the driver must complete at least 90% of the laps completed by the winner, rounded down to the nearest whole lap.

Head-to-Head (HH) – Race

Predict which of the two listed drivers will achieve the better finishing position.

If both drivers retire or are disqualified on the same lap, the selection shall be void.

If one or both listed drivers fail to participate in the race, the selection shall be void.

Winner (Pole)

Predict the driver who achieves pole position during qualifying.

1st and 2nd (Pole)

Predict the drivers who will finish first and second in qualifying in the correct order.

Podium (Pole)

Predict whether the selected driver will finish first, second, or third during qualifying.

Head-to-Head (HH) – Pole

Predict which of the two listed drivers achieves the better qualifying position.

Classified / Non-Classified

Predict whether the selected driver will be officially classified according to the official federation report.

Number of Classified Drivers

Predict the number of drivers officially classified at the end of the race.

Point Finish (1-10)

Predict whether the selected driver will finish in a points-scoring position.

No Point

Predict whether the selected driver will finish outside the points positions.

Fastest Lap

Predict which driver records the fastest lap during the race.

First Driver Retirement

Predict which driver retires first during the race.

Drivers disqualified or involved in accidents shall be considered retired.

First Constructor Retirement

Predict which constructor/team suffers the first retirement during the race.

Cars Not to Complete First Lap

Predict the number of cars/drivers failing to complete the first lap.

Safety Car

Predict whether the Safety Car will be deployed during the race.

Any Driver to Win Race, Pole Position and Fastest Lap

Predict whether a driver will achieve all three outcomes during the same event.

First Driver to Make a Pit Stop

Predict which driver will make the first pit stop.

Winning Nationality

Predict the nationality of the winning driver.

Winning Constructor Nationality

Predict the nationality of the winning constructor/team.

Constructor X Both Cars Points Finish

Predict whether both cars from the same constructor will score points.

Constructor X Both Cars Classified

Predict whether both cars from the same constructor will be officially classified.

Car to Set the Fastest Lap

Predict which constructor/team records the fastest lap.

Will There Be a Virtual Safety Car?

Predict whether a Virtual Safety Car period will occur during the race.

Qualifying Constructor

Predict which constructor/team will achieve the best qualifying result.

Grand Prix Race – Classified as Last Finisher

Predict which driver will finish last among officially classified finishers.

The driver must complete at least 90% of the laps completed by the winner.

Grand Prix Race – Fastest Team Pit Stop

Predict which team records the fastest pit stop during the race.

Grand Prix Race – Will There Be a Red Flag?

Predict whether an official red flag suspension will occur during the race.

Grand Prix Sprint Race – Winner

Predict the winner of the Sprint Race.

Grand Prix Sprint Race – Top 3

Predict the drivers finishing within the top three positions in the Sprint Race.

Grand Prix Sprint Race – Winning Constructor

Predict the constructor/team of the Sprint Race winner.

Grand Prix Sprint Race – Winning Margin

Predict the official winning margin in seconds for the Sprint Race.

FUTSAL

Article 1

The outcome of a bet on a Futsal event shall be determined according to the result at the end of regular playing time plus injury time only.

Unless otherwise specified for a particular market, overtime periods and penalty shootouts shall not count for settlement purposes.

Article 2

Whenever a Futsal match is officially postponed or suspended, all related bets shall remain valid if the event takes place and is completed before midnight (WAT) of the day following the originally scheduled match date.

If the event is not completed within this timeframe, all related bets shall be considered void.

Article 3

MARKET TYPES

Match Result (1X2)

Predict the outcome of the entire match.

Double Chance

Predict two possible outcomes of the match.

Possible outcomes:

  • 1X – Home Team Wins or Draw
  • X2 – Away Team Wins or Draw
  • 12 – Either Team Wins

Over/Under (Spread)

Predict whether the total number of goals scored during the match will be over or under the specified line.

Draw No Bet (DNB)

Predict the winner of the match. If the match ends in a draw, the selection shall be void.

Both Teams to Score (BTTS)

Predict whether both teams will score at least one goal during the match.

Handicap 1X2

Predict the final result after applying the specified handicap.

Example:

  • (0:1) indicates the away team starts with a one-goal advantage;
  • (1:0) indicates the home team starts with a one-goal advantage.

Asian Handicap

Predict the two-way result after applying the specified handicap spread.

ASIAN HANDICAP EXAMPLES

Handicap Line 0

Team Giving 0 Handicap:

  • Win by any score – Winning selection;
  • Draw – Bets void and stakes refunded;
  • Lose – Losing selection.

Handicap Line 0,0.5

Team Giving 0,0.5 Handicap:

  • Win – Full win;
  • Draw – Half stake refunded, half lost;
  • Lose – Full loss.

Team Receiving 0,0.5 Handicap:

  • Win – Full win;
  • Draw – Half win and half refund;
  • Lose – Full loss.

Handicap Line 0.5

Team Giving 0.5 Handicap:

  • Win – Full win;
  • Draw – Full loss;
  • Lose – Full loss.

Team Receiving 0.5 Handicap:

  • Win – Full win;
  • Draw – Full win;
  • Lose – Full loss.

Handicap Line 0.5,1

Team Giving 0.5,1 Handicap:

  • Win by 2 or more – Full win;
  • Win by exactly 1 – Half win and half refund;
  • Draw or Lose – Full loss.

Team Receiving 0.5,1 Handicap:

  • Draw or Win – Full win;
  • Lose by exactly 1 – Half refund and half loss;
  • Lose by 2 or more – Full loss.

Handicap Line 1

Team Giving 1 Handicap:

  • Win by 2 or more – Full win;
  • Win by exactly 1 – Void and refund;
  • Draw or Lose – Full loss.

Team Receiving 1 Handicap:

  • Win or Draw – Full win;
  • Lose by exactly 1 – Void and refund;
  • Lose by 2 or more – Full loss.

Odd/Even

Predict whether the total number of goals scored will be odd or even.

A 0-0 score shall be considered even.

Correct Score

Predict the exact final score of the match.

GAELIC FOOTBALL

Article 1

All results for Gaelic Football events shall be determined according to the official competition website and official governing body results.

Article 2

Whenever a Gaelic Football match is officially postponed or suspended, all related bets shall remain valid if the event takes place and is completed before midnight (WAT) of the day following the originally scheduled match date.

If the event is not completed within this timeframe, all related markets shall be considered void.

Article 3

MARKET TYPES

1X2

Predict the outcome of the match.

Possible outcomes:

  • 1 – Home Team Wins
  • X – Draw
  • 2 – Away Team Wins

Double Chance

Predict two possible outcomes of the match.

Possible outcomes:

  • 1X – Home Team Wins or Draw
  • X2 – Away Team Wins or Draw
  • 12 – Either Team Wins

Draw No Bet (DNB)

Predict the winner of the match.

If the match ends in a draw at the end of regular time, the selection shall be void.

GOLF

Article 1

The outcome of a Golf tournament bet shall be determined according to the official results published by the governing organization of the tournament.

If a tournament is shortened or materially affected by weather conditions or extraordinary circumstances, bets shall be settled according to the official decisions of tournament officials, provided that at least 36 holes have been completed.

If fewer than 36 holes are completed, all bets relating to that event shall be considered void.

Only rankings published on the official tournament website shall be used for settlement purposes.

Article 2

If a tournament is postponed or suspended, all bets shall remain valid and will be settled upon the official conclusion of the tournament.

If a tournament is cancelled before commencement, all related bets shall be considered void.

Article 3

If changes occur to the announced 2-ball or 3-ball pairings for a round, bets shall be settled according to the originally published pairings or groups.

Article 4

MARKET TYPES

Tournament Winner

Predict the winner of the tournament.

Group Winner

Predict which named player within the specified group achieves the best finishing position.

2-Way Tournament Matchbets

Predict which of the two indicated players achieves the better tournament finishing position.

If both players finish tied, the selection shall be void.

Podium

Predict whether the selected player finishes within the top three positions, including ties.

Top 6

Predict whether the selected player finishes within the top six positions, including ties.

Top 10

Predict whether the selected player finishes within the top ten positions, including ties.

2-Way Round Matchbets

Predict which of the two indicated players achieves the better score during the specified round.

If both players achieve the same score, the selection shall be void.

3-Way Round Matchbets

Predict which of the three indicated players achieves the best score during the specified round.

If two or more players finish tied, dead heat rules shall apply.

HANDBALL

Article 1

The outcome of a bet on a Handball event shall be determined according to the result at the end of regular playing time only.

Unless otherwise specified for a particular market, overtime periods and penalty shootouts shall not count for settlement purposes.

Article 2

Whenever a Handball match is officially postponed or suspended, all related bets shall remain valid if the event takes place within 48 hours from the originally scheduled start time.

If the match is not resumed or completed within this timeframe, all selections related to the event shall be considered void.

Article 3

MARKET TYPES

1X2

Predict the final outcome of the match.

Possible outcomes:

  • 1 – Home Team Wins
  • X – Draw
  • 2 – Away Team Wins

Total

Predict whether the total points scored by both teams will be over or under the specified line.

Handicap

Predict the winner of the match after applying the specified handicap spread.

The handicap may be positive or negative and adjusts the effective score difference between the teams.

1st Half – Total

Predict whether the total points scored during the first half will be over or under the specified line.

Double Chance

Predict two possible outcomes out of three.

Possible outcomes:

  • 1X – Home Team Wins or Draw
  • X2 – Away Team Wins or Draw
  • 12 – Either Team Wins

Halftime/Fulltime

Predict the result at halftime combined with the final result of the match.

Examples:

  • 1/1 – Home Team leads at halftime and wins the match;
  • 1/X – Home Team leads at halftime and the match ends in a draw.

2-Way

Predict the winner of the match without the possibility of a draw.

If the match ends in a draw after regular time, the selection shall be void.

Highest Scoring Half

Predict which half of the match will contain the highest number of goals scored.

1st Half – 1X2

Predict the outcome of the first half.

Possible outcomes:

  • 1 – Home Team leads at halftime
  • X – Draw at halftime
  • 2 – Away Team leads at halftime

1st Half – Double Chance

Predict two possible outcomes for the first half.

Possible outcomes:

  • 1X – Home Team Wins or Draw in the first half
  • X2 – Away Team Wins or Draw in the first half
  • 12 – Either Team Wins the first half

1st Half – Draw No Bet

Predict the winner of the first half excluding the draw outcome.

If the first half ends in a draw, the selection shall be void and the stake refunded.

1st Half – Handicap

Predict the winner of the first half after applying the specified handicap.

1st Half – Odd/Even

Predict whether the total goals scored during the first half will be odd or even.

Winning Margin

Predict the margin by which the home or away team will win the match.

Home/Away Total

Predict whether the total points scored by the home or away team will be over or under the specified line.

Odd/Even

Predict whether the total goals scored during the match will be odd or even.

1X2 & Total

Predict the final result of the match combined with the total goals outcome (Over/Under).

Draw No Bet (DNB)

Predict the winner of the match excluding the draw outcome.

If the match ends in a draw, the selection shall be void and the stake refunded.

2nd Half – 1X2

Predict the outcome of the second half.

Possible outcomes:

  • 1 – Home Team wins the second half
  • X – Draw during the second half
  • 2 – Away Team wins the second half

2nd Half – Double Chance

Predict two possible outcomes for the second half.

Possible outcomes:

  • 1X – Home Team Wins or Draw in the second half
  • X2 – Away Team Wins or Draw in the second half
  • 12 – Either Team Wins the second half

2nd Half – Draw No Bet

Predict the winner of the second half excluding the draw outcome.

If the second half ends in a draw, the selection shall be void and the stake refunded.

2nd Half – Odd/Even

Predict whether the total points scored during the second half will be odd or even.

ICE HOCKEY

Article 1

The outcome of a bet on an Ice Hockey event shall be determined according to the result at the end of regular time only.

Unless otherwise specified, overtime periods and penalty shootouts shall not count for settlement purposes.

Article 2

Whenever an Ice Hockey match is officially postponed or suspended, all related bets shall remain valid if the event takes place within 48 hours from the originally scheduled start time.

If the event is not resumed or completed within this timeframe, all selections related to the event shall be considered void.

Article 3

MARKET TYPES

Draw No Bet (DNB)

Predict the winner of the match excluding the draw outcome.

If the match ends in a draw after regular time, the selection shall be void.

Handicap RT

Predict the final result of the match after applying the specified handicap during regular time only.

Examples:

  • (0:1) indicates that the Away Team starts with a one-goal advantage;
  • (1:0) indicates that the Home Team starts with a one-goal advantage.

Match Winner

Predict the winner of the match.

Handicap FT

Predict the final result of the match after applying the specified handicap, including overtime and penalty shootouts.

If the match is decided by a penalty shootout, one goal shall be added to the winning team’s score for settlement purposes.

2-Way

Predict the winner of the match including overtime and penalty shootouts.

Possible outcomes:

  • 1 – Home Team Wins
  • 2 – Away Team Wins

Totals (Over/Under) RT

Predict whether the total number of goals scored during regular time will be over or under the specified line.

Totals (Over/Under) FT

Predict whether the total number of goals scored during the entire match, including overtime and penalty shootouts, will be over or under the specified line.

If the match is decided by a penalty shootout, one goal shall be added to the winning team’s score and the game total for settlement purposes.

Home/Away Totals (Over/Under) RT

Predict whether the total number of goals scored during regular time by the Home or Away Team will be over or under the specified line.

Home/Away Totals (Over/Under) FT

Predict whether the total number of goals scored during the entire match, including overtime and penalty shootouts, by the Home or Away Team will be over or under the specified line.

If the match is decided by a penalty shootout, one goal shall be added to the winning team’s score and the game total for settlement purposes.

Double Chance

Predict two possible outcomes of the match at the end of regular time.

Possible outcomes:

  • 1X – Home Team Wins or Draw
  • X2 – Away Team Wins or Draw
  • 12 – Either Team Wins

GG/NG (Both Teams to Score)

Predict whether both teams will score at least one goal during the match.

Odd/Even FT

Predict whether the total number of goals scored during the match, including overtime and penalty shootouts, will be odd or even.

A 0-0 score shall be considered even.

If the match is decided by a penalty shootout, one goal shall be added to the winning team’s score and the game total for settlement purposes.

Odd/Even

Predict whether the total number of goals scored during regular time will be odd or even.

A 0-0 score shall be considered even.

Correct Score

Predict the exact score of the match at the end of regular time.

Clean Sheet FT

Predict whether the Home or Away Team will keep a clean sheet during the match, including overtime and penalty shootouts.

If the match is decided by a penalty shootout, one goal shall be added to the winning team’s score and the game total for settlement purposes.

Highest Scoring Period

Predict which period of the match will contain the highest number of goals scored.

Overtime Yes/No

Predict whether the match will proceed to overtime.

First Team to Score

Predict which team will score the first goal of the match.

Last Team to Score / Last Goal

Predict which team will score the final goal of the match.

1X2 + Over/Under

Predict the combination of the final result and whether total goals scored during regular time will be over or under the specified line.

Overtime and penalty shootouts are excluded.

Xth Period – Draw No Bet (DNB)

Predict the winner of the specified period excluding the draw outcome.

If the period ends in a draw, the selection shall be void.

Xth Period – Handicap

Predict the final result of the specified period after applying the indicated handicap.

Examples:

  • (0:1) indicates that the Away Team starts with a one-goal advantage;
  • (1:0) indicates that the Home Team starts with a one-goal advantage.

Xth Period – Winner (1X2)

Predict the outcome of the specified period.

Xth Period – Total (Over/Under)

Predict whether the total number of goals scored during the specified period will be over or under the indicated line.

Xth Period – Home/Away Total

Predict whether the Home or Away Team total goals scored during the specified period will be over or under the indicated line.

Xth Period – Double Chance

Predict two possible outcomes of the specified period.

Possible outcomes:

  • 1X – Home Team Wins or Draw
  • X2 – Away Team Wins or Draw
  • 12 – Either Team Wins

Xth Period – GG/NG

Predict whether both teams will score during the specified period.

Xth Period – 1st Goal

Predict which team will score the first goal during the specified period.

Xth Period – Last Goal

Predict which team will score the last goal during the specified period.

Xth Period – Odd/Even

Predict whether the total goals scored during the specified period will be odd or even.

A 0-0 score shall be considered even.

Article 4

ICE HOCKEY ANTEPOST

All antepost bets are based on the final official outcome of the indicated competition.

Unless otherwise specified, all antepost bets shall be settled after completion of the playoff stage and not according to regular season standings.

All antepost bets shall be settled upon official completion of the indicated tournament and not necessarily on the date displayed on the Website.

Any decisions taken by disciplinary, sports, legal, or governing bodies before or during the competition that affect the outcome of antepost bets may be considered for settlement purposes, including penalties or disqualifications.

If such decisions are made after the official declaration of the winner, they shall not be considered.

LACROSSE

Article 1

The outcome of a bet on a Lacrosse event shall be determined according to the result at the end of regular time plus overtime where applicable.

All results shall be settled according to the official results published by the relevant competition or governing body.

Article 2

Whenever a Lacrosse match is officially postponed or suspended, all related bets shall remain valid if the event takes place and is completed before midnight (WAT) of the day following the originally scheduled match date.

If the event is not resumed or completed within this timeframe, all related markets shall be considered void.

Article 3

MARKET TYPES

Head-to-Head (HH) / Match Winner

Predict the winner of the match.

Possible outcomes:

  • 1 HH – Home Team Wins
  • 2 HH – Away Team Wins
MMA

Article 1

The outcome of MMA bets shall be determined according to the first officially published result.

Article 2

Whenever a fight is officially postponed or suspended, all related bets shall remain valid if the event takes place before midnight of the day following the originally scheduled fight date.

If the event is not resumed or completed within this timeframe, all bets related to that event shall be considered void.

Article 3

If one fighter withdraws before the beginning of the match, all related bets shall be void.

If the withdrawal takes place after the beginning of the fight, the opponent shall be deemed the winner for settlement purposes.

Article 4

MARKET TYPES

1X2

Predict the outcome of the fight regardless of the method of victory (Knockout, Technical Knockout, Submission, or Decision).

Possible outcomes:

  • 1 – First Fighter Wins
  • X – Draw
  • 2 – Second Fighter Wins

Head-to-Head (HH)

Predict the winner of the fight.

Possible outcomes:

  • 1 HH – First Fighter Wins
  • 2 HH – Second Fighter Wins

If the fight ends in a draw, the selection shall be void and excluded from any bonus calculation.

Victory by Points

Predict whether the fight will be won by judges’ decision or technical decision.

If the fight is decided by Knockout, Technical Knockout, Submission, or Draw, the selection shall lose.

Victory by KO

Predict whether the fight will be won by Knockout or Technical Knockout.

If the fight is decided by points or ends in a draw, the selection shall lose.

Winning in 1st Minute

Predict whether the fight will be decided within the first minute of the opening round.

Exact Number of Rounds

Predict the total number of completed rounds.

For settlement purposes, where a half-round line is used, 2 minutes and 30 seconds of the relevant round shall determine whether the result is over or under.

Winning Round

Predict the winning fighter and the round in which the fight ends.

Fight to Go the Distance

Predict whether the fight will continue until the end of the final scheduled round.

Method of Winning

Predict how the fight will be decided.

Settlement shall be based on the official result announced by the referee.

Possible outcomes:

  • KO – Knockout, Technical Knockout, Submission, or Disqualification
  • DEC – Points Decision or Technical Decision
  • Draw – Official Draw or Technical Draw

Method of Victory

Predict which fighter wins and by which method.

Settlement shall be based on the official result announced by the referee.

Possible outcomes:

  • KO – Knockout, Technical Knockout, Submission, or Disqualification
  • DEC – Points Decision or Technical Decision
  • Draw – Official Draw or Technical Draw

Over/Under Rounds

Predict whether the total number of rounds completed will be over or under the specified line.

For settlement purposes, where a half-round line is used, 2 minutes and 30 seconds of the relevant round shall determine the over or under result.

If a fighter fails to leave the corner at the start of a round, the fight shall be deemed to have ended in the previous round.

If the number of scheduled rounds is changed after bets are placed, all related Over/Under Round bets shall be void and stakes refunded.

Round Betting

Predict the round in which the selected fighter will win the fight.

For settlement purposes, Round Betting applies to victories by:

  • Knockout (KO);
  • Technical Knockout (TKO);
  • Submission;
  • Disqualification.

If a Technical Decision occurs before the end of the fight, all Round Betting selections shall be settled as a Decision victory.

If a fighter fails to leave the corner at the beginning of a round, the fight shall be deemed to have ended in the previous round.

If the number of scheduled rounds is changed after bets are placed, all Round Betting selections shall be void and stakes refunded.

MOTOGP RACING

Article 1

The outcome of a bet on a MotoGP or Motorcycle Racing event shall be determined according to the first officially published results.

Subsequent decisions taken by disciplinary, sporting, or legal bodies, including but not limited to the FIM, which amend or affect the official race result after publication, shall not be considered for settlement purposes.

Article 2

Whenever a race is officially postponed or suspended, all related bets shall remain valid if the event takes place before midnight of the day following the originally scheduled race date.

If the event is not resumed or completed within this timeframe, all bets related to the event shall be considered void.

Article 3

If a race is abandoned before completion of 75% of the scheduled race distance (rounded down to the nearest whole lap), the event shall be considered void, even if official points are awarded by the federation or governing body.

Article 4

For settlement purposes:

  • the officially announced 1st, 2nd, and 3rd positions shall be considered valid;
  • for all remaining positions, the official classification published by the Fédération Internationale de Motocyclisme (FIM) shall apply.

Disqualifications, appeals, or official decisions announced after publication of the official race results shall not be considered.

Article 5

If one or more riders withdraw before the beginning of the first official practice session, and at least one of those riders had winning odds equal to or lower than 5.00, BIT9JA reserves the right to void all affected betting markets.

If a rider is unable to participate in qualifying sessions, all bets directly related to that rider for qualifying shall be void.

If a rider completes qualifying but does not participate in the main race, all bets directly related to that rider for the race shall be void, while qualifying bets shall remain valid.

A rider participating in the warm-up lap shall be considered an official participant in the race.

Article 6

If a rider fails to complete at least one lap during a free practice session, all bets directly related to that rider for the relevant practice session shall be void.

Article 7

If decisions made by race officials or the FIM after completion of practice or qualifying sessions materially affect the race outcome, BIT9JA reserves the right to void all affected bets.

Article 8

MARKET TYPES

Winner (Race)

Predict that the selected rider will win the race.

1st and 2nd (Race)

Predict that the selected riders will finish first and second in the correct order.

Podium (Race)

Predict that the selected rider will finish on the podium (1st, 2nd, or 3rd position).

Head-to-Head (HH) – Race

Predict which of the two specified riders will achieve the better race result.

If both riders retire or are disqualified on the same lap, the selection shall be void.

Winner (Pole)

Predict that the selected rider will achieve pole position during qualifying.

1st and 2nd (Pole)

Predict that the selected riders will finish first and second in qualifying in the correct order.

Podium (Pole)

Predict that the selected rider will finish within the top three positions in qualifying.

Head-to-Head (HH) – Pole

Predict which of the two specified riders will achieve the better qualifying result.

Best of Group

Predict which rider within the selected group will achieve the highest finishing position.

If one of the riders in the selected group does not participate in the race, the selection shall be void.

MUSIC & TV

Article 1

The outcome of bets relating to Music, Television, Cinema, Reality Shows, or Entertainment Events shall be based on the official outcome of the entire competition, tournament, or event.

Article 2

All bets shall only be settled and paid after the official conclusion of the relevant event, competition, or tournament.

Under no circumstances shall settlement occur before official confirmation of the final result.

Article 3

Any decisions taken by disciplinary, legal, or governing authorities before or during the competition that affect the official outcome may be considered for settlement purposes, including penalties or disqualifications.

Decisions announced after the official declaration of the winner shall not be considered.

Article 4

MARKET TYPES

Winner

Predict the winner of the competition or event.

BIG BROTHER NAIJA

Winner

Predict the winner of the event.

Settlement shall be based on the official results published by the event organizer.

  • Bets placed on evicted or ejected participants shall be settled as losing bets;
  • Bets placed on participants who voluntarily leave the competition shall be settled as losing bets.

If a participant is readmitted into the event, such participant shall not be considered a new participant and all previously placed bets shall remain valid.

If the event ends prematurely without an official winner, all active bets shall be settled as split winners between the remaining participants.

If multiple winners are officially declared, all bets shall be settled as split winners among the named winners.

If new participants enter the competition, they may be classified under “Other” and all previously placed bets shall remain valid.

Changes to the official closing date shall not affect the validity of bets provided an official winner is declared.

Head of House Task (Week N)

Predict the participant who will officially be declared Head of House for the specified week.

Settlement shall be based on official organizer results.

If no participant is officially named Head of House for the specified week, all related bets shall be void and stakes refunded.

Winner of “Veto Power Game of Chance” (Week N)

Predict the participant who will officially win the “Veto Power Game of Chance” for the specified week.

Settlement shall be based on official organizer results.

If no participant is officially named as winner for the specified week, all related bets shall be void and stakes refunded.

Last Male/Female Competitor in the House

Predict the final remaining male or female participant in the competition, including the eventual winner.

Settlement shall be based on official organizer results.

Participant in the Top 3 Competitors

Predict whether the selected participant will finish among the final three participants in the competition, including the eventual winner.

Settlement shall be based on official organizer results.

First Elimination of Sunday Night Live TV Show

Predict the first participant to be eliminated during the first official Sunday Night Live show.

If no elimination occurs during the live show, all related bets shall be void and stakes refunded.

Any bets relating to participants who leave the competition before the live show shall be void and refunded.

Head-to-Head

Predict which participant will progress furthest in the competition.

If one participant is evicted, ejected, or voluntarily leaves the event, the remaining participant shall be deemed the winner of the Head-to-Head market.

If both participants are eliminated simultaneously, all related Head-to-Head bets shall be void and stakes refunded.

OLYMPICS (WINTER & SUMMER)

Article 1

For settlement purposes, participants receiving Gold, Silver, and Bronze medals during the official medal ceremony shall respectively be considered:

  • 1st Place;
  • 2nd Place;
  • 3rd Place.

Disqualifications occurring after the official medal ceremony shall not be considered.

If an Olympic event is suspended, bets shall remain valid until the event is officially cancelled.

If the event is cancelled, bets shall only be settled if the organizer publishes an official final classification or medal allocation.

Article 2

OUTRIGHTS

For Winner, Placed, and “Winner Without” markets, official final rankings shall apply.

If a participant offered in the betting market does not participate in the competition, all related bets shall be refunded.

Dead heat rules shall apply in the event of ties.

HEAD-TO-HEAD

Head-to-Head bets shall only be valid if both participants officially compete.

If one participant does not participate, the selection shall be void and refunded.

Official results shall determine settlement purposes.

If both participants finish tied, the selection shall be void and refunded.

WON MEDALS (OLYMPIC SPECIALS)

Only the official medal standings published at the time of the Closing Ceremony shall be considered valid.

Later appeals, disqualifications, or modifications shall not be considered.

HH / 1X2 MEDALS

Predict which participant or nation will achieve the higher medal ranking.

In the event of equal Gold medals, Silver medals shall determine the ranking.

If still tied, Bronze medals shall determine the ranking.

Nation with Most Gold Medals

Predict which nation will win the highest number of Gold medals during the Olympic Games.

Dead heat rules shall apply in the event of ties.

Nation with Most Medals

Predict which nation will win the highest total number of medals during the Olympic Games.

Dead heat rules shall apply in the event of ties.

Number of Gold Medals by Nation

Predict whether the selected nation will win over or under the specified number of Gold medals.

Number of Medals by Nation

Predict whether the selected nation will win over or under the specified total number of medals.

OTHER SPORTS

Article 1

BIT9JA reserves the right to offer additional sports betting opportunities and new betting markets at any time without prior notice to Users.

Where new sports or betting markets are introduced, supplementary rules or attachments may be added to these Sports Betting Rules.

ARCHERY

Bets shall be valid if the participants start at least one round. Otherwise, all bets shall be void and refunded.

For settlement purposes, only official podium rankings shall be considered.

Disqualifications or appeals announced after the official result publication shall not be considered.

If one participant is replaced before the start of the match or competition, all related bets shall be void.

If a match or event starts but is not completed, all related bets shall be void unless otherwise specified.

MARKETS OFFERED
  • Winner
  • Placed
  • Head-to-Head (HH)
CANOE / KAYAK

Bets shall be valid if the participants cross the starting line. Otherwise, all bets shall be void and refunded.

For settlement purposes, only official podium rankings shall be considered.

Disqualifications announced after publication of official results shall not be considered.

MARKETS OFFERED
  • Winner
  • Placed
  • Head-to-Head (HH)
CURLING

Bets shall be settled according to official results.

If a match is cancelled or postponed and not played within 24 hours from the official scheduled start time, all related bets shall be void.

MARKETS OFFERED
  • Winner
  • Placed
  • Head-to-Head (HH)
DIVING

Bets shall be valid if the participant performs at least one dive. Otherwise, all bets shall be void and refunded.

For settlement purposes, only official podium rankings shall be considered.

Disqualifications announced after publication of official results shall not be considered.

MARKETS OFFERED
  • Winner
  • Placed
  • Head-to-Head (HH)
FIGHTING SPORTS

All bets relate to the officially declared winner of the contest.

If the fight ends in a draw, all bets shall be void and refunded.

If one fighter is replaced before the event begins, all bets shall be void and refunded.

Fighting Sports include, but are not limited to:

  • Judo
  • Fencing
  • Wrestling
  • Greco-Roman Wrestling
  • Boxing
  • Taekwondo
MARKETS OFFERED
  • Winner
  • Placed
  • Head-to-Head (HH)
GYMNASTICS

Bets shall be valid if the participant competes in at least one round or discipline.

Disqualifications announced after publication of official results shall not be considered.

MARKETS OFFERED
  • Winner
  • Placed
  • Head-to-Head (HH)
HORSE RACING

The outcome of Horse Racing bets shall be determined according to the first officially published results.

Any decisions taken by disciplinary or legal authorities after publication of the official results shall not affect settlement.

Whenever a race is officially suspended, all related bets shall be void.

If a horse does not participate in the race, all bets relating to that horse shall be void.

DEAD HEAT RULE

If two or more horses finish in the same position, the original odds at the time of acceptance shall be divided by the number of tied competitors.

Example:

  • Odds 2.80 with two tied winners = 1.40 final odds;
  • Odds 1.90 with two tied winners = 0.95 final odds.
MARKET TYPES

Winner

Predict the horse that will officially win the race.

1st and 2nd

Predict the horses finishing first and second in the correct order.

Placed

Predict whether the selected horse will finish in a placing position (1st, 2nd, or 3rd).

Head-to-Head (HH)

Predict which of the two selected horses achieves the better finishing position.

If both horses retire or are disqualified during the same lap or phase, the selection shall be void.

Best of Group

Predict which horse within the selected group achieves the highest finishing position.

If one horse in the selected group does not participate, the selection shall be void.

MODERN PENTATHLON

Bets shall be valid if participants cross the starting line. Otherwise, all bets shall be void and refunded.

For settlement purposes, only official podium rankings shall be considered.

Disqualifications announced after publication of official results shall not be considered.

MARKETS OFFERED
  • Winner
  • Placed
  • Head-to-Head (HH)
ROWING

All bets shall be settled according to the official results at the time of the podium ceremony.

Subsequent amendments or appeals shall not be considered.

MARKET TYPES

Winner

Predict the overall winner.

1X2

Predict the winner of the event.

Possible outcomes:

  • 1 – First Listed Team Wins
  • X – Dead Heat / Tie
  • 2 – Second Listed Team Wins
SAILING

The outcome of Sailing bets shall be determined according to the first officially published results.

If the competition is shortened or materially affected by weather conditions, settlement shall follow the official decisions of tournament officials.

If a race is officially cancelled, all related bets shall be void.

If a race is postponed or suspended, all bets shall remain valid and be settled after completion.

If a team does not participate or is disqualified, all bets relating to that team shall be void.

MARKETS OFFERED
  • Winner
  • Head-to-Head (HH)
SHOOTING

Bets shall be valid if participants start at least one round. Otherwise, all bets shall be void and refunded.

Official podium rankings shall determine settlement.

Disqualifications or appeals announced later shall not be considered.

MARKETS OFFERED
  • Winner
  • Placed
  • Head-to-Head (HH)
SOFTBALL

Bets shall only be valid if the event takes place on the officially scheduled date.

If an event is postponed or cancelled before the official start time, all related bets shall be void.

If the “Mercy Rule” is applied, all bets shall be settled according to the score at the time the game officially ends.

TRIATHLON

Bets shall be valid if participants cross the starting line. Otherwise, all bets shall be void and refunded.

Only official podium rankings shall be considered for settlement purposes.

Disqualifications announced after publication of official results shall not be considered.

MARKETS OFFERED
  • Winner
  • Placed
  • Head-to-Head (HH)
WEIGHTLIFTING

Bets shall be valid if participants complete at least one lift attempt.

Disqualifications or appeals announced after publication of official results shall not be considered.

MARKETS OFFERED
  • Winner
  • Placed
  • Head-to-Head (HH)
FIELD HOCKEY

Unless otherwise stated, all Field Hockey bets shall be settled according to the result after 2 x 35-minute halves including stoppage time.

If a match is abandoned, suspended, or postponed and does not resume within 12 hours from the official start time, all related bets shall be void unless otherwise explicitly stated.

BIT9JA’s decision regarding cancellation of bets in such circumstances shall be final regardless of any decision taken by referees or governing authorities.

MARKETS OFFERED
  • 1X2
  • Double Chance
  • Draw No Bet (DNB)
  • Over/Under
  • Handicap
  • Odd/Even
PRO WRESTLING

All bets shall be settled according to the official result published by the relevant governing body, including WWE.

Settlement shall follow the official decision announced at the end of the broadcast.

Bets shall be settled according to the winner of the match and not according to title transfers or championship changes.

If a match ends in a “No Decision”, all bets shall be void.

If a wrestler is added or removed in a manner that fundamentally changes the nature of the contest, all bets shall be void.

Bets on Royal Rumble or Battle Royal events shall remain valid whether the selected wrestler officially competes or not.

PESAPALLO

Article 1

All bets shall be settled according to the result after two periods of play.

Scores in extra periods shall not count unless otherwise specified.

If a match is not played on the scheduled date, all bets shall be void.

MARKET TYPES

Match Result (1X2)

Predict the outcome of the entire match.

Double Chance

Predict two possible outcomes.

Possible outcomes:

  • 1X – Home Team Wins or Draw
  • X2 – Away Team Wins or Draw
  • 12 – Either Team Wins

Over/Under

Predict whether the total number of goals scored will be over or under the specified line.

Draw No Bet (DNB)

Predict the winner of the match excluding the draw outcome.

If the match ends in a draw, the selection shall be void.

Both Teams to Score (BTTS)

Predict whether both teams score at least one goal during the match.

Handicap 1X2

Predict the final result after applying the specified handicap.

Examples:

  • (0:1) indicates the Away Team starts with a one-goal advantage;
  • (1:0) indicates the Home Team starts with a one-goal advantage.
POLITICS

Article 1

Political betting markets shall be settled according to the official results published by the relevant Electoral Commission or official governing authority.

Any decisions announced after the official publication of results shall not be considered for settlement purposes.

Article 2

MARKET TYPES

Winner

Predict the winning candidate or political party in the specified election.

POKER

Article 1

Poker bets shall be settled according to the first officially published results.

If a tournament is shortened, settlement shall follow the official decisions made by tournament organizers.

Article 2

If a tournament is officially cancelled, all related bets shall be void.

If a tournament is postponed or suspended, all bets shall remain valid and be settled upon official completion.

Article 3

Bets on a player winning a tournament or reaching a specific stage shall be void if the player withdraws before their first match.

Otherwise, all bets shall remain valid.

Article 4

MARKET TYPES

Winner

Predict the winner of the tournament.

Head-to-Head (HH)

Predict which of the two selected players achieves the better final tournament ranking.

Winning Heads Up

Predict which of the two selected players wins the Heads-Up stage.

Winning Hand

Predict the final winning poker hand.

Possible outcomes include:

  • Pair
  • Two Pair
  • High Card
  • Three of a Kind
  • Straight
  • Flush
  • Full House
  • Four of a Kind
  • Straight Flush
  • Royal Straight Flush

Suit of Final River Card

Predict the suit of the final river card.

Possible outcomes:

  • Clubs
  • Diamonds
  • Hearts
  • Spades

Colour of Final River Card

Predict the colour of the final river card.

Possible outcomes:

  • Black – Clubs or Spades
  • Red – Hearts or Diamonds
POOL

Article 1

All Pool betting markets shall be settled according to the official results published by the relevant competition or governing body.

Article 2

Whenever a Pool match is officially postponed or suspended, all related bets shall remain valid if the event takes place and is completed before midnight (WAT) of the day following the originally scheduled match date.

If the event is not resumed or completed within this timeframe, all related markets shall be considered void.

Article 3

MARKET TYPES

Head-to-Head (HH) / Match Winner

Predict the winner of the match.

Possible outcomes:

  • 1 HH – Player One Wins
  • 2 HH – Player Two Wins
RUGBY

Article 1

The outcome of a Rugby bet shall be determined according to the result at the end of regular time only.

Article 2

Whenever a Rugby match is officially postponed or suspended, all related bets shall remain valid if the event takes place within 48 hours from the originally scheduled start time.

If the match is not resumed or completed within this timeframe, all selections related to the event shall be considered void.

Article 3

MARKET TYPES

1X2

Predict the outcome of the entire match.

12

Predict the winner of the match.

Possible outcomes:

  • 1 HH – Team One Wins
  • 2 HH – Team Two Wins

Handicap (Spread)

Predict the winner of the match after applying the specified handicap spread.

The handicap is applied to the favourite team and deducted from its final score.

Extra time shall be included for settlement purposes.

Example:

New Zealand – Australia

  • If you bet on New Zealand -15, New Zealand must win by at least 16 points;
  • If you bet on Draw, New Zealand must win by exactly 15 points;
  • If you bet on Australia, Australia must win or lose by a maximum margin of 14 points.

Handicap 1-2

Predict the winner of the match after applying the specified handicap spread.

The handicap is applied to the favourite team and deducted from its final score.

Extra time shall be included for settlement purposes.

Example:

England – Wales

  • If you bet on England -15.5, England must win by at least 16 points;
  • If you bet on Wales +15.5, Wales must win or lose by a maximum margin of 15 points.

Double Chance

Predict two possible outcomes of the match during regular time only.

Possible outcomes:

  • 1X – Home Team Wins or Draw
  • X2 – Away Team Wins or Draw

Odd/Even

Predict whether the total number of points scored will be odd or even.

Draw No Bet (DNB)

Predict the winner of the match excluding the draw outcome.

If the match ends in a draw, the selection shall be void.

HT/FT (Halftime/Fulltime)

Predict the outcome of the first half combined with the final result of the match.

Highest Scoring Half

Predict which half will contain the highest number of points scored.

Total Points

Predict whether the total points scored during the match will be over or under the specified line.

First Team to Score

Predict which team will score the first points of the match.

Last Team to Score

Predict which team will score the final points of the match.

Home/Away Win Both Halves

Predict whether the selected team will win both halves of the match.

Odd/Even Home/Away

Predict whether the total points scored by the home or away team will be odd or even.

Zero shall be considered even.

Over/Under Home/Away

Predict whether the total points scored by the home or away team will be over or under the specified line.

Winning Margin

Predict the winning margin for the home or away team or whether the match ends in a draw.

Point Range

Predict the margin of victory without specifying the winning team.

1X2 & Total

Predict the combination of the final result and whether total match points will be over or under the specified line.

Race to X

Predict which team will first reach the specified number of points.

1st Scoring Play

Predict how the first points of the match will be scored.

Possible outcomes include:

  • Home/Away Try
  • Home/Away Penalty
  • Home/Away Drop Goal

Try 1X2

Predict the result of the match based on total tries scored.

1X2 Try Handicap

Predict the result of the match in terms of tries scored after applying the specified handicap.

Possible outcomes:

  • 1
  • X
  • 2

Extra time shall be included.

Examples:

  • (0:1) indicates the Away Team starts with one try advantage;
  • (1:0) indicates the Home Team starts with one try advantage;
  • (Home -1) means the Away Team starts with one try advantage;
  • (Home +1) means the Home Team starts with one try advantage.

Try Handicap

Predict the winner in terms of tries scored after applying the specified handicap spread.

Extra time shall be included.

Try Draw No Bet (Try DNB)

Predict which team scores more tries excluding the draw outcome.

If the result in tries is tied, the selection shall be void.

Try Double Chance (Try DC)

Predict two possible outcomes based on tries scored.

Possible outcomes:

  • 1X
  • X2
  • 12

Tries Over/Under

Predict whether the total number of tries scored during the match will be over or under the specified line.

Tries Home/Away Over/Under

Predict whether the total tries scored by the home or away team will be over or under the specified line.

Tries Odd/Even

Predict whether the total tries scored during the match will be odd or even.

1X2 1st Half

Predict the result of the first half only.

Points scored during the second half shall not count.

Handicap HT (Spread)

Predict the winner of the first half after applying the specified handicap spread.

The handicap is deducted from the favourite team’s first-half score.

Extra time shall be included.

Handicap HT 1-2

Predict the winner of the first half after applying the specified handicap spread.

The handicap is deducted from the favourite team’s first-half score.

Extra time shall be included.

Odd/Even 1st Half

Predict whether the total points scored during the first half will be odd or even.

Draw No Bet HT

Predict the winner of the first half excluding the draw outcome.

If the first half ends in a draw, the selection shall be void.

Double Chance HT

Predict two possible outcomes for the first half.

Possible outcomes:

  • 1X
  • X2

1st Half – Winning Margin

Predict the winning margin during the first half.

Over/Under Home/Away 1st Half

Predict whether the home or away team total points during the first half will be over or under the specified line.

1st Half – Try 1X2

Predict the first-half result based on tries scored.

1st Half – 1X2 Try Handicap

Predict the first-half result in terms of tries scored after applying the specified handicap.

1st Half – Try Draw No Bet

Predict which team scores more tries during the first half excluding the draw outcome.

If the first half ends level in tries, the selection shall be void.

1st Half – Try Double Chance

Predict two possible outcomes in terms of first-half tries scored.

Possible outcomes:

  • 1X
  • X2
  • 12

1st Half – Total Tries

Predict whether total tries scored during the first half will be over or under the specified line.

1st Half – Home/Away Total Tries

Predict whether the home or away team total tries during the first half will be over or under the specified line.

1st Half – Odd/Even Tries

Predict whether the total tries scored during the first half will be odd or even.

1st Half – Over/Under

Predict whether total points scored during the first half will be over or under the specified line.

1st Half – Point Range

Predict the margin of victory during the first half without specifying the winning team.

Article 4

RUGBY ANTEPOST

All antepost bets shall be settled according to the final official outcome of the indicated competition.

Unless otherwise specified, antepost bets shall be settled after the completion of playoff stages and not according to regular season standings.

All antepost bets shall be settled upon official completion of the tournament and not necessarily on the date displayed on the Website.

Any disciplinary, sporting, or legal decisions taken before or during the competition which affect or amend the official outcome of antepost bets may be considered for settlement purposes, including penalties or disqualifications.

If such decisions are announced after the official declaration of the winner, they shall not be considered.

SNOOKER

Article 1

The outcome of a Snooker event shall be determined according to the first officially published results.

Article 2

If a Snooker event is officially cancelled, all related bets shall be considered void.

If a Snooker event is postponed or suspended, all bets shall remain valid and be settled upon official completion of the event.

If the event is not completed within the specified timeframe, all related bets shall be void.

Article 3

MARKET TYPES

Match Result

Predict the winner of the match.

If the match ends in a draw, the selection shall be void unless a Draw option was specifically offered.

Article 4

SNOOKER ANTEPOST

Tournament Winner

Predict the winner of the competition.

SOCCER

Article 1

The outcome of a Football (Soccer) event shall be determined according to the scheduled regulation time plus injury time.

Unless otherwise specified for a particular market, overtime periods and penalty shootouts shall not count for settlement purposes.

Article 2

Whenever a Football match is officially postponed or suspended according to the date and time stated on the betting coupon, all related bets shall remain valid if the event takes place before midnight of the day following the originally scheduled match date.

If the event is not resumed or completed within this timeframe, all markets where the outcome has not yet been determined shall be settled as void.

Markets where the outcome has already been determined shall be settled accordingly.

This rule shall not apply where the date change occurs before the originally scheduled match day. In such cases, if the match is officially rescheduled at least one day before the scheduled kickoff and is played within 96 hours of the original kickoff time, all related bets shall remain valid.

Article 3

A team shall be considered to have scored a goal even if the goal is an own goal scored by an opposing player or the result of a penalty kick awarded during regular or injury time.

Article 4

If a match takes place at a neutral venue, the first listed team shall be considered the Home Team and the second listed team shall be considered the Away Team.

Article 5

Friendly Matches

If a friendly match is played in a traditional format (for example, two halves), bets shall be settled according to the full-time result excluding extra time and penalty shootouts.

An exception may apply if odds were incorrectly offered based on a different match duration. In such cases, BIT9JA reserves the right to void any affected market.

If a friendly match is played over three or four periods, BIT9JA reserves the right to void the match. However, full-time markets excluding extra time and penalties may still be settled if the offered odds were correct.

All first-half and second-half bets shall be void in such circumstances.

BIT9JA also reserves the right to void any market if the odds were offered based on an incorrect match duration.

Article 6

MARKET TYPES

1X2

Predict the outcome of the entire match.

Double Chance

Predict two possible outcomes of the match.

Possible outcomes:

  • 1X – Home Team Wins or Draw
  • X2 – Away Team Wins or Draw
  • 12 – Either Team Wins

Over/Under

Predict whether the total number of goals scored during the match will be over or under the specified line.

Handicap

Predict the final result after applying the specified handicap.

Examples:

  • (0:1) indicates the Away Team starts with a one-goal advantage;
  • (1:0) indicates the Home Team starts with a one-goal advantage;
  • (Home -1) indicates the Away Team starts with a one-goal advantage;
  • (Home +1) indicates the Home Team starts with a one-goal advantage.

Examples of Handicap Settlement:

1H (0:1)

Home Team must win by 2 or more goals.

XH (0:1)

Home Team wins by exactly 1 goal.

2H (0:1)

Away Team wins or the match ends in a draw.

1H (0:2)

Home Team wins by 3 or more goals.

XH (0:2)

Home Team wins by exactly 2 goals.

2H (0:2)

Away Team wins, draws, or loses by 1 goal.

Asian Handicap

Predict the winner during regular time after applying the specified handicap spread.

Quarter-ball lines (0.25, 0.75, 1.25 etc.) may be settled as full win/loss or half win/half loss.

Half-ball lines (0.5, 1.5, 2.5 etc.) may only be settled as win or loss.

Whole-ball lines (1, 2, 3 etc.) may be settled as win, loss, or void.

Asian Handicap Line 0

Team giving -0:

  • Win – Full win
  • Draw – Void
  • Lose – Full loss

Asian Handicap Line 0.25

Team giving -0.25:

  • Win – Full win
  • Draw – Half loss / Half void
  • Lose – Full loss

Team receiving +0.25:

  • Win – Full win
  • Draw – Half win / Half void
  • Lose – Full loss

Asian Handicap Line 0.5

Team giving -0.5:

  • Win – Full win
  • Draw or Lose – Full loss

Team receiving +0.5:

  • Win or Draw – Full win
  • Lose – Full loss

Asian Handicap Line 0.75

Team giving -0.75:

  • Win by 2 or more – Full win
  • Win by 1 – Half win / Half void
  • Draw or Lose – Full loss

Team receiving +0.75:

  • Win or Draw – Full win
  • Lose by 1 – Half void / Half loss
  • Lose by 2 or more – Full loss

Asian Handicap Line 1.0

Team giving -1:

  • Win by 2 or more – Full win
  • Win by 1 – Void
  • Draw or Lose – Full loss

Team receiving +1:

  • Win or Draw – Full win
  • Lose by 1 – Void
  • Lose by 2 or more – Full loss

Asian Total (Over/Under)

Predict whether the total goals scored during regular time will be over or under the specified line.

Quarter lines may be settled as half win/half void or half loss/half void.

Half lines may only be settled as win or loss.

Whole lines may be settled as win, loss, or void.

Over/Under 2.0

Under 2 Goals:

  • Fewer than 2 goals – Full win
  • Exactly 2 goals – Void
  • More than 2 goals – Full loss

Over 2 Goals:

  • Fewer than 2 goals – Full loss
  • Exactly 2 goals – Void
  • More than 2 goals – Full win

Over/Under 2.25

Under 2.25 Goals:

  • Fewer than 2 goals – Full win
  • Exactly 2 goals – Half win / Half void
  • More than 2 goals – Full loss

Over 2.25 Goals:

  • Fewer than 2 goals – Full loss
  • Exactly 2 goals – Half void / Half loss
  • More than 2 goals – Full win

Over/Under 2.5

Under 2.5 Goals:

  • Fewer than 3 goals – Full win
  • 3 or more goals – Full loss

Over 2.5 Goals:

  • Fewer than 3 goals – Full loss
  • 3 or more goals – Full win

Over/Under 2.75

Under 2.75 Goals:

  • Fewer than 3 goals – Full win
  • Exactly 3 goals – Half void / Half loss
  • More than 3 goals – Full loss

Over 2.75 Goals:

  • Fewer than 3 goals – Full loss
  • Exactly 3 goals – Half win / Half void
  • More than 3 goals – Full win

Over/Under 3.0

Under 3 Goals:

  • Fewer than 3 goals – Full win
  • Exactly 3 goals – Void
  • More than 3 goals – Full loss

Over 3 Goals:

  • Fewer than 3 goals – Full loss
  • Exactly 3 goals – Void
  • More than 3 goals – Full win

Asian Handicap HT (Half-Time)

Predict the two-way result of the first half after applying the specified handicap spread.

Asian Handicap 2HT (Second Half)

Predict the two-way result of the second half after applying the specified handicap spread.

Asian Total HT (Half-Time Over/Under)

Predict whether total first-half goals scored will be over or under the specified line.

Asian Total 2HT (Second Half Over/Under)

Predict whether total second-half goals scored will be over or under the specified line.

Asian Total Home/Away

Predict whether total goals scored by the Home or Away Team will be over or under the specified line.

Half-Time / Full-Time (HT/FT)

Predict the halftime result combined with the full-time result.

Correct Score HT/FT

Predict the exact halftime score and exact full-time score.

Example:

  • Halftime: 0-0
  • Full-time: 2-0
  • Winning selection: 0-0 / 2-0

Goal / No Goal (GG/NG)

Predict whether both teams will score at least one goal during the match.

GG/NG 2+

Predict whether both teams will score at least two goals.

Possible outcomes:

  • GG – Both teams score 2 or more goals
  • NG – One or both teams fail to score at least 2 goals

Examples:

  • Real Madrid vs Barcelona 2-2 → GG
  • Real Madrid vs Barcelona 4-2 → GG
  • Real Madrid vs Barcelona 3-1 → NG
  • Real Madrid vs Barcelona 2-0 → NG

Draw No Bet (DNB)

Predict the winner of the match excluding the draw outcome.

If the match ends in a draw, the selection shall be void.

Correct Score

Predict the exact final score of the match.

Extra time and penalty shootouts shall not count for settlement purposes.

Possible outcomes include:

  • 1-0
  • 2-0
  • 3-0
  • 4-0
  • 0-1
  • 0-2
  • 0-3
  • 0-4
  • 2-1
  • 3-1
  • 4-1
  • 1-2
  • 1-3
  • 1-4
  • 3-2
  • 4-2
  • 2-3
  • 2-4
  • 4-3
  • 3-4
  • 0-0
  • 1-1
  • 2-2
  • 3-3
  • 4-4
  • Other

The selection “Other” includes all score combinations not specifically listed above.

Highest Scoring Half

Predict which half of the match will contain the highest number of goals scored.

First Team to Score

Predict which team will score the first goal of the match.

Last Team to Score

Predict which team will score the final goal of the match.

Total Goals Exact

Predict the exact total number of goals scored during the match.

Multi Goal

Predict the total number of goals scored during the match within the goal ranges specified by BIT9JA.

Correct Score Multi

Predict whether the final score of the match will fall within the selected group of score combinations.

Example:

If you select:

  • 0-0 / 1-1 / 0-1 / 1-0

and the match finishes with any of those scores, the selection shall be settled as a winner.

1X2 – 5 Minutes

Predict the outcome of the first five (5) minutes of the match.

Events occurring between 00:00 and 04:59 shall count for settlement purposes.

Possible outcomes:

  • 1 – Home Team Wins
  • X – Draw
  • 2 – Away Team Wins

Official league reports and official data providers shall determine settlement.

1X2 – 10 Minutes

Predict the outcome of the first ten (10) minutes of the match.

Events occurring between 00:00 and 09:59 shall count for settlement purposes.

1X2 – 15 Minutes

Predict the outcome of the first fifteen (15) minutes of the match.

Events occurring between 00:00 and 14:59 shall count for settlement purposes.

1X2 – 20 Minutes

Predict the outcome of the first twenty (20) minutes of the match.

Events occurring between 00:00 and 19:59 shall count for settlement purposes.

1X2 – 30 Minutes

Predict the outcome of the first thirty (30) minutes of the match.

Events occurring between 00:00 and 29:59 shall count for settlement purposes.

1X2 – 60 Minutes

Predict the outcome of the first sixty (60) minutes of the match.

Events occurring between 00:00 and 59:59 shall count for settlement purposes.

Score 5 Min

Predict whether a goal will be scored during the first 5 minutes of the match (00:00 – 04:59).

Score 10 Min

Predict whether a goal will be scored during the first 10 minutes of the match (00:00 – 09:59).

Score 15 Min

Predict whether a goal will be scored during the first 15 minutes of the match (00:00 – 14:59).

Score 20 Min

Predict whether a goal will be scored during the first 20 minutes of the match (00:00 – 19:59).

Score 30 Min

Predict whether a goal will be scored during the first 30 minutes of the match (00:00 – 29:59).

Odd/Even

Predict whether the total number of goals scored during the match will be odd or even.

A 0-0 scoreline shall be considered even.

1st Half 1X2

Predict the outcome of the first half only.

Goals scored during the second half shall not count for settlement purposes.

1st Half Double Chance (DC HT)

Predict two possible outcomes for the first half.

Possible outcomes:

  • 1X – Home Team Wins or Draw
  • X2 – Away Team Wins or Draw
  • 12 – Either Team Wins the first half

1st Half Draw No Bet (DNB HT)

Predict the winner of the first half.

If the first half ends in a draw, the selection shall be void.

1st Half Goal/No Goal (GG/NG HT)

Predict whether both teams score at least one goal during the first half.

1st Half Goals Over/Under (O/U HT)

Predict whether total goals scored during the first half will be over or under the specified line.

1st Half Multi Goal

Predict the number of goals scored during the first half within the ranges specified by BIT9JA.

If no goals are scored or 4 or more goals are scored, all selections shall lose.

1st Half Handicap

Predict the first-half result after applying the specified handicap spread.

1st Half Correct Score

Predict the exact score at halftime.

1st Half Total Goals Exact

Predict the exact number of goals scored during the first half.

1st Half Odd/Even

Predict whether the total number of first-half goals scored will be odd or even.

A 0-0 halftime score shall be considered even.

2nd Half 1X2

Predict the outcome of the second half only.

Goals scored during the first half shall not count.

2nd Half Double Chance (DC 2HT)

Predict two possible outcomes for the second half.

2nd Half Draw No Bet (DNB 2HT)

Predict the winner of the second half.

If the second half ends in a draw, the selection shall be void.

2nd Half Goal/No Goal (GG/NG 2HT)

Predict whether both teams score at least one goal during the second half.

2nd Half Over/Under (O/U 2HT)

Predict whether total goals scored during the second half will be over or under the specified line.

2nd Half Multi Goal

Predict the total goals scored during the second half within the ranges specified by BIT9JA.

If no goals are scored or 4 or more goals are scored, all selections shall lose.

2nd Half Correct Score

Predict the exact score during the second half only.

Goals scored during the first half shall not count.

2nd Half Total Goals Exact

Predict the exact number of goals scored during the second half only.

2nd Half Odd/Even

Predict whether the total number of second-half goals scored will be odd or even.

A 0-0 second-half score shall be considered even.

Home/Away Win Both Halves

Predict whether the selected team will win both halves of the match.

Home/Away Win Either Half

Predict whether the selected team will win one or both halves of the match.

Home/Away Score in Both Halves

Predict whether the selected team will score during both halves of the match.

Home To Score

Predict whether the Home Team will score at least one goal during the match.

Away To Score

Predict whether the Away Team will score at least one goal during the match.

Home No Bet

Predict whether the Away Team wins or the match ends in a draw.

If the Home Team wins, the selection shall be void.

Away No Bet

Predict whether the Home Team wins or the match ends in a draw.

If the Away Team wins, the selection shall be void.

Home Clean Sheet

A clean sheet refers to a team that does not concede any goals during the match.

Predict whether the Home Team will keep a clean sheet during the entire match.

Away Clean Sheet

A clean sheet refers to a team that does not concede any goals during the match.

Predict whether the Away Team will keep a clean sheet during the entire match.

Home HT Clean Sheet

A clean sheet refers to a team that does not concede any goals during the first half of the match.

Predict whether the Home Team will keep a clean sheet during the first half only.

Away HT Clean Sheet

A clean sheet refers to a team that does not concede any goals during the first half of the match.

Predict whether the Away Team will keep a clean sheet during the first half only.

Home 2HT Clean Sheet

A clean sheet refers to a team that does not concede any goals during the second half of the match.

Predict whether the Home Team will keep a clean sheet during the second half only.

Goals scored during the first half shall not count for settlement purposes.

Away 2HT Clean Sheet

A clean sheet refers to a team that does not concede any goals during the second half of the match.

Predict whether the Away Team will keep a clean sheet during the second half only.

Goals scored during the first half shall not count for settlement purposes.

Penalty in the Match

Predict whether a penalty will be awarded during the match.

The penalty must be officially taken to count for settlement purposes.

Penalties awarded and subsequently overturned by VAR shall not count.

Penalty shootout penalties shall not count.

Penalty Scored/Missed

Predict whether a penalty during the match will be scored or missed.

If no penalty is awarded, the selection shall be settled as a losing bet.

The penalty must be officially taken to count.

Penalties overturned by VAR and penalties taken during shootouts shall not count.

Penalty Scored/Missed Home/Away

Predict whether a penalty scored or missed during the match will be recorded by either the Home Team or Away Team.

If no penalty is awarded, the selection shall be settled as a losing bet.

The penalty must be officially taken to count.

Penalties overturned by VAR and penalties taken during shootouts shall not count.

Time of First Substitution (First Substitution)

Predict when the first substitution of the match will occur.

Possible outcomes:

  • During the First Half
  • During Halftime Break
  • During the Second Half
  • No Substitution

Official league reports and official data providers shall determine the official substitution time.

Settlement shall be based on regular playing time including injury time only.

Extra time and penalty shootouts shall not count unless otherwise specified.

Substitution in First Half

Predict whether at least one substitution will occur during the first half.

Possible outcomes:

  • YES – At least one substitution occurs
  • NO – No substitutions occur

Official league reports and official data providers shall determine settlement.

Substitution in Second Half

Predict whether at least one substitution will occur during the second half.

Possible outcomes:

  • YES – At least one substitution occurs
  • NO – No substitutions occur

Official league reports and official data providers shall determine settlement.

Minute First Goal

Predict the minute in which the first goal of the match will be scored.

A goal scored at 10:01 shall belong to the 11th minute.

A goal scored at 20:01 shall belong to the 21st minute, and so forth.

Minute of First Penalty

Predict during which selected time interval the first penalty of the match will be awarded.

To Qualify

Predict whether the selected team will qualify for the next stage of the tournament.

Method of Victory

Predict the method by which the Home Team or Away Team will win the match.

Possible outcomes:

  • Home Team Wins in Regular Time
  • Away Team Wins in Regular Time
  • Home Team Wins in Extra Time
  • Away Team Wins in Extra Time
  • Home Team Wins after Penalty Shootout
  • Away Team Wins after Penalty Shootout

Penalty Shootout

Predict whether the match will be decided by a penalty shootout.

Overtime Yes/No

Predict whether the match will proceed to an extra-time period.

Goal in Injury Time

Predict whether a goal will be scored during injury time.

Only goals scored after 90:00 during regular time shall count.

Goals scored during extra time shall not count.

Chance Mix Goal & Totals

Predict the total goals scored during the match and/or whether both teams score.

Possible combinations may include:

  • GG or Over
  • NG or Over
  • GG or Under
  • NG or Under

3 Chance Mix (3C MIX)

Predict the final result of the match and/or whether both teams score and/or the total number of goals scored during the match.

3 Combo

Predict the combination of:

  • Final Match Result (1X2)
  • Both Teams to Score
  • Over/Under Goals

The selection shall be settled as a winner only if all included outcomes are correct.

COMBO SPECIALS

Combo Corner/Cards/Total

Predict the combination of:

  • Corner Over/Under
  • Cards Over/Under
  • Total Goals Over/Under

The selection shall be settled as a winner only if all included markets win.

Extra time and penalty shootouts shall not count.

Combo Anytime Scorer/Corner/Cards/Total

Predict the combination of:

  • Anytime Goalscorer
  • Corner Over/Under
  • Cards Over/Under
  • Total Goals Over/Under

The selected player must start the match; otherwise the selection shall be void.

Extra time and penalty shootouts shall not count.

Combo 1X2/GG HT/GG 2HT

Predict the combination of:

  • Final Match Result (1X2)
  • Both Teams to Score in the First Half
  • Both Teams to Score in the Second Half

The selection shall be settled as a winner only if all included outcomes are correct.

Extra time and penalty shootouts shall not count.

Combo Anytime Scorer/1X2/Corner/Cards

Predict the combination of:

  • Anytime Goalscorer
  • Final Match Result (1X2)
  • Corner Over/Under
  • Cards Over/Under

The selected player must start the match; otherwise the selection shall be void.

Extra time and penalty shootouts shall not count.

Combo Penalty/Red Card/Total

Predict the combination of:

  • Penalty in Match Yes/No
  • Red Card in Match Yes/No
  • Total Goals Over/Under

The selection shall be settled as a winner only if all included outcomes are correct.

Extra time and penalty shootouts shall not count.

Combo Red Card Player/Anytime Scorer

Predict the combination of:

  • Player to Receive a Red Card
  • Anytime Goalscorer

The selected player must start the match; otherwise the selection shall be void.

Extra time and penalty shootouts shall not count.

GG/NG 2+

Predict whether both teams will score at least two goals during the match.

To Win From Behind Home/Away

Predict whether the Home Team or Away Team will win the match after trailing at any point during the game.

Home/Away to Score

Predict whether the Home Team or Away Team will score at least one goal during the match.

1X2 & Multigoal X-Y

Predict the combination of:

  • Final Match Result (1X2)
  • Total Goals scored within the selected range X-Y

Markets may include:

  • 1X2 & Multigoal 1-2
  • 1X2 & Multigoal 1-3
  • 1X2 & Multigoal 1-4
  • 1X2 & Multigoal 1-5
  • 1X2 & Multigoal 2-3
  • 1X2 & Multigoal 2-4
  • 1X2 & Multigoal 2-5
  • 1X2 & Multigoal 3-4
  • 1X2 & Multigoal 3-5
  • 1X2 & Multigoal 4-5

Double Chance & Multigoal X-Y (DC & Multigoal X-Y)

Predict the combination of:

  • Double Chance outcome
  • Total Goals scored within the selected range X-Y

Markets may include:

  • DC & Multigoal 1-2
  • DC & Multigoal 1-3
  • DC & Multigoal 1-4
  • DC & Multigoal 1-5
  • DC & Multigoal 2-3
  • DC & Multigoal 2-4
  • DC & Multigoal 2-5
  • DC & Multigoal 3-4
  • DC & Multigoal 3-5
  • DC & Multigoal 4-5

GG/NG + Over/Under 3.5

Predict the combination of:

  • Both Teams to Score (GG/NG)
  • Total Goals Over/Under 3.5

The selection shall be settled as a winner only if both outcomes are correct.

HT/FT & Over/Under

Predict the combination of:

  • Halftime/Fulltime Result
  • Total Goals Over/Under the specified line

The selection shall be settled as a winner only if both outcomes are correct.

HT/FT & Over/Under HT (1.5)

Predict the combination of:

  • Halftime/Fulltime Result
  • First Half Total Goals Over/Under 1.5

The selection shall be settled as a winner only if both outcomes are correct.

Combo Corner Over/Under HT/2HT

Predict whether:

  • Total corners during the first half will be over or under the specified line; and
  • Total corners during the second half only will be over or under the specified line.

Example:

Combo Corner Over 4.5 / Under 4.5

The selection shall be settled as a winner if:

  • first-half corners are over 4.5; and
  • second-half corners are under 4.5.

Half Most Bookings

Predict which half of the match will contain the highest number of bookings.

Possible outcomes:

  • 1HT – First Half has more bookings
  • 2HT – Second Half has more bookings
  • X – Both halves have the same number of bookings

Penalty YES/NO

Predict whether a penalty will be awarded during the match.

Substitute to Score

Predict whether a player entering the match as a substitute will score a goal during the match.

First Team to Score – Extra Time

Predict which team will score the first goal during the extra-time period.

Penalty Shootout

Predict whether the match will be decided by a penalty shootout.

Qualified in Extra Time

Predict which team will qualify after the extra-time period.

If the event is a tournament final, predict which team will lift the trophy after extra time.

Qualified on Penalties

Predict which team will qualify or win the match after the penalty shootout.

Extra Time – 1X2

Predict the outcome of the extra-time period only.

If the match does not proceed to extra time, all related selections shall be void.

Possible outcomes:

  • 1 – Home Team Wins
  • X – Draw
  • 2 – Away Team Wins

Extra Time – Over/Under

Predict whether total goals scored during extra time will be over or under the specified line.

If the match does not proceed to extra time, all related selections shall be void.

Home to Score 2 in a Row

Predict whether the Home Team will score at least two consecutive goals during the match.

Away to Score 2 in a Row

Predict whether the Away Team will score at least two consecutive goals during the match.

Home to Score 3 in a Row

Predict whether the Home Team will score at least three consecutive goals during the match.

Away to Score 3 in a Row

Predict whether the Away Team will score at least three consecutive goals during the match.

A Team to Score 2 in a Row

Predict whether either team will score at least two consecutive goals during the match.

A Team to Score 3 in a Row

Predict whether either team will score at least three consecutive goals during the match.

Half First Goal

Predict in which half the first goal of the match will be scored.

Possible outcomes:

  • 1st Half – The first goal of the match is scored during the first half
  • 2nd Half – The first goal of the match is scored during the second half
  • No Goal – No goals are scored during the match

Half First Goal – Home Team

Predict in which half the Home Team will score its first goal of the match.

Possible outcomes:

  • 1st Half – Home Team scores its first goal during the first half
  • 2nd Half – Home Team scores its first goal during the second half
  • No Goal – Home Team does not score during the match

Half First Goal – Away Team

Predict in which half the Away Team will score its first goal of the match.

Possible outcomes:

  • 1st Half – Away Team scores its first goal during the first half
  • 2nd Half – Away Team scores its first goal during the second half
  • No Goal – Away Team does not score during the match

At Least One Half Ends in a Draw

Predict whether at least one half of the match will end in a draw.

For settlement purposes, the second-half result shall be determined independently from the first-half score.

Possible outcomes:

  • Yes – At least one half ends in a draw
  • No – Neither half ends in a draw

Team To Score

Predict which team(s) will score during the match.

Possible outcomes:

  • GG – Both Teams Score
  • No Goals – Match ends 0-0
  • Only Home – Only the Home Team scores
  • Only Away – Only the Away Team scores

Away Win to Nil – First Half

Predict whether the Away Team will win the first half without conceding a goal.

European Handicap – First Half

Predict the outcome of the first half after applying the specified handicap.

Examples:

  • (0:1) indicates the Away Team starts with a one-goal advantage
  • (1:0) indicates the Home Team starts with a one-goal advantage

Examples of settlement:

1H (0:1)

  • Home Team wins first half by 2 or more goals

XH (0:1)

  • Home Team wins first half by exactly 1 goal

2H (0:1)

  • Away Team wins or draws the first half

1H (0:2)

  • Home Team wins first half by 3 or more goals

XH (0:2)

  • Home Team wins first half by exactly 2 goals

2H (0:2)

  • Away Team wins, draws, or loses first half by 1 goal

1H (0:3)

  • Home Team wins first half by 4 or more goals

XH (0:3)

  • Home Team wins first half by exactly 3 goals

2H (0:3)

  • Away Team wins, draws, or loses first half by 1 or 2 goals

1H (1:0)

  • Home Team wins or draws the first half

XH (1:0)

  • Away Team wins first half by exactly 1 goal

2H (1:0)

  • Away Team wins first half by 2 or more goals

1H (2:0)

  • Home Team wins, draws, or loses first half by 1 goal

XH (2:0)

  • Away Team wins first half by exactly 2 goals

2H (2:0)

  • Away Team wins first half by 3 or more goals

1H (3:0)

  • Home Team wins, draws, or loses first half by 1 or 2 goals

XH (3:0)

  • Away Team wins first half by exactly 3 goals

2H (3:0)

  • Away Team wins first half by 4 or more goals

Home Score – First Half

Predict whether the Home Team will score at least one goal during the first half.

Away Score – First Half

Predict whether the Away Team will score at least one goal during the first half.

European Handicap – Second Half

Predict the outcome of the second half after applying the specified handicap.

First-half goals shall not count for settlement purposes.

Home Score – Second Half

Predict whether the Home Team will score at least one goal during the second half.

Away Score – Second Half

Predict whether the Away Team will score at least one goal during the second half.

Home Win to Nil – First Half

Predict whether the Home Team will win the first half without conceding a goal.

Away Win to Nil – First Half

Predict whether the Away Team will win the first half without conceding a goal.

Double Chance Half Time / 1X2 Full Time (DC HT / 1X2 FT)

Predict the halftime result using Double Chance outcomes combined with the final full-time result.

1X2 Half Time / Double Chance Full Time (1X2 HT / DC FT)

Predict the halftime 1X2 result combined with the full-time Double Chance result.

Chance Mix +

Predict whether at least one of the listed combined outcomes occurs.

Only one condition is required for the selection to win.

Examples include:

  • 1 HT or 1 FT – Home Team wins first half or full match
  • X HT or X FT – Draw at halftime or full-time
  • 2 HT or 2 FT – Away Team wins first half or full match
  • GG HT or GG 2HT – Both teams score in at least one half
  • 1 HT or GG HT – Home Team wins first half or both teams score in first half
  • X HT or GG HT – First half ends in draw or both teams score
  • 2 HT or GG HT – Away Team wins first half or both teams score
  • 1 HT or NG HT – Home Team wins first half or at least one team fails to score
  • X HT or NG HT – First half ends in draw or at least one team fails to score
  • 2 HT or NG HT – Away Team wins first half or at least one team fails to score
  • 1 HT or 0 Goal HT – Home Team wins first half or halftime score is 0-0
  • 2 HT or 0 Goal HT – Away Team wins first half or halftime score is 0-0
  • Under 1.5 HT or GG HT – Both teams score in first half or first half contains 0 or 1 goal
  • Under 1.5 2HT or GG 2HT – Both teams score in second half or second half contains 0 or 1 goal
  • 1 2HT or GG 2HT – Home Team wins second half or both teams score
  • X 2HT or GG 2HT – Second half ends in draw or both teams score
  • 2 2HT or GG 2HT – Away Team wins second half or both teams score
  • 1 2HT or NG 2HT – Home Team wins second half or at least one team fails to score
  • X 2HT or NG 2HT – Second half ends in draw or at least one team fails to score
  • 2 2HT or NG 2HT – Away Team wins second half or at least one team fails to score
  • 1 2HT or 0 Goal 2HT – Home Team wins second half or second half ends 0-0
  • 2 2HT or 0 Goal 2HT – Away Team wins second half or second half ends 0-0

Home Win to Nil HT

Predict whether the Home Team will win the first half without conceding a goal.

Possible outcomes:

  • Yes – Home Team wins the first half without conceding
  • No – Any other outcome

Away Win to Nil HT

Predict whether the Away Team will win the first half without conceding a goal.

Possible outcomes:

  • Yes – Away Team wins the first half without conceding
  • No – Any other outcome

Home Win to Nil 2HT

Predict whether the Home Team will win the second half without conceding a goal.

Possible outcomes:

  • Yes – Home Team wins the second half without conceding
  • No – Any other outcome

Away Win to Nil 2HT

Predict whether the Away Team will win the second half without conceding a goal.

Possible outcomes:

  • Yes – Away Team wins the second half without conceding
  • No – Any other outcome

Minute Last Goal

Predict the minute during which the final goal of the match will be scored.

A goal scored at 10:01 shall belong to the 11th minute.

A goal scored at 20:01 shall belong to the 21st minute, and so forth.

Team Xth Goalscorer

Predict which player will score the Xth goal for the specified team.

Home Team First Half Clean Sheet

A clean sheet refers to a team that does not concede any goals.

Predict whether the Home Team will keep a clean sheet during the first half of the match.

Away Team First Half Clean Sheet

A clean sheet refers to a team that does not concede any goals.

Predict whether the Away Team will keep a clean sheet during the first half of the match.

Half Time Total Goals (Bands)

Predict the total number of goals scored during the first half according to the ranges specified by BIT9JA.

1X2 – 2UP

Predict the final result of the match within 90 minutes.

If the selected team takes a two-goal lead at any moment during the match, the selection shall automatically be settled as a winner.

1X2 – 1UP

Predict the final result of the match within 90 minutes.

If the selected team takes a one-goal lead at any moment during the match, the selection shall automatically be settled as a winner.

1st Own Goal

Predict whether the first goal of the match will be officially recorded as an Own Goal.

Own Goal

Predict whether at least one goal during the match will be officially recorded as an Own Goal.

Goal Outside Area

Predict whether at least one goal during the match will be scored from outside the penalty area.

Only goals clearly originating from outside the 18-yard box shall count.

Extra time shall not count unless otherwise specified.

Goals scored after deflections shall still count if the original shot originated outside the penalty area.

Team First Substitution

Predict which team will make the first substitution of the match.

Official competition reports and official data providers shall determine the official substitution time.

Possible outcomes:

  • Home Team
  • Away Team
  • Break – Substitution during halftime
  • None – No substitutions during the match

Which Team Will Win the 3rd Place Play-Off

Predict which team will win the 3rd Place Play-Off match.

Settlement shall include extra time and penalty shootouts where applicable.

Anytime Correct Score

Predict whether the match will reach the selected scoreline at any moment during regular time.

The selected score must occur at least once regardless of the final result.

Extra time shall not count.

Official data providers shall determine settlement.

1X2 Plus

Predict the final result of the match.

Under the “Plus” rule, any shot hitting the woodwork (crossbar or post) shall count as a successful Plus event where applicable.

Extra time shall not count.

Official data providers shall determine settlement.

DC Plus

Predict the Double Chance outcome (1X, X2, or 12).

Under the “Plus” rule, any shot hitting the woodwork shall count as a successful Plus event where applicable.

Extra time shall not count.

Over/Under Plus 2.5

Predict whether total goals scored during the match will be over or under 2.5.

Under the “Plus” rule, any shot hitting the woodwork shall count as a Plus event where applicable.

Extra time shall not count.

To Win to Nil & Both Halves

Predict that the selected team will:

  • Win the match without conceding a goal; and
  • Win both halves of the match.

Extra time shall not count.

Draw with Goals

Predict that the match will end in a draw and both teams will score at least one goal.

Extra time shall not count.

Team Takes the Lead

Predict whether the selected team will take the lead at any point during the match.

A team is considered to have taken the lead when it scores a goal resulting in a higher score than the opponent at that moment.

Extra time shall not count.

Away Wins Both Halves

Predict that the Away Team will score more goals than the Home Team in both the first and second halves.

Extra time shall not count.

Home Wins Both Halves

Predict that the Home Team will score more goals than the Away Team in both the first and second halves.

Extra time shall not count.

Any Card Goalkeeper

Predict whether at least one goalkeeper will receive a yellow or red card during regular time.

Cards shown after full-time or during penalty shootouts shall not count.

Cards shown to substitute goalkeepers shall count only if they are on the field of play at the time of the booking.

Home/Away Score Both Halves & O/U 2.5

Predict that the selected Home or Away Team will score in both halves and that total match goals will be over or under 2.5.

Home/Away Score Both Halves & O/U 3.5

Predict that the selected Home or Away Team will score in both halves and that total match goals will be over or under 3.5.

Home/Away Score Both Halves & O/U 4.5

Predict that the selected Home or Away Team will score in both halves and that total match goals will be over or under 4.5.

Reverse Result Away

Predict that the Away Team will fall behind during the match and later come back to win the match.

Reverse Result Home

Predict that the Home Team will fall behind during the match and later come back to win the match.

Reverse the Result

Predict that either team will fall behind during the match and later come back to win the match.

CORNER BETTING

General Rules

Only corners officially taken shall count toward settlement.

Corners awarded but not taken shall not count.

Corners 1X2

Predict which team will take the highest number of corners during the match.

Corner Handicap

Predict which team will take the highest number of corners after applying the specified handicap spread.

Corner 10 Minutes

Predict whether a corner will be taken during the first 10 minutes of the match.

Possible outcomes:

  • Yes – Corner taken between 00:00 and 09:59
  • No – No corner taken during that period

Corners Over/Under

Predict whether total corners taken during the match will be over or under the specified line.

Corners Over/Under Home

Predict whether total corners taken by the Home Team will be over or under the specified line.

Corners Over/Under Away

Predict whether total corners taken by the Away Team will be over or under the specified line.

1st Corner

Predict which team will be awarded the first corner of the match.

Number of Corners

Predict the exact number of corners taken during the match.

Odd/Even Corners

Predict whether the total number of corners taken during the match will be odd or even.

Zero corners shall be considered even.

Multi Corner Home/Away

Predict the number of corners taken by the Home Team or Away Team during the match according to the ranges offered by BIT9JA.

Multi Corner HT

Predict the number of corners during the first half according to the ranges offered by BIT9JA.

Asian Handicap Corners

Predict which team will take the most corners during the match after applying the specified handicap spread.

Quarter-ball lines (0.25, 0.75, 1.25 etc.) may be settled as full win/loss or half win/half loss.

Half-ball lines (0.5, 1.5, 2.5 etc.) may only be settled as win or loss.

Whole-ball lines (1, 2, 3 etc.) may be settled as win, loss, or void.

For further details regarding Asian spreads, please refer to the Asian Handicap Rules section.

Asian Handicap Corners 1st/2nd Half

Predict which team will take the most corners during the first or second half after applying the specified handicap spread.

Quarter-ball lines (0.25, 0.75, 1.25 etc.) may be settled as full win/loss or half win/half loss.

Half-ball lines (0.5, 1.5, 2.5 etc.) may only be settled as win or loss.

Whole-ball lines (1, 2, 3 etc.) may be settled as win, loss, or void.

For further details regarding Asian spreads, please refer to the Asian Handicap Rules section.

European Handicap Corners 1st/2nd Half

Predict which team will take the most corners during the first or second half after applying the specified European Handicap spread.

European Handicap is a three-way betting market where a whole-number handicap is deducted from the favourite team and added to the underdog team.

First Corner HT

Predict which team will take the first corner during the first half.

Last Corner HT

Predict which team will take the final corner during the first half.

Odd/Even Corner HT

Predict whether the total number of corners during the first half will be odd or even.

CARD BETTING

General Rules

Card betting markets shall be settled according to cards shown during regular time only unless otherwise specified.

Cards shown during halftime, after the final whistle, during extra time, or during penalty shootouts shall not count.

Cards shown to coaches, substituted players, bench players, or any individual not actively participating on the field of play shall not count.

A yellow card shall count as 1 point.

A red card shall count as 2 points.

If a player receives two yellow cards resulting in a red card, the maximum card value counted shall be 3 points (1 yellow + 1 red).

Red Card

Predict whether one or more players will receive a red card during the match.

Cards – 1X2

Predict which team will receive the highest number of cards during the match.

Possible outcomes:

  • 1 – Home Team receives more cards
  • X – Both teams receive the same number of cards
  • 2 – Away Team receives more cards

First/Last Card

Predict which team will receive the first or last card of the match.

Possible outcomes:

  • Home
  • Away
  • None – No cards shown during the match

If cards are shown simultaneously to both teams, both selections shall be considered winners.

HT 1X2 Cards

Predict which team will receive the highest number of cards during the first half.

Possible outcomes:

  • 1 – Home Team receives more cards
  • X – Both teams receive the same number of cards
  • 2 – Away Team receives more cards

Odd/Even Cards

Predict whether the total number of cards shown during the match will be odd or even.

Cards – Over/Under

Predict whether the total number of cards shown during the match will be over or under the specified line.

Number of Cards Home/Away

Predict whether the total number of cards shown to the Home Team or Away Team will be over or under the specified line.

Exact Cards Home/Away

Predict the exact number of cards shown to the Home Team or Away Team during the match.

Exact Cards

Predict the exact total number of cards shown during the match.

1st Half – Exact Cards

Predict the exact total number of cards shown during the first half only.

1st Half – Over/Under Cards (HT O/U Cards)

Predict whether the total number of cards shown during the first half will be over or under the specified line.

2nd Half – Over/Under Cards (2HT O/U Cards)

Predict whether the total number of cards shown during the second half will be over or under the specified line.

Half Most Cards

Predict which half of the match will contain the highest number of cards.

Possible outcomes:

  • 1HT – First Half contains more cards
  • X – Both halves contain the same number of cards
  • 2HT – Second Half contains more cards

Asian Handicap Yellow Cards

Predict the final two-way result of the match based on Yellow Cards after applying the specified handicap spread.

DNB Cards

Predict the result of the Cards market excluding extra time.

Possible outcomes:

  • 1DNB – Home Team receives more cards
  • 2DNB – Away Team receives more cards

If both teams receive the same number of cards, the selection shall be void.

1st Half – DNB Cards

Predict the result of the Cards market during the first half only.

Possible outcomes:

  • 1DNB – Home Team receives more cards
  • 2DNB – Away Team receives more cards

If both teams receive the same number of cards during the first half, the selection shall be void.

2nd Half – DNB Cards

Predict the result of the Cards market during the second half only.

Possible outcomes:

  • 1DNB – Home Team receives more cards
  • 2DNB – Away Team receives more cards

If both teams receive the same number of cards during the second half, the selection shall be void.

Double Chance Cards (DC Cards)

Predict the result of the Cards market excluding extra time.

Possible outcomes:

  • 1X – Home Team receives more cards or both teams receive the same number of cards
  • X2 – Away Team receives more cards or both teams receive the same number of cards
  • 12 – Either Home Team or Away Team receives more cards

Asian Handicap Cards

Predict which team will receive the highest number of cards after applying the specified handicap spread.

Quarter-ball lines (0.25, 0.75, 1.25 etc.) may be settled as full win/loss or half win/half loss.

Half-ball lines (0.5, 1.5, 2.5 etc.) may only be settled as win or loss.

Whole-ball lines (1, 2, 3 etc.) may be settled as win, loss, or void.

For further details regarding Asian spreads, please refer to the Asian Handicap Rules section.

Asian Handicap Cards 1st/2nd Half

Predict which team will receive the highest number of cards during the first or second half after applying the specified handicap spread.

Quarter-ball lines (0.25, 0.75, 1.25 etc.) may be settled as full win/loss or half win/half loss.

Half-ball lines (0.5, 1.5, 2.5 etc.) may only be settled as win or loss.

Whole-ball lines (1, 2, 3 etc.) may be settled as win, loss, or void.

For further details regarding Asian spreads, please refer to the Asian Handicap Rules section.

Cards 15 Minutes Y/N

Predict whether at least one yellow or red card will be shown during the first 15 minutes of the match.

Events occurring between 00:00 and 14:59 shall count for settlement purposes.

Official league reports and official data providers shall determine settlement.

Cards 30 Minutes Y/N

Predict whether at least one yellow or red card will be shown during the first 30 minutes of the match.

Events occurring between 00:00 and 29:59 shall count for settlement purposes.

Official league reports and official data providers shall determine settlement.

Multi Cards

Predict the total number of cards shown during the match according to the ranges offered by BIT9JA.

Possible ranges may include:

  • 0–2
  • 3–4
  • 5–6
  • 7–8
  • 9+

Both Teams at Least X Cards

Predict whether both teams will receive at least the specified number of cards according to the selected market line.

First Card HT

Predict which team will receive the first card during the first half.

HT/FT & Over/Under

Predict the combination of:

  • First Half / Full Time Result
  • Total Goals Over/Under the specified line

The selection shall be settled as a winner only if all included outcomes are correct.

GG/NG & Odd/Even

Predict the combination of:

  • Both Teams to Score or Not to Score (GG/NG)
  • Total Goals Odd or Even

A 0-0 result shall be considered even.

1X2 & Odd/Even

Predict the combination of:

  • Final Match Result (1X2)
  • Total Goals Odd or Even

A 0-0 result shall be considered even.

Penalty Home/Away in the Match

Predict whether a penalty will be awarded to the Home Team or Away Team during the match.

The penalty must be officially taken to count.

Penalties awarded and subsequently overturned by VAR shall not count.

Penalties taken during penalty shootouts shall not count.

2nd Half – 1X2 or Over/Under

Predict either:

  • the outcome of the second half (1X2); or
  • whether total second-half goals will be over or under the specified line.

Only one selected condition is required for the bet to win.

1X2 + 1X2 Cards

Predict the combination of:

  • Final Match Result (1X2)
  • Team receiving more cards

Extra time and penalty shootouts shall not count.

1X2 + 1X2 Corners

Predict the combination of:

  • Final Match Result (1X2)
  • Team taking more corners

Extra time and penalty shootouts shall not count.

1X2 Corner + 1X2 Cards

Predict the combination of:

  • Team taking more corners
  • Team receiving more cards

Extra time and penalty shootouts shall not count.

1X2 + 1X2 Corner + 1X2 Cards

Predict the combination of:

  • Final Match Result (1X2)
  • Team taking more corners
  • Team receiving more cards

Extra time and penalty shootouts shall not count.

1X2 + Odd/Even

Predict the combination of:

  • Final Match Result (1X2)
  • Total Goals Odd or Even

Extra time and penalty shootouts shall not count.

A 0-0 result shall be considered even.

SOCCER PLAYERS

Article 1

The option “Any Player” refers to any eligible player belonging to the specified team for the relevant player market.

Example:

“Any Nigeria Player”

If this selection is offered for the Anytime Goalscorer market and Nigeria scores at least one goal during regular time, the selection shall be settled as a winner.

If this selection is offered for the First Goalscorer market and any Nigeria player scores the first goal of the match, the selection shall be settled as a winner.

Article 2

DUO RULE

If the selected player starts the match but is later substituted, and the substitute performs the selected event, the bet shall be settled as a winner.

  • If the selected player is not substituted and plays the full match, only the selected player’s performance shall count.
  • If the selected player starts the match and performs the selected event before being substituted, the bet shall be settled as a winner.
  • If the selected player starts the match but is substituted before performing the selected event, and the substitute performs the event, the bet shall be settled as a winner.
  • If the selected player does not start the match but later enters as a substitute, the bet shall be void.
  • If the selected player does not participate in the match at all, the bet shall be void.

Examples:

  • You place a bet on “Leão Plus – 2+ Shots on Target”. The player starts the match and records 2 shots on target → Winning Bet.
  • You place a bet on “Leão Plus – 2+ Shots on Target”. The player remains on the bench and does not enter the match → Void Bet.
  • You place a bet on “Leão Plus – 2+ Shots on Target”. The player is substituted after recording only 1 shot on target, but the substitute records another shot on target → Winning Bet.

Article 3

PLUS RULE

The Plus Rule incorporates all provisions of the Duo Rule together with an additional condition:

If the selected player or applicable substitute hits the woodwork (post or crossbar), the selected event shall be considered successful where applicable.

Example:

Haaland Anytime Goalscorer Plus

If Haaland does not score but his substitute enters the match and hits the woodwork, the bet shall be settled as a winner.

Article 4

MARKET TYPES

1st Goalscorer

Predict whether the selected player will score the first goal of the match.

If the selected player is on the field at any time before the first goal is scored, the bet shall remain valid.

If the selected player enters the match after the first goal has already been scored, the bet shall be void.

If the selected player fails to score the first goal and is later substituted, the bet shall lose.

Goals reassigned to another player after the completion of the match shall not affect settlement.

Anytime Scorer YES/NO

Predict whether the selected player will score at least one goal during the match.

Possible outcomes:

  • YES – Selected player scores at least one goal
  • NO – Selected player does not score

The selected player must start the match; otherwise the selection shall be void.

Goals reassigned after completion of the match shall not affect settlement.

Goalscorer Duo

Predict whether the selected player or the substitute replacing the selected player will score at least one goal during the match.

The selected player must start the match; otherwise the selection shall be void.

If the selected player is substituted and the substitute scores, the selection shall be settled as a winner.

If the selected player completes the full match, only the selected player’s performance shall count.

If the selected player scores before substitution, the selection shall be settled as a winner.

If the selected player is substituted before scoring and the substitute scores, the selection shall be settled as a winner.

Goalscorer Plus

Predict whether the selected player or the substitute replacing the selected player will:

  • score at least one goal; or
  • hit the woodwork during the match.

Both Duo Rule and Plus Rule shall apply.

A shot hitting the post or crossbar shall count as a successful event.

Goalscorer Plus (No Duo)

Predict whether the selected player will:

  • score at least one goal; or
  • hit the woodwork during the match.

Only the Plus Rule shall apply.

Substitute actions shall not count.

If the selected player does not participate in the match, the selection shall be void.

Cards Duo

Predict whether the selected player or substitute replacing the selected player will receive at least one card during the match.

The Duo Rule shall apply.

If the selected player completes the full match, only the selected player’s cards shall count.

If the selected player does not start the match, the selection shall be void.

Shots Duo

Predict whether the selected player or substitute replacing the selected player will register over or under the specified number of shots during the match.

The Duo Rule shall apply.

If the selected player is substituted, the substitute’s shots shall count.

If the selected player does not participate in the match, the selection shall be void.

Shots on Target Duo

Predict whether the selected player or substitute replacing the selected player will register over or under the specified number of shots on target during the match.

The Duo Rule shall apply.

The selected player must start the match; otherwise the selection shall be void.

Shots on Target Plus

Predict whether the selected player or substitute replacing the selected player will register

over or under the specified number of shots on target or hit the woodwork during the match.

The Plus Rule shall apply.

Substitute actions shall not count.

The bet shall remain valid if the selected player starts the match.

Assist Duo

Predict whether the selected player or substitute replacing the selected player will provide at least one assist during the match.

The Duo Rule shall apply.

The selected player must start the match.

If the selected player is substituted and the substitute provides an assist, the selection shall be settled as a winner.

If the selected player completes the full match, only the selected player’s assists shall count.

Combo +

Predict a combination of events involving only the selected player (for example: goal + card + shot).

Neither the Duo Rule nor the Plus Rule shall apply.

All selected events must be completed solely by the selected player.

If the selected player does not start the match, the selection shall be void.

Combo + Duo

Predict a combination of events involving the selected player or substitute replacing the selected player.

The Duo Rule shall apply.

The substitute may complete the required events after substitution.

If the selected player does not start the match, the selection shall be void.

Combo + Plus

Predict a combination of events involving the selected player, where hitting the woodwork counts toward applicable events.

The Plus Rule shall apply.

Substitute actions shall not count.

If the selected player does not start the match, the selection shall be void.

Combo + Plus (No Duo)

Predict a combination of events involving only the selected player, where hitting the woodwork counts toward applicable events.

Only the Plus Rule shall apply.

The Duo Rule shall not apply.

If the selected player does not start the match, the selection shall be void.

Player to Score 2+

Predict whether the selected player will score at least two goals during the match.

If the selected player does not participate in the match, the selection shall be void.

If the selected player participates but fails to score at least two goals, the selection shall lose regardless of the final result.

Goals reassigned after the completion of the match shall not affect settlement.

Player to Score 3+

Predict whether the selected player will score at least three goals during the match.

If the selected player does not participate in the match, the selection shall be void.

If the selected player participates but fails to score at least three goals, the selection shall lose regardless of the final result.

Goals reassigned after the completion of the match shall not affect settlement.

Last Scorer

Predict whether the selected player will score the final goal of the match.

If the selected player does not participate in the match, the selection shall be void.

If the selected player fails to score during the match, the selection shall lose even if the player was substituted before the final goal was scored.

Goals reassigned after the completion of the match shall not affect settlement.

Anytime Scorer – 1st Half YES/NO

Predict whether the selected player will score at least one goal during the first half.

Possible outcomes:

  • YES – Player scores during the first half
  • NO – Player does not score during the first half

The selected player must start the match; otherwise the selection shall be void.

If the selected player starts but does not score during the first half, the selection shall lose regardless of the final result.

Goals reassigned after the completion of the match shall not affect settlement.

Anytime Scorer – 2nd Half YES/NO

Predict whether the selected player will score at least one goal during the second half.

Possible outcomes:

  • YES – Player scores during the second half
  • NO – Player does not score during the second half

The selected player must be on the field at the start of the second half; otherwise the selection shall be void.

If the selected player starts the second half but fails to score, the selection shall lose regardless of the final result.

Goals reassigned after the completion of the match shall not affect settlement.

Anytime Scorer & 1X2

Predict the combination of:

  • Selected player to score at any time during the match; and
  • Final Match Result (1X2)

The selected player must start the match; otherwise the selection shall be void.

Only regular time shall count. Extra time shall not count.

Goals reassigned after the completion of the match shall not affect settlement.

Anytime Scorer & Correct Score

Predict the combination of:

  • Selected player to score at any time during the match; and
  • Exact Final Score

The selected player must start the match; otherwise the selection shall be void.

Only regular time shall count. Extra time shall not count.

Goals reassigned after the completion of the match shall not affect settlement.

Anytime Goal Player Minutes (15 Minutes)

Predict the time interval during which the selected player will score a goal.

Example:

If the selected interval is 0–15 Minutes, the player must score between 00:00 and 14:59 on the official match clock.

The selected player must start the match; otherwise the selection shall be void.

Only regular time shall count. Extra time shall not count.

Goals reassigned after the completion of the match shall not affect settlement.

Anytime Right

Predict whether the selected player will score at least one goal with the right foot during regular time.

The selected player must participate in the match; otherwise the selection shall be void.

Only goals scored with the right foot shall count.

Goals scored using any other body part and own goals shall not count.

Anytime Left

Predict whether the selected player will score at least one goal with the left foot during regular time.

The selected player must participate in the match; otherwise the selection shall be void.

Only goals scored with the left foot shall count.

Goals scored using any other body part and own goals shall not count.

Anytime Head

Predict whether the selected player will score at least one headed goal during the match.

The selected player must participate in the match; otherwise the selection shall be void.

Only goals scored with the head shall count.

Anytime Penalty

Predict whether the selected player will score at least one penalty goal during the match.

The selected player must participate in the match; otherwise the selection shall be void.

Only goals scored from penalty kicks during regular time shall count.

Penalty shootout goals shall not count.

Retaken penalties shall only count once.

Anytime Free Kick

Predict whether the selected player will score at least one direct free-kick goal during regular time.

The selected player must participate in the match; otherwise the selection shall be void.

Only direct free-kick goals shall count.

Goals scored from subsequent play following a free kick shall not count.

Anytime Outside

Predict whether the selected player will score at least one goal from outside the penalty area.

The selected player must participate in the match; otherwise the selection shall be void.

Only goals clearly struck from outside the 18-yard box shall count.

Goals originating outside the area but deflected or tapped inside the box shall not count.

Goalscorer Score/No Score

Possible outcomes:

  • Score YES – Selected player scores at least one goal during the match
  • Score NO – Selected player does not score during the match

The selected player must start the match for the bet to remain valid.

Score & GG/NG

Predict the combination of:

  • Selected player to score at least one goal; and
  • Both Teams to Score or Not to Score (GG/NG)

Possible outcomes include:

  • YES + GG – Selected player scores and both teams score
  • YES + NG – Selected player scores and at least one team fails to score

Score & Match Over/Under

Predict the combination of:

  • Selected player to score at least one goal; and
  • Total Match Goals Over/Under the specified line

Examples:

  • YES + Over 1.5
  • YES + Under 1.5
  • YES + Over 2.5
  • YES + Under 2.5

Card YES/NO

Predict whether the selected player will receive a yellow or red card during the match.

The selected player must start the match; otherwise the selection shall be void, even if the player later enters as a substitute.

Cards shown after substitution, during halftime, after full-time, or during extra time shall not count.

1st Scorer & HT/FT

Predict the combination of:

  • First Goalscorer of the match; and
  • Halftime/Fulltime Result

The selected player must start the match.

Extra time and penalty shootouts shall not count.

Scorer & HT/FT

Predict the combination of:

  • Selected player to score at least one goal during regular time; and
  • Halftime/Fulltime Result

The selected player must start the match.

1st Scorer Duo & HT/FT

Predict which of the two selected players will score the first goal and the Halftime/Fulltime Result.

The Duo Rule shall apply.

Scorer Duo & HT/FT

Predict that at least one of the two selected players will score during regular time and the Halftime/Fulltime Result.

The Duo Rule shall apply.

1st Scorer & Multi Correct Score

The selection shall be settled as a winner if:

  • the selected player scores the first goal of the match; and
  • the final result matches one of the selected Correct Score outcomes.

If the selected player does not start the match or enters after the first goal has already been scored, standard First Goalscorer settlement rules shall apply.

Scorer & Multi Correct Score

Predict that:

  • the selected player scores during the match; and
  • the final score matches one of the selected Correct Score outcomes.

The selected player must start the match.

Scorer & Multi CS Duo

Predict that:

  • at least one of the two selected players scores during the match; and
  • the final score matches one of the selected Correct Score outcomes.

At least one selected player must start the match.

1st Scorer & Multi CS Duo

Predict:

  • which of the two selected players scores first; and
  • that the final result matches one of the selected Correct Score outcomes.

The Duo Rule shall apply.

Scorer Duo & MG Home/Away Y/N

Predict that:

  • at least one of the two selected players scores during the match; and
  • the Multi Goal Home/Away YES/NO condition is satisfied.

The Duo Rule shall apply to the scorer component.

Scorer & MG Home/Away Y/N

Predict that:

  • the selected player scores during the match; and
  • the Multi Goal Home/Away YES/NO condition is satisfied.

Scorer & Home to Score

Predict that:

  • the selected player scores during the match; and
  • the Home Team scores at least one goal.

Scorer Duo & Home to Score

Predict that:

  • at least one of the two selected players scores during the match; and
  • the Home Team scores at least one goal.

At least one selected player must start the match.

Scorer & Away to Score

Predict that:

  • the selected player scores during the match; and
  • the Away Team scores at least one goal.

Scorer Duo & Away to Score

Predict that:

  • at least one of the two selected players scores during the match; and
  • the Away Team scores at least one goal.

The Duo Rule shall apply.

1st Scorer & 1X2 & GG/NG & Over/Under 2.5

Predict:

  • the First Goalscorer;
  • Final Match Result (1X2);
  • Both Teams to Score or Not to Score (GG/NG); and
  • Total Goals Over/Under 2.5

The selected player must start the match.

Scorer & 1X2 & GG/NG & Over/Under 2.5

Predict:

  • selected player to score during the match;
  • Final Match Result (1X2);
  • GG/NG; and
  • Total Goals Over/Under 2.5

1st Scorer Duo & 1X2 & GG/NG & Over/Under 2.5

Predict:

  • which of the two selected players scores first;
  • Final Match Result (1X2);
  • GG/NG; and
  • Total Goals Over/Under 2.5

The Duo Rule shall apply.

Scorer Duo & 1X2 & GG/NG & Over/Under 2.5

Predict:

  • at least one of the two selected players scores during the match;
  • Final Match Result (1X2);
  • GG/NG; and
  • Total Goals Over/Under 2.5

Scorer & GG/NG & Over/Under

Predict:

  • selected player to score during the match;
  • GG/NG; and
  • the specified Over/Under market.

1st Scorer & GG/NG & Over/Under

Predict:

  • the First Goalscorer;
  • GG/NG; and
  • the specified Over/Under market.

1st Scorer & 1X2 & Over/Under

Predict:

  • the First Goalscorer;
  • Final Match Result (1X2); and
  • the specified Over/Under market.

The selected player must start the match.

Scorer & 1X2 & Over/Under

Predict:

  • selected player to score during the match;
  • Final Match Result (1X2); and
  • the specified Over/Under market.

Scorer Duo & 1X2 & Over/Under

Predict:

  • at least one of the two selected players scores during the match;
  • Final Match Result (1X2); and
  • the specified Over/Under market.

1st Scorer Duo & 1X2 & Over/Under

Predict:

  • which of the two selected players scores first;
  • Final Match Result (1X2); and
  • the specified Over/Under market.

The Duo Rule shall apply.

1st Scorer & 1X2 & GG/NG

Predict:

  • the First Goalscorer;
  • Final Match Result (1X2); and
  • GG/NG.

Scorer & 1X2 & GG/NG

Predict:

  • selected player to score during the match;
  • Final Match Result (1X2); and
  • GG/NG.

1st Scorer Duo & 1X2 & GG/NG

Predict:

  • which player in the Duo scores first;
  • Final Match Result (1X2); and
  • GG/NG.

The Duo Rule shall apply.

Scorer Duo & 1X2 & GG/NG

Predict:

  • at least one of the two selected players scores during the match;
  • Final Match Result (1X2); and
  • GG/NG.

Any or At Least Shots on Target

Predict whether the selected player will register at least the specified number of shots on target.

The selected player must start the match.

Official Opta definitions and statistics shall determine settlement.

Any Card or Fouls

Predict whether the selected player will:

  • receive at least one card; or
  • commit at least the specified number of fouls.

The selected player must start the match.

Shots On Target & Home

Predict the combination of:

  • Total Shots on Target during the match; and
  • Home Team to win the match.

Official Opta statistics shall determine settlement.

Shots On Target & Draw

Predict the combination of:

  • Total Shots on Target during the match; and
  • Match to end in a draw.

Official Opta statistics shall determine settlement.

Shots On Target & Away

Predict the combination of:

  • Total Shots on Target during the match; and
  • Away Team to win the match.

Official Opta statistics shall determine settlement.

Shots On Target & 1X

Predict the combination of:

  • Total Shots on Target during the match; and
  • 1X Double Chance outcome.

Official Opta statistics shall determine settlement.

Shots On Target & 12

Predict the combination of:

  • Total Shots on Target during the match; and
  • Either team to win the match (12 market).

Official Opta statistics shall determine settlement.

Shots On Target & X2

Predict the combination of:

  • Total Shots on Target during the match; and
  • X2 Double Chance outcome.

Official Opta statistics shall determine settlement.

PLAYER STATS

Over/Under Player Shots

Predict whether the selected player’s total number of shots during the match will be over or under the specified line.

Official Opta – Stats Perform statistics shall determine settlement.

Extra time is included.

If the selected player does not start the match, all related selections shall be void.

Over/Under Player Shots on Target

Predict whether the selected player’s total number of shots on target during the match will be over or under the specified line.

Official Opta – Stats Perform statistics shall determine settlement.

Extra time is included.

If the selected player does not start the match, all related selections shall be void.

Over/Under Player Passes

Predict whether the selected player’s total number of completed passes during the match will be over or under the specified line.

Official Opta – Stats Perform statistics shall determine settlement.

Extra time is included.

If the selected player does not start the match, all related selections shall be void.

Over/Under Player Tackles

Predict whether the selected player’s total number of tackles during the match will be over or under the specified line.

Official Opta – Stats Perform statistics shall determine settlement.

Extra time is included.

If the selected player does not start the match, all related selections shall be void.

PLAYER ASSISTS

Player Assist YES/NO

Predict whether the selected player will record at least one assist during the match.

The selected player must start the match; otherwise the selection shall be void.

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

Any Score + Assist

Predict the combination of:

  • Selected player to score a goal; and
  • Selected player to record an assist.

The selected player must start the match; otherwise the selection shall be void and the stake refunded.

Extra time shall not count.

Official Opta – Stats Perform statistics shall determine settlement.

Any Score + Assist + Card

Predict the combination of:

  • Selected player to score a goal;
  • Selected player to record an assist; and
  • Selected player to receive a yellow or red card.

The selected player must start the match; otherwise the selection shall be void and the stake refunded.

Extra time shall not count.

Cards shown when the player:

  • is not on the field;
  • has already been substituted;
  • during halftime; or
  • after the final whistle

shall not count.

Official Opta – Stats Perform statistics shall determine settlement.

Any Score or Assist

Predict whether the selected player will:

  • score a goal; or
  • record an assist.

The selected player must start the match; otherwise the selection shall be void and the stake refunded.

Extra time shall not count.

Official Opta – Stats Perform statistics shall determine settlement.

Any Score or Assist or Card

Predict whether the selected player will:

  • score a goal; or
  • record an assist; or
  • receive a yellow or red card.

The selected player must start the match; otherwise the selection shall be void and the stake refunded.

Extra time shall not count.

Cards shown when the player:

  • is not on the field;
  • has already been substituted;
  • during halftime; or
  • after the final whistle

shall not count.

Official Opta – Stats Perform statistics shall determine settlement.

Fouls Over/Under

Predict whether the selected player’s total fouls committed during the match will be over or under the specified line.

Official Opta – Stats Perform statistics shall determine settlement.

Extra time is included.

If the selected player does not start the match, all related selections shall be void.

SOCCER SPECIALS

Article 1

Markets included under “Soccer Specials” may relate to a single match or to multiple matches.

Unless otherwise specified, extra time and penalty shootouts shall not count toward settlement purposes.

Where a special bet includes multiple matches and at least one match is declared void, the entire special market shall also be considered void unless otherwise stated.

Article 2

The outcome of Soccer Specials markets shall be determined according to:

  • official competition websites; or
  • official Opta Statistics data.

The official settlement source shall be specified within each market where applicable.

Kick Off

Predict which team will take the kickoff at the start of the match.

Fantasy Players 1X2

Predict which player will score the highest number of goals during the match.

Possible outcomes:

  • 1 – First player scores more goals
  • X – Both players score the same number of goals
  • 2 – Second player scores more goals

Both selected players must start their respective matches; otherwise the market shall be void.

The matchup may include players from different matches.

Extra time and penalty shootouts shall not count.

Players 1X2 – Anytime 1st Half

Predict which selected player will score the highest number of goals during the first half.

Possible outcomes:

  • 1 – First player scores more goals
  • X – Both players score the same number of goals
  • 2 – Second player scores more goals

Both players must start the match from the first minute; otherwise the market shall be void.

Players 1X2 – Anytime 2nd Half

Predict which selected player will score the highest number of goals during the second half.

Possible outcomes:

  • 1 – First player scores more goals
  • X – Both players score the same number of goals
  • 2 – Second player scores more goals

Both players must participate from the beginning of the second half; otherwise the market shall be void.

Goalscorer Group Betting

Predict which nominated player will score the highest number of goals after completion of their respective team’s upcoming fixture.

Unless otherwise specified:

  • only the next fixture in the specified competition shall count;
  • only regular time shall count;
  • extra time and penalty shootouts shall not count.

If one or more related matches are suspended, bets shall remain valid if the match resumes and is completed before midnight (WAT) of the following day after the original scheduled date.

If not completed within this timeframe, all related selections shall be void.

In the event of a tie between two or more winning players, Dead Heat Rules shall apply according to the General Sports Betting Rules.

First Goal Method

Predict the method by which the first goal of the match will be scored.

Possible outcomes:

  • Shot – Goal scored with any part of the leg. Direct free kicks and penalties do not count.
  • Free Kick – Goal scored directly from a free kick. Direct corner goals are also included.
  • Penalty – Goal scored directly from a penalty kick.
  • Own Goal – Goal officially recorded as an own goal.
  • Header – Goal scored with the head.
  • No Goal – No goals scored during the match.

First Goal Method – Players

Predict the method by which the selected player scores the first goal of the match.

The selected player must start the match; otherwise the selection shall be void.

Possible outcomes:

  • Shot
  • Free Kick
  • Penalty
  • Own Goal
  • Header
  • No Goal – Selected player does not score

Player vs Team

Predict whether the selected player or the selected team will score the higher number of goals during the match.

If the selected player does not start the match, the selection shall be void.

If the player starts and is later substituted, the selection shall remain valid.

More Points Next Three Matches

Predict the total number of points earned by the selected team across its next three National League matches according to the ranges offered by BIT9JA.

If one of the three matches is declared void, all related selections shall also be void.

Unless otherwise specified, cup matches, rematches, or non-league competitions shall not count toward settlement.

First Team to Score

Predict which listed team will score the earliest goal among all included matches.

Settlement shall be determined according to the chronological order of goals across all involved matches.

If two or more teams score within the same minute, Dead Heat Rules shall apply.

Official league reports shall determine the official goal times.

If one of the related matches is postponed and not played within 48 hours, all related bets shall be void.

Team to Score More Goals

Predict which listed team will score the highest number of goals across the selected fixtures.

Only regular time goals shall count.

Extra time and penalty shootouts shall not count.

If matches are suspended, related bets shall remain valid provided completion occurs before midnight (WAT) of the following day after the original scheduled match date.

Dead Heat Rules shall apply where applicable.

Most Shots / Shots on Target / Fouls / Offsides / Tackles / Saves (Team)

Predict which team records the highest total in the selected statistical category within the specified day or period.

Settlement shall be based exclusively on official Opta Statistics data.

Dead Heat Rules shall apply in the event of tied results.

Only matches completed within the specified timeframe shall count.

Extra time shall not count unless otherwise stated.

Most Shots / Shots on Target / Fouls / Tackles (Player)

Predict which player records the highest total in the selected statistical category within the specified day or period.

Settlement shall be based exclusively on official Opta Statistics data.

If the selected player does not start the match, all related bets shall be void.

Dead Heat Rules shall apply where applicable.

Extra time shall not count unless otherwise specified.

Most Goals (Player)

Predict which player scores the highest number of goals within the specified day or period.

Only goals scored during regular time and injury time shall count.

Extra time shall not count.

Settlement shall be based exclusively on official Opta Statistics data.

If two or more players finish tied, Dead Heat Rules shall apply.

If the selected player does not start the match, the selection shall be void.

Head-to-Head (Teams): Goals / Shots / Shots on Target / Fouls / Offsides / Tackles / Saves

Predict which team wins the 1X2 head-to-head matchup in the selected statistical category.

Settlement shall be based exclusively on official Opta Statistics data.

Only matches played within the specified timeframe shall count.

Extra time shall not count unless otherwise stated.

If related matches are postponed and not completed before midnight (WAT) of the following day after the original scheduled date, all related bets shall be void.

Head-to-Head (Players): Goals / Shots / Shots on Target / Fouls / Offsides / Tackles / Saves

Predict which player wins the 1X2 head-to-head matchup in the selected statistical category.

Settlement shall be based exclusively on official Opta Statistics data.

If either selected player does not start the match, all related bets shall be void.

Only matches played within the specified timeframe shall count.

Extra time shall not count unless otherwise stated.

League Totals (Over/Under)

Predict whether the total number of goals scored across an entire championship round or tournament will be over or under the line offered by BIT9JA.

The tournament and included fixtures shall be specified within the market details.

If one or more matches are not completed before midnight of the day following the originally scheduled match date, all related selections shall be void.

This market may close at the start of the first included match and may later reopen with updated odds and lines based on completed results.

Settlement shall always refer to the total number of goals scored in the specified championship round.

League Totals (Exact Goals)

Predict the exact number of goals scored during the specified championship round or tournament stage.

The competition and round number shall be specified within the market details.

If one or more matches are not completed before midnight of the day following the originally scheduled date, all related bets shall be void.

This market may reopen with updated odds after some matches have already been completed.

Settlement shall always refer to the final exact number of goals scored in the specified round.

Over/Under Fouls

Predict whether the total number of fouls committed during the match will be over or under the specified line.

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

Where Opta data is unavailable, the official competition website shall be used.

Over/Under Fouls Home/Away

Predict whether the Home Team or Away Team total fouls committed during the match will be over or under the specified line.

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

Where Opta data is unavailable, the official competition website shall be used.

1X2 Fouls

Predict which team will commit the highest number of fouls during the match.

Possible outcomes:

  • 1 – Home Team commits more fouls
  • X – Both teams commit the same number of fouls
  • 2 – Away Team commits more fouls

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

Odd/Even Fouls

Predict whether the total number of fouls committed during the match will be odd or even.

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

1HT Fouls

Predict which team commits the highest number of fouls during the first half only.

Official Opta – Stats Perform statistics shall determine settlement.

2HT Fouls

Predict which team commits the highest number of fouls during the second half only.

Extra time is included where applicable.

Official Opta – Stats Perform statistics shall determine settlement.

1HT Over/Under Fouls

Predict whether total fouls committed during the first half will be over or under the specified line.

Official Opta – Stats Perform statistics shall determine settlement.

2HT Over/Under Fouls

Predict whether total fouls committed during the second half will be over or under the specified line.

Extra time is included where applicable.

Official Opta – Stats Perform statistics shall determine settlement.

Over/Under Offside

Predict whether the total number of offsides during the match will be over or under the specified line.

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

Where Opta data is unavailable, the official competition website shall be used.

Over/Under Offside Home/Away

Predict whether the Home Team or Away Team total offsides during the match will be over or under the specified line.

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

1X2 Offside

Predict which team records the highest number of offsides during the match.

Possible outcomes:

  • 1 – Home Team records more offsides
  • X – Both teams record the same number of offsides
  • 2 – Away Team records more offsides

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

Odd/Even Offside

Predict whether the total number of offsides during the match will be odd or even.

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

1HT Offside

Predict which team records the highest number of offsides during the first half.

Official Opta – Stats Perform statistics shall determine settlement.

2HT Offside

Predict which team records the highest number of offsides during the second half.

Extra time is included where applicable.

Official Opta – Stats Perform statistics shall determine settlement.

1HT Over/Under Offside

Predict whether total offsides during the first half will be over or under the specified line.

Official Opta – Stats Perform statistics shall determine settlement.

2HT Over/Under Offside

Predict whether total offsides during the second half will be over or under the specified line.

Extra time is included where applicable.

Official Opta – Stats Perform statistics shall determine settlement.

Over/Under Shots on Target

Predict whether the total number of shots on target during the match will be over or under the specified line.

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

Over/Under Shots on Target Home/Away

Predict whether the Home Team or Away Team total shots on target during the match will be over or under the specified line.

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

1X2 Shots on Target

Predict which team records the highest number of shots on target during the match.

Possible outcomes:

  • 1 – Home Team records more shots on target
  • X – Both teams record the same number
  • 2 – Away Team records more shots on target

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

Odd/Even Shots on Target

Predict whether the total number of shots on target during the match will be odd or even.

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

1HT Shots on Target

Predict which team records the highest number of shots on target during the first half.

Official Opta – Stats Perform statistics shall determine settlement.

2HT Shots on Target

Predict which team records the highest number of shots on target during the second half.

Extra time is included where applicable.

Official Opta – Stats Perform statistics shall determine settlement.

1HT Over/Under Shots on Target

Predict whether total shots on target during the first half will be over or under the specified line.

Official Opta – Stats Perform statistics shall determine settlement.

2HT Over/Under Shots on Target

Predict whether total shots on target during the second half will be over or under the specified line.

Extra time is included where applicable.

Official Opta – Stats Perform statistics shall determine settlement.

Over/Under Shots

Predict whether the total number of shots during the match will be over or under the specified line.

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

1X2 Shots

Predict which team records the highest number of shots during the match.

Possible outcomes:

  • 1 – Home Team records more shots
  • X – Both teams record the same number
  • 2 – Away Team records more shots

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

Over/Under Shots Home/Away

Predict whether the Home Team or Away Team total shots during the match will be over or under the specified line.

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

1HT Shots

Predict which team records the highest number of shots during the first half.

Possible outcomes:

  • 1 – Home Team records more shots
  • X – Both teams record the same number of shots
  • 2 – Away Team records more shots

Official Opta – Stats Perform statistics shall determine settlement.

Where Opta data is unavailable, the official competition website shall be used.

2HT Shots

Predict which team records the highest number of shots during the second half.

Possible outcomes:

  • 1 – Home Team records more shots
  • X – Both teams record the same number of shots
  • 2 – Away Team records more shots

Extra time is included where applicable.

Official Opta – Stats Perform statistics shall determine settlement.

1HT Over/Under Shots

Predict whether the total number of shots during the first half will be over or under the specified line.

Official Opta – Stats Perform statistics shall determine settlement.

Where Opta data is unavailable, the official competition website shall be used.

2HT Over/Under Shots

Predict whether the total number of shots during the second half will be over or under the specified line.

Extra time is included where applicable.

Official Opta – Stats Perform statistics shall determine settlement.

Over/Under Possession Home

Predict whether the Home Team’s ball possession percentage during the match will be over or under the specified line.

If possession ends exactly on the offered line, all related selections shall be settled as void.

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

Example:

Liverpool vs Manchester United – Home Possession O/U 59.5%

If Liverpool records exactly 59.5% possession, all Over and Under selections shall be void.

Over/Under Tackles

Predict whether the total number of tackles during the match will be over or under the specified line.

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

Where Opta data is unavailable, the official competition website shall be used.

Over/Under Tackles Home/Away

Predict whether the Home Team or Away Team total tackles during the match will be over or under the specified line.

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

1X2 Tackles

Predict which team records the highest number of tackles during the match.

Possible outcomes:

  • 1 – Home Team records more tackles
  • X – Both teams record the same number of tackles
  • 2 – Away Team records more tackles

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

Odd/Even Tackles

Predict whether the total number of tackles during the match will be odd or even.

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

Over/Under Saves

Predict whether the total number of goalkeeper saves during the match will be over or under the specified line.

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

Over/Under Saves Home/Away

Predict whether the Home Team or Away Team total goalkeeper saves during the match will be over or under the specified line.

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

1X2 Saves

Predict which team records the highest number of saves during the match.

Possible outcomes:

  • 1 – Home Team records more saves
  • X – Both teams record the same number of saves
  • 2 – Away Team records more saves

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

Odd/Even Saves

Predict whether the total number of saves during the match will be odd or even.

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

Woodwork YES/NO

Predict whether the woodwork (crossbar or post) will be hit at least once during the match.

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

1X2 Goal Kicks

Predict which team will be awarded the highest number of goal kicks during the match.

Possible outcomes:

  • 1 – Home Team awarded more goal kicks
  • X – Both teams awarded the same number
  • 2 – Away Team awarded more goal kicks

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

Over/Under Goal Kicks

Predict whether the total number of goal kicks awarded during the match will be over or under the specified line.

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

Over/Under Goal Kicks Home

Predict whether the total number of goal kicks awarded to the Home Team during the match will be over or under the specified line.

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

Over/Under Goal Kicks Away

Predict whether the total number of goal kicks awarded to the Away Team during the match will be over or under the specified line.

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

1X2 Posts

Predict which team hits the woodwork the highest number of times during the match.

Possible outcomes:

  • 1 – Home Team hits the woodwork more times
  • X – Both teams hit the woodwork the same number of times
  • 2 – Away Team hits the woodwork more times

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

Over/Under Posts

Predict whether the total number of woodwork hits during the match will be over or under the specified line.

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

Over/Under Home Posts

Predict whether the Home Team total woodwork hits during the match will be over or under the specified line.

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

Over/Under Away Posts

Predict whether the Away Team total woodwork hits during the match will be over or under the specified line.

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

1X2 Throw-ins

Predict which team will be awarded the highest number of throw-ins during the match.

Possible outcomes:

  • 1 – Home Team awarded more throw-ins
  • X – Both teams awarded the same number
  • 2 – Away Team awarded more throw-ins

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

Over/Under Throw-ins

Predict whether the total number of throw-ins awarded during the match will be over or under the specified line.

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

Over/Under Home Throw-ins

Predict whether the Home Team total throw-ins awarded during the match will be over or under the specified line.

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

Over/Under Away Throw-ins

Predict whether the Away Team total throw-ins awarded during the match will be over or under the specified line.

Extra time is included.

Official Opta – Stats Perform statistics shall determine settlement.

VAR in the Match

Predict whether the referee will use the pitch-side monitor to review a play through the Video Assistant Referee (VAR) system during regular time.

Only situations where the referee physically reviews the monitor shall count.

Extra time and penalty shootouts shall not count.

VAR in the First Half (FH)

Predict whether the referee will use the pitch-side monitor to review a play through VAR during the first half of the match.

VAR in the Second Half (SH)

Predict whether the referee will use the pitch-side monitor to review a play through VAR during the second half of the match.

Goal Disallowed by VAR

Predict whether at least one goal during the match will be disallowed following a VAR review where the referee uses the pitch-side monitor and overturns the goal decision.

Only goals cancelled after an on-field VAR review shall count.

Goals cancelled without the referee reviewing the monitor shall not count.

Home/Away Coach Yellow Card

Predict whether the Home Team or Away Team head coach will receive a yellow card during the match.

Only cards shown to the official head coach shall count.

Cards shown during halftime shall count.

Cards shown after the final whistle shall not count.

Home/Away Coach Red Card

Predict whether the Home Team or Away Team head coach will receive a red card during the match.

Both direct red cards and second yellow cards resulting in expulsion shall count.

Only cards shown to the official head coach shall count.

Cards shown during halftime shall count.

Cards shown after the final whistle shall not count.

Both Coaches Booked (Yellow Card)

Predict whether both the Home Team and Away Team head coaches will each receive at least one yellow card during the match.

If only one coach receives a yellow card, or neither receives a yellow card, the selection shall lose.

Cards shown during halftime shall count.

Cards shown after the final whistle shall not count.

Both Coaches Sent Off (Red Card)

Predict whether both the Home Team and Away Team head coaches will each receive a red card during the match.

Both direct red cards and second yellow cards resulting in expulsion shall count.

If only one coach is sent off, or neither coach is sent off, the selection shall lose.

Cards shown during halftime shall count.

Cards shown after the final whistle shall not count.

At Least One Coach Booked (Yellow Card)

Predict whether at least one of the two head coaches will receive a yellow card during the match.

Cards shown during halftime shall count.

Cards shown after the final whistle shall not count.

At Least One Coach Sent Off (Red Card)

Predict whether at least one of the two head coaches will receive a red card during the match.

Cards shown during halftime shall count.

Cards shown after the final whistle shall not count.

TRANSFER SPECIALS

Transfer Specials

Predict whether the named player will complete a transfer to the nominated club before the specified market deadline.

Loan deals shall count.

Pre-contract agreements shall not count.

If the player retires before the quoted deadline, all related selections shall be void.

If the player does not complete the transfer before the specified deadline, all related selections shall lose.

Change Club

Predict whether the nominated player will change clubs before the specified deadline.

Loan deals shall count.

Pre-contract agreements shall not count.

If the player retires before the specified deadline, all related selections shall be void.

The player must officially register with the new club before the deadline for the selection to be settled as a winner.

Player’s Club on This Date

Predict which club the nominated player will officially belong to on the specified date.

Loan deals shall count.

Pre-contract agreements shall not count.

If the player retires before the specified date, all related selections shall be void.

Calendar Year Goals

Predict the total number of domestic league goals scored by the nominated player between 1 January and 31 December of the specified year.

Only domestic league goals shall count.

Goals scored in:

  • cup competitions
  • international competitions
  • friendly matches

shall not count.

The nominated player must participate in at least one official league match during the specified calendar year; otherwise all related selections shall be void.

Season Player Total Goals

Predict the total number of Premier League goals scored by the nominated player during the specified season.

Only Premier League goals shall count.

Goals scored in:

  • cup competitions
  • international competitions
  • friendly matches

shall not count.

If the selected player permanently transfers out of the Premier League before the end of the Summer Transfer Window, all related selections shall be void.

The selected player must participate in at least one Premier League match during the specified season; otherwise all related selections shall be void.

MANAGER SPECIALS

Next Permanent Manager

Predict who will be appointed as the next permanent manager of the nominated team.

Caretaker or interim managers shall not count unless:

  • they manage at least 10 competitive matches; or
  • the club officially confirms an appointment for at least 10 matches.

If joint managers are appointed, Dead Heat Rules shall apply.

Man of the Match

Predict which player will officially be awarded “Man of the Match” or “Most Valuable Player (MVP)” by the official competition organizer.

Examples include:

  • UEFA for UEFA competitions
  • FIFA for FIFA competitions

If the selected player does not participate in the match, the selection shall be void.

First Player Booked

Predict which player will receive the first yellow or red card during the match.

Both yellow cards and red cards shall count.

The selected player must be on the field of play before the first card is shown for the selection to remain valid.

If the selected player enters the match only after the first card has already been shown, the selection shall be void.

Cards shown during halftime or after the final whistle shall not count.

FANTASY MATCHES

Fantasy Matches

Fantasy Matches are virtual matchups between two teams or players who are not directly playing against each other in a real match.

The result of the Fantasy Match shall be determined exclusively by the goals scored by the selected teams in their respective real matches.

Only goals scored during regular time shall count toward settlement.

If one or more related matches are postponed, abandoned, or not completed, the Fantasy Match shall be settled as void.

Example:

Fantasy Match: Arsenal vs Milan – 1X2

Real Match 1: Arsenal vs Liverpool → 2-3

Real Match 2: Milan vs Lecce → 1-0

Fantasy Match Result:

Arsenal 2 – 1 Milan

Winning selection: 1 (Home Team)

Fantasy matches involving players shall be settled as void if at least one selected player does not start the match.

SOCCER SPECIAL PACK BET

Pack Bet

Pack Bet is a contest based on a specified round of a competition.

Predict:

  • the exact number of matches won by the Home Team;
  • the exact number of matches won by the Away Team; and
  • the exact number of matches ending in a Draw.

Whenever a match is officially postponed or interrupted, all related bets shall remain valid provided the match resumes and is completed before midnight (WAT) of the day following the original scheduled match date.

If the match is not completed within the stated timeframe, all related selections shall be settled as void within 24 hours.

Example:

England Premier League – Round 6

  • Home Wins: 2
  • Draws: 5
  • Away Wins: 3

Winning selection: (2 – 5 – 3)

The Crazy Couple

Predict which selected pair of players will score the highest number of goals during the match.

Possible outcomes:

  • 1 – First pair scores more goals
  • X – Both pairs score the same number of goals
  • 2 – Second pair scores more goals

All selected players must start the match; otherwise the selection shall be void.

Points Next 3 Matches

Predict the total number of league points the selected team will obtain across its next three league matches.

The relevant fixtures shall be identified by the dates displayed within the market.

All three matches must be completed within the specified dates; otherwise all related selections shall be void.

If any listed fixture is postponed, all related selections shall be void.

To Happen

Predict whether one of the listed events or scenarios will occur during the specified match, event, or timeframe.

This Special Market may contain multiple betting categories combined into a single market.

Each component market shall follow its own specific settlement rules.

If any component market is voided, refunded, cancelled, or not played for any reason, the entire Special Market selection shall be settled as void.

If the official competition format or conditions differ from those originally published by the organizer, BIT9JA reserves the right to void all related selections.

Next Manager to Leave

Predict which manager within the specified competition will leave their position first.

Any departure reason shall count, including:

  • dismissal
  • resignation
  • mutual agreement
  • retirement

If no manager leaves before the end of the season, the selection “No Manager” shall be settled as the winner.

Once a manager leaves, the market shall be settled and a new market may be opened.

SQUASH

Article 1

Whenever a squash competition is officially postponed or suspended, all related bets shall

remain valid provided the event takes place before midnight (WAT) of the day following the original scheduled date. Otherwise, all related selections shall be void.

Article 2

If a player withdraws or is disqualified before the start of the match, all related markets shall be void.

If a player withdraws after the match has started but before completion of the second set:

  • all final-result markets shall be void;
  • markets already determined shall remain valid.

If the withdrawal occurs after completion of the second set, the opponent shall be deemed the winner.

Article 3

Market Types

HH

Predict the winner of the match.

If a player retires or is disqualified before completion of the first two sets, all HH selections shall be void.

If the withdrawal occurs after completion of the first two sets, the opponent shall be deemed the winner.

Article 4

Squash Antepost

Tournament Winner

Predict the winner of the tournament or competition.

SWIMMING

Article 1

The outcome of swimming bets shall be based on the first officially published results.

If the competition is shortened or otherwise affected by weather conditions or organizational decisions, all bets shall be settled according to the official decisions of the competition authorities.

Article 2

Whenever a swimming competition is officially postponed or suspended, all related bets shall remain valid provided the event takes place before midnight (WAT) of the day following the original scheduled date.

If the event is not resumed or completed within this timeframe, all related selections shall be void.

Article 3

If the effective competition conditions differ from those originally published by the organizing authority, BIT9JA reserves the right to void all related selections.

Article 4

If one or more swimmers withdraw before the beginning of the competition, all betting markets directly related to their performance shall be void.

Article 5

If a swimmer withdraws before the beginning of the event and their winning odds were equal to or lower than 5.00, BIT9JA reserves the right to void all affected betting markets.

Article 6

Market Types

Winner

Predict the winner of the competition.

Podium

Predict whether the selected swimmer will finish in:

  • 1st place
  • 2nd place
  • 3rd place

HH

Predict which of the two nominated swimmers will achieve the better finishing position in the event.

If one or both swimmers are disqualified, the selection shall be void.

TABLE TENNIS

Article 1

Whenever a table tennis match is officially postponed or suspended, all related bets shall remain valid provided the event takes place before midnight (WAT) of the day following the original scheduled date.

If the match is not resumed or completed within this timeframe, all undecided markets related to that event shall be void.

Simulated Reality League matches are virtual events based on real names and leagues, while the matches and results themselves are simulated.

Article 2

If a player withdraws before the beginning of the match, all related selections shall be void.

If a player withdraws after the start of the match, the opponent shall be deemed the winner.

Article 3

Bets on a player winning a tournament or reaching a specific stage of a competition shall be void if the player withdraws before their first match of the tournament.

Otherwise, all related selections shall remain valid.

Article 4

Market Types

Head to Head (HH)

Predict the winner of the match.

Possible outcomes:

  • 1 HH – First player wins
  • 2 HH – Second player wins

Total (Over/Under)

Predict whether the total points scored during the match will be over or under the specified line.

Asian Handicap

Predict the winner of the match after applying the specified handicap spread to the total points scored by the players or teams.

Article 5

Table Tennis Antepost

Tournament Winner

Predict the winner of the competition or tournament.

TENNIS

Article 1

Whenever a tennis match is officially postponed or suspended, all related bets shall remain valid provided the match resumes or is completed within 48 hours from the official scheduled start time.

If the match is not resumed or completed within this timeframe, all undecided markets shall be void.

Article 2

If a player withdraws or is disqualified before the beginning of the match, all related markets shall be void.

If a player retires or withdraws after the match has started, all related bets shall be void except for markets whose outcomes have already been determined.

Example:

  • Over 18.5 Games → Match score reaches 6-4 4-6 3-0 before retirement → Winning Bet
  • Match Winner → Player retires while trailing 6-3 5-0 → Void Bet

Simulated Reality League matches are virtual events based on real names and leagues, while the matches and results themselves are simulated.

Article 3

Market Types

Head to Head (HH)

Predict the winner of the match.

Possible outcomes:

  • 1 HH – First player wins
  • 2 HH – Second player wins

Head to Head (HH) – Xth Set

Predict the winner of the specified set.

If a player retires before completion of the specified set, the market shall be void.

Possible outcomes:

  • 1 HH – First player wins the set
  • 2 HH – Second player wins the set

Set Betting

Predict the exact final set score of the match.

If a player retires during the match, all related selections shall be void.

Over/Under Games

Predict whether the total number of games played during the match will be over or under the specified line.

A tiebreak shall count as one game.

Over/Under Games Player X

Predict whether the total games won by the selected player will be over or under the specified line.

A tiebreak shall count as one game.

Handicap Games

Predict the winner of the match after applying the specified game handicap.

The handicap always applies to the first listed player.

Example:

(H.-4.5) Home → First player must win by at least 5 games.

(H.-4.5) Away → Second player wins or loses by fewer than 5 games.

Odd/Even Games

Predict whether the total number of games played during the match will be odd or even.

If a player retires during the match, all related selections shall be void.

A tiebreak shall count as one game.

In a Super Tiebreak, each point shall count as a game.

Odd/Even Xth Set

Predict whether the total number of games played during the specified set will be odd or even.

Handicap Sets

Predict the result after applying the specified handicap to the total sets won.

The handicap always applies to the first listed player.

Example:

(H.-1.5) Home → First player must win by at least 2 sets.

(H.-1.5) Away → Second player wins or loses by fewer than 2 sets.

Will There Be a Tiebreak

Predict whether at least one tiebreak will occur during the match.

Number of Sets Played

Predict the total number of sets played during the match.

Win at Least One Set – Player X

Predict whether the selected player will win at least one set during the match.

If a player retires before completion of the first set, all related selections shall be void.

Both Players Win at Least One Set YES/NO

Predict whether both players will each win at least one set during the match.

1st Set / Match

Predict the combination of:

  • Winner of the 1st Set; and
  • Winner of the Match

Correct Score – Xth Set

Predict the exact score of the specified set only.

Set 1 Over/Under

Predict whether the total games played during the first set will be over or under the specified line.

1st Set Game Handicap

Predict the winner of the first set after applying the specified handicap spread.

The handicap always applies to the first listed player.

Player Sets

Predict the total number of sets won by the selected player during the match.

Over/Under 1st Set Player 1 / Player 2

Predict whether the selected player’s games won during the first set will be over or under the specified line.

Over/Under 2nd Set Player 1 / Player 2

Predict whether the selected player’s games won during the second set will be over or under the specified line.

Correct Score 3-0 YES/NO

Predict whether the match will finish 3-0 in favor of Player 1.

Correct Score 0-3 YES/NO

Predict whether the match will finish 0-3 in favor of Player 2.

Multi Correct Xth Set

Predict whether the exact score of the selected set falls within the listed group of scorelines.

Example:

6-0 / 6-1 / 6-2 → Winning if Player 1 wins with one of those scores.

Win 6-0 or 0-6 YES/NO

Predict whether either player will win a set by a score of 6-0.

Race to 3 Games – 1st Set

Predict which player reaches 3 games first during the first set.

Race to 5 Games – 1st Set

Predict which player reaches 5 games first during the first set.

Any Set to Nil

Predict whether at least one set ends with a 6-0 scoreline.

HH & Over/Under Games

Predict:

  • Winner of the match; and
  • Whether total games played will be over or under the specified line.

1st Set + HH + Over/Under

Predict:

  • Winner of the 1st Set;
  • Winner of the Match; and
  • Whether total games played will be over or under the specified line.

1st Set Winner + 1st Set Total

Predict:

  • Winner of the 1st Set; and
  • Whether total games during the 1st Set will be over or under the specified line.

Next 1st Break

Predict which player records the first service break during the match.

Player X to Win Exactly 1 Set

Predict whether the selected player wins exactly one set during the match.

Player X to Win Exactly 2 Sets

Predict whether the selected player wins exactly two sets during the match.

Over/Under Aces

Predict whether total aces during the match will be over or under the specified line.

Over/Under Double Faults

Predict whether total double faults during the match will be over or under the specified line.

1X2 Ace

Predict which player records the highest number of aces during the match.

Official competition statistics shall determine settlement.

1X2 Double Faults

Predict which player records the highest number of double faults during the match.

Official competition statistics shall determine settlement.

1X2 Break

Predict which player records the highest number of service breaks during the match.

If no break occurs, all related selections shall be void.

Official competition statistics shall determine settlement.

1X2 1st Break

Predict which player records the first service break during the match.

If no break occurs, all related selections shall be void.

Official competition statistics shall determine settlement.

Article 4

Tennis Antepost

Tournament Winner

Predict the winner of the tournament.

If the selected player withdraws before the start of the tournament, the selection shall be void.

Once the tournament has started, all Tournament Winner bets shall remain valid.

Tournament Head-to-Head (Match Bets)

Predict which player will achieve the better result during the tournament.

If both players are eliminated at the same stage, the total set difference during the tournament shall determine the winner.

If the set difference is also equal, the market shall be settled as void.

Tournament Most Aces (Match Bets)

Predict which player will record the highest number of aces during the entire tournament.

Aces recorded during qualification rounds shall not count.

If both players finish with the same number of aces, the market shall be void.

Stage of Elimination

Predict the round in which the selected player will be eliminated from the tournament.

Reach the Final

Predict whether the selected player will reach the final of the named tournament.

Name the Finalists

Predict which two players will qualify for the final of the named tournament.

Grand Slams – Total Titles

Predict the exact number of Grand Slam tournaments won by the selected player during the calendar year.

All selections shall remain valid even if the player does not participate in one or more Grand Slam tournaments.

The four Grand Slam tournaments are:

  • Australian Open
  • Roland Garros
  • Wimbledon
  • US Open

Quarter Winner

Predict which player will win their section of the tournament draw and qualify for the semi-finals.

If the selected player withdraws before the beginning of the tournament, the selection shall be void.

VOLLEYBALL

Article 1

Unless otherwise specified, volleyball bets shall be settled according to the official result achieved when the scheduled match format has been completed.

In competitions where an additional set is played only to determine tournament ranking or qualification, such extra set shall not count for betting purposes.

Article 2

Whenever a volleyball match is officially postponed or suspended, all related bets shall remain valid provided the event takes place within 48 hours from the original scheduled start time.

If the event is not resumed or completed within this timeframe, all related selections shall be void.

Article 3

Market Types

Head to Head (HH)

Predict the winner of the entire match.

Set Handicap

Predict the winner of the match after applying the specified handicap spread to the total sets won.

The handicap always applies to the Home Team.

Example:

(H.-1.5) Home → Home Team must win by at least 2 sets.

Points Handicap

Predict the winner of the match after applying the specified handicap spread to the total match points scored.

The handicap always applies to the Home Team.

Example:

(H.-15.5) Home → Home Team must win by at least 16 points.

Set Betting

Predict the exact final set score of the match.

Totals

Predict whether the total number of match points scored will be over or under the specified line.

Odd/Even

Predict whether the total points scored during the match will be odd or even.

Number of Sets

Predict the exact number of completed sets during the match.

Sets Over/Under

Predict whether the total sets played during the match will be over or under the specified line.

Xth Set Winner

Predict the winner of the specified set.

If the specified set is not played, all related selections shall be void.

Set Totals

Predict whether the total points scored during the specified set will be over or under the indicated line.

Xth Set Handicap

Predict the winner of the specified set after applying the indicated handicap spread.

Xth Set Odd/Even

Predict whether the total points scored during the specified set will be odd or even.

Point Handicap

Predict the winner of the entire match after applying the specified point handicap spread.

1st Set – Point Handicap

Predict the winner of the first set after applying the specified point handicap spread.

1st Set – Total Points

Predict whether the total points scored during the first set will be over or under the specified line.

Sets Extra Points

Predict the total number of sets that will go into extra points.

1st Set / Match

Predict the combination of:

  • Winner of the 1st Set; and
  • Winner of the Match

Over/Under Home/Away

Predict whether the total points scored by the Home Team or Away Team will be over or under the specified line.

4th Set YES/NO

Predict whether the fourth set will be played.

Both teams must win at least one set for the fourth set to occur.

5th Set YES/NO

Predict whether the fifth set will be played.

Both teams must win at least two sets for the fifth set to occur.

Home/Away to Win a Set

Predict whether the Home Team or Away Team will win at least one set during the match.

Home/Away to Win Exactly 1 Set

Predict whether the Home Team or Away Team will win exactly one set during the match.

Home/Away to Win Exactly 2 Sets

Predict whether the Home Team or Away Team will win exactly two sets during the match.

Article 4

Volleyball Antepost

All Antepost bets shall be settled according to the final outcome of the specified competition.

Unless otherwise stated, all Antepost markets shall be settled after the playoff stage and not according to regular season standings.

All Antepost bets shall be settled upon completion of the tournament and not necessarily on the displayed date.

Decisions made by disciplinary, sporting, or legal authorities before or during the competition that affect the official outcome shall be taken into account for settlement purposes.

Examples include:

  • penalties
  • disqualifications
  • official point deductions

Any decisions issued after the official declaration of the winner shall not affect settlement.

WATERPOLO

Article 1

The outcome of a Waterpolo bet shall be determined according to the result at the end of regular time only.

Unless otherwise specified for a particular market, overtime and penalty shootouts shall not count toward settlement.

Article 2

Whenever a Waterpolo match is officially postponed or suspended, all related bets shall

remain valid provided the event takes place and is completed before midnight (WAT) of the day following the original scheduled match date.

If the match does not take place or is not completed within this timeframe, all related selections shall be void.

Article 3

Market Types

1X2

Predict the outcome of the match after regular time.

Possible outcomes:

  • 1 – Home Team wins
  • X – Match ends in a draw
  • 2 – Away Team wins

Head to Head (HH)

Predict the winner of the match.

Possible outcomes:

  • 1 HH – Home Team wins
  • 2 HH – Away Team wins

Handicap

Predict the winner of the match after applying the specified handicap spread.

The handicap always applies to the Home Team.

Example:

(H.-5.5) Home → Home Team must win by at least 6 goals.

(H.-5.5) Away → Away Team wins the match or loses by no more than 5 goals.

Over/Under

Predict whether the total number of goals scored during the match will be over or under the specified line.

WINTER SPORTS

Article 1

The outcome of bets on Winter Sports events (including Alpine Skiing, Nordic Skiing, and Ski Jumping) shall be determined according to the first officially published results.

If a competition is shortened or otherwise affected by weather conditions, all bets shall be settled according to the official decisions made by the competition authorities.

If one or more competitors withdraw before the start of the competition and at least one affected competitor had pre-event winning odds equal to or lower than 5.00, BIT9JA reserves the right to void all affected markets.

Article 2

Whenever a Winter Sports competition is officially postponed or suspended, all related bets shall remain valid provided the event resumes or is completed within 72 hours from the official scheduled start time.

If the event is not resumed or completed within this timeframe, all related selections shall be void.

Article 3

If the actual competition conditions differ materially from those originally published by the organizing committee, BIT9JA reserves the right to void all related selections.

Article 4

If one or more competitors withdraw before the start of the competition, all markets directly related to their performances shall be void.

Article 5

Market Types

Winner

Predict the winner of the competition.

1st and 2nd

Predict which two competitors will finish in first and second place in the exact order.

Podium

Predict whether the selected competitor will finish on the podium (1st, 2nd, or 3rd place).

Head to Head (HH)

Predict which of the two nominated competitors will achieve the better finishing position.

If both competitors fail to complete the competition, the competitor with the better time recorded during the previous stage shall be deemed the winner.

In competitions consisting of two runs:

  • if both competitors withdraw during the first run, the market shall be void.

In competitions consisting of a single run:

  • if one competitor retires after the start, the competitor who completes the event shall be deemed the winner.

Winner Group

Predict which competitor among the listed group will achieve the best finishing position.

If none of the listed competitors complete the competition, the competitor with the best timing from the previous phase shall be deemed the winner.

In competitions consisting of two runs:

  • if all listed competitors withdraw during the first run, the market shall be void.

Article 6

For settlement purposes, only official times and official podium rankings shall count.

Any later disqualifications issued after official publication of results shall not affect settlement.

If the competition starts but no official winner is declared, all related bets shall be void and refunded.

OTHER SPORTS
CHESS

Article 1

All Chess results shall be settled according to the relevant competition’s official website.

Article 2

Whenever a Chess match is officially postponed or suspended, all related bets shall remain valid provided the event takes place and is completed before midnight (WAT) of the day following the original scheduled date.

If the event is not completed within this timeframe, all related selections shall be void.

Article 3

Market Types

Head to Head (HH) / Money Line / Match Winner

Predict the winner of the match.

Possible outcomes:

  • 1 HH – Player 1 wins
  • 2 HH – Player 2 wins

1X2

Predict the outcome of the match.

Possible outcomes:

  • 1 – Player 1 wins
  • X – Match ends in a draw
  • 2 – Player 2 wins

Double Chance

Predict two possible outcomes from the 1X2 market.

Possible outcomes:

  • 1X – Player 1 wins or draw
  • X2 – Player 2 wins or draw
  • 12 – Either player wins

Draw No Bet

Predict which player wins the match.

If the match ends in a draw, all related selections shall be void.

DIVING

Article 1

All Diving results shall be settled according to the relevant competition’s official website.

If a competition is shortened or affected by weather conditions, all bets shall be settled according to official tournament decisions.

Article 2

Whenever a Diving event is officially postponed or suspended, all related bets shall remain valid provided the event takes place and is completed before midnight (WAT) of the following day after the original scheduled date.

Otherwise, all related selections shall be void.

Article 3

Market Types

Head-to-Head (HH) / Match Winner

Predict the winner of the event.

Possible outcomes:

  • 1 HH – Competitor 1 wins
  • 2 HH – Competitor 2 wins
KABADDI

Article 1

All Kabaddi results shall be settled according to the relevant competition’s official website.

Article 2

Whenever a Kabaddi event is officially postponed or suspended, all related bets shall remain valid provided the event takes place and is completed before midnight (WAT) of the following day after the originally scheduled date.

Otherwise, all related selections shall be void.

Article 3

Market Types

1X2

Predict the outcome of the match.

Possible outcomes:

  • 1 – Team 1 wins
  • X – Match ends in a draw
  • 2 – Team 2 wins
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